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  1. J

    D&D 5E (2014) How Many Classes Have You Tried?

    Deceased or retired Evocation Wizard 1 (deceased, first session) Paladin 2 (game ended) Eldritch Knight 4 (game ended) Paladin 1 / Bard 1 (game ended) Halfling Beastmaster Ranger 4 (deceased, reincarnated, retired) Death cleric 5 (deceased, second or third session) Mounted Combatant PAM Hunter...
  2. J

    D&D 5E (2014) When generational differences become apparent

    If this thread had been posted a week ago I would have had a hard time understanding the complaint. Then I played pathfinder two days ago for the first time with a bunch of people I had previously played 5e with. The change was (from my perspective) horrible. "I roll for X" "I'm making an X...
  3. J

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Taking 1d10 damage no matter what is certainly going to add up, but I still think it would be worthwhile. Readying an attack will eliminate a great many benefits that martial characters get (uses action + reaction, no extra attacks, barbarian can't Reckless Attack, fighter loses its second extra...
  4. J

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    "Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained" Good idea though. I might give an Int check to realize that grabbing an incorporeal creature probably wouldn't work, depending on how charitable I felt. Locking down their movement is the perfect plan...
  5. J

    D&D 5E (2014) Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day

    Shadow demons, per the monster manual, can pass through objects. They can also end their turn inside objects at the cost of a measly 1d10 force damage. Given that they have 100 HP each, they can survive roughly 18 rounds of ending their turn in an object. If we assume the floor/ceiling/walls to...
  6. J

    D&D 5E (2014) Getting a Handle on 5E Rules

    On the whole, I agree. I was specifically referring to the Search action (PHB, 193), but had forgotten the name and exact mechanical effects.
  7. J

    D&D 5E (2014) Getting a Handle on 5E Rules

    I'd like to add that there are some other things you can do using your action, such as dodging, dashing, disengaging, hiding, and making a perception check. They tend to be far more situational than attacking or casting spells, but at the right time they can be incredibly potent. I think there...
  8. J

    D&D 5E (2014) Share your nat 20 stories

    Running PotA. Party comes across a number of cultists standing in a circle around a large fire, performing ritual sacrifices by throwing people into the flames. Rogue wants to sneak into the middle of the circle to cut the sacrifices free. I tell him that he's welcome to try, but that he'd be...
  9. J

    D&D 5E (2014) Level 1 Magic Item To Powerful?

    I don't think that handing out a +3 weapon at first level is really a problem. Now before everyone jumps me for this, I'd like to explain. You, Zardnaar, understand how magic items work in 5e. I can tell that from your posts. You know that this would be very powerful for the character and...
  10. J

    D&D 5E (2014) Boy, that escalated quickly...

    This happened in a game I was playing three weeks ago in almost the exact same situation as your party. Highly modified HotDQ, approaching Castle Naerytar in the swamp. The party of ten or so could clearly see well over 40 bullywugs from a quick glance and knew that there were as many as three...
  11. J

    D&D 5E (2014) Magic item attunement, like-dislike?

    From my perspective attunement is used to tell DMs how abundant magic items are designed to be in 5e. If it wasn't there then I expect that I would have given out far more magic items (more in line with older editions) than 5e is made for. Now that I know to use fewer items than previously I...
  12. J

    D&D 5E (2014) Fallen Paladin of torm redemption help

    Normally I wouldn't give advice like this, but since they decided as players to screw with the DM, they have implicitly given consent for the DM to screw with them in the same way. Others have touched on how to deal with the paladin as a paladin, so I'll focus on some other ways you could...
  13. J

    Gahh!! Wild shape!?

    In a similar vein, a few months ago I was DMing for a druid who deliberately got himself swallowed by a Giant Frog before wildshaping into a Polar Bear...
  14. J

    D&D 5E (2014) How Does A Fighter Deal With Falling In Battle?

    You're probably not going to like this answer, but to me letting the enemy have even a single attack is the result of a strategic failure. Play smart and cunning, and be utterly ruthless. If an enemy is able to harm you significantly on a hit, then they could crit and kill you. Don't give them...
  15. J

    D&D 5E (2014) Interrupting spellcasting

    The correct number there is actually six, though generally three. A third level wizard can Misty Step (bonus action), Firebolt (Action), and Shield (reaction) all in one round. If you add a couple of fighter levels then you can add another Firebolt through Action Surge. A multiclassed...
  16. J

    D&D 5E (2014) quick wild shape question

    RAW, I don't think so, however it is certainly a valid concern. With wildshape shifting, wildshape healing (trade slots for d8 HP), and pounce all requiring a bonus action I think you have a solid justification for dropping the +2 dpr from aggressive. With that adjustment the first and third...
  17. J

    D&D 5E (2014) quick wild shape question

    Personally I would only add HP from wildshaping once. While it is possible that it will happen twice, all play experience I have had suggests that it won't. CR is based on what happens in three rounds of combat, and I don't think that wildshape would come into play more than once in that time. I...
  18. J

    Green-Flame Blade = magic weapon?

    I'm going to quote the errata's exact wording because the debate appears to be drifting from it. "A magical attack is an attack delivered by a spell, a magic item, or another magical source" Delivered, as mentioned a couple pages back, can mean one of two things. It can mean (1) that the...
  19. J

    D&D 5E (2014) Today is a good day to die!

    I've played a couple of rangers since 5e came out and had fun both times. A few weeks ago my wizard died and was replaced by my third ranger. Mechanically it's a staff and shield druid using Shillelagh to hit things, and using the animal friendship, speak with animals, and beast bond spells to...
  20. J

    D&D 5E (2014) Advice on building a hunter of Necromancers and Undead

    This might seem really, really odd, but the Death Domain for clerics (DMG 96-97) is exceptional against undead. The Reaper feature at level 1 allows you to gain the Chill Touch cantrip that stops regeneration (which undead tend to have), imposes disadvantage on attack rolls by undead targets...
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