Search results

  1. D

    Pathfinder 2E Exploration mode discussion

    In Kalabuto there is only one long term effect that I’m worried about: Delay - how long is each faction stuck in the city (tracked in half-days). So I have a very simple system where each action against the faction increases the delay by 0.5 days (which of course further increases the...
  2. D

    Pathfinder 2E Exploration mode discussion

    I know it was present in earlier editions - but as far as I can determine it was removed in 2e proper (but I just have the phb) - except some adventures still use them? So is it in the dmg somewhere? Or is it just a holdover from earlier editions that got included due to edition bleed over...
  3. D

    Pathfinder 2E Exploration mode discussion

    So last session of my PF2e game, the party arrived in the city of Kalabuto… which has no city map anywhere. So, based on the single picture of Kalabuto I could find, I made one (attached). The transition from traveling overland to exploring the city was incredibly smooth as I was able to just...
  4. Kalabuto 1.png

    Kalabuto 1.png

  5. D

    Pathfinder 2E Exploration mode discussion

    Some updates on the last couple sessions of the jungle game: Session before last: This session took place in a village on the savanna and consisted of a 6 exploration turn murder mystery/village defense scenario. I didn’t have time to make suspect cards and the maps I was using were too small...
  6. D

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    If you can, definitely do a dry run to see if your numbers are good and the flow works. That being said - it looks pretty decent and run-able. Though I have a few notes: It’s not clear from the writeup if PCs can take actions on their turn in stage 2+ of the affliction? I am assuming no -...
  7. D

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    You can do that but you usually want to avoid having hazards make any choices and instead be fully automated. You can structure things to make the automation do what you want however. Consider this (formatted as best as I can from my phone and away from all my books): Routine (three actions) -...
  8. D

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    Some thoughts - very scary hazards are those with superior action economy or that alter the environment someway. That being said, mechanically, I (and these are just suggestions) would use two actions for the tree - on the first action it attempts to grab everyone then on the second action it...
  9. D

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    I agree that it’s a cool concept. From the scenario described I would actually run it as two hazards - the tree grabbing and a “dream/lore” realm hazard that follows once grabbed. I did something similar with a dream serpent fighting the PCs through a rapidly shifting dreamscape that worked...
  10. D

    Pathfinder 2E Pathfinder 2 and support for other playing styles/subgenres

    I do run APs, though heavily modified - I usually turn them into mini-sandboxes like a more dynamic version of a soulsborne game if that makes sense. So, I use a lot of sandbox techniques and rule customizations (I ran an island adventure sandbox with custom resource management and extremely...
  11. D

    Pathfinder 2E Exploration mode discussion

    I ran the new expedition system last weekend and it worked really well. Some specific thoughts: The days ran very smoothly and easily despite a couple of minor hiccups due to how I organized my notes: I had the days in one section of my game binder, but the monsters stats/event descriptions on...
  12. D

    Pathfinder 2E Exploration mode discussion

    So last weekend I ran the last part of the first city portion of my jungle game and started on the expedition to the next city. The game went really well, though instead of scoping out the building at the end of the chase, the players had the wizard and an NPC distract the enemy boss (on a...
  13. AA824299-CD75-4B7C-B771-E643CFF3A180.jpeg

    AA824299-CD75-4B7C-B771-E643CFF3A180.jpeg

  14. D

    Pathfinder 2E Advice for a 5E DM moving to PF2E

    I never ran 5e but here is some (randomly presented) advice for running 2e based on my experience (keeping in mind I run in person with a group comprising a mix of veteran an new players): PF2E specific Remember hero points. Delaying is possible and useful in this edition. explain how ready...
  15. D

    Pathfinder 2E Exploration mode discussion

    I look at how well the characters can judge their progress to determine if the players know their vp totals. Examples: racing across a fairly well known town with lots of landmarks they know the total. the PCs are traveling 1000 miles across the wilderness. They don’t know the vp total but can...
  16. D

    Pathfinder 2E Exploration mode discussion

    So I am experimenting with chases and similar sub-systems. The session before last one of the PCs objectives was to get to the top of a sea stack and retrieve the feather of a monster that lived there. The stack was comprised of chase obstacles with different number of chase points needed...
  17. D

    Pathfinder 2E Tell me about The Abomination Vaults

    It’s not that bad. The module reminds GMs about exploration (subtly) and has a sidebar about living dungeons. It also specifically calls out when monsters will fight to death (or until destroyed for undead and constructs) meaning that is NOT the assumed default (or otherwise it wouldn’t have to...
  18. D

    Pathfinder 2E Tell me about The Abomination Vaults

    Some advice off the top of my head. Having briefly skimmed the first part of the adventure: The paizo forums usually have great threads on the specific modules. Check them out. Use exploration mode! Let the PCs explore between encounters and not just kick in the next door, fight the next...
  19. D

    Pathfinder 2E Exploration mode discussion

    It's been a while: I completed the island portion of the campaign and have moved into a brief city portion. For the city the player’s goal is to create an expedition (using the leadership system from the gamemaster guide) to head off into the jungle, so I decided to go with simplicity for the...
  20. D

    Pathfinder 2E How fast are your combats in online play?

    If it helps, the last three sessions of my jungle game: 1st) The entire session was a skirmishers in intricate spaces fight. It had a haunt, three fights with a couple monsters each, the Snake Temple (see the Handbook of Hazards thread if you want the gritty details, but basically an infinite...
Top