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    Release Handbook of Hazards: Dangerous Dungeon Deathtraps

    If you have been to the pathfinder section of the forum, you probably already know what this is about: I have written a book containing 10 deathtraps for use with Pathfinder 2e. Each trap is a combination of creatures and hazards and includes easy to draw maps and hazard statblocks. It’s free on...
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    Pathfinder 2E Handbook of Hazards – Gauging Interest

    I currently only have a couple chases made: running from cannibals in a jungle, chasing a Parthian style archer on horseback, chasing a fleeing assassin through a riot, and a river escape from hostile tribesmen. So my next book is going to focus on boss battles integrating hazards (which I have...
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    Pathfinder 2E Handbook of Hazards – Gauging Interest

    Thanks! I played a variant of the doll encounter four weeks ago with my jungle game. It was a lot of fun but was overshadowed by the Blood Pool later in the session which was fantastically brutal.
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    Pathfinder 2E How fast are your combats in online play?

    I don’t play online but for comparison: when playing in person a simple fight can take as little as ten minutes while my extremely elaborate death trap encounters or boss fights can take up to an hour and a half. We play four hours a session and my games have four to six players. If you can...
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    Pathfinder 2E Handbook of Hazards – Gauging Interest

    It took a while but I “finished” the first book. I still want to clean up the scrollwork and I’m sure there is a billion typos still, and it can use 20 or so more playthrus, and I’m not happy with the back cover, and there are no page numbers... but I could spend years getting it perfect. It’s...
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    Pathfinder 2E Taking20's Illusion of Choice - Breaking it Down

    Turning into a fly and spying on people might be creative but it is not an encounter by pf2s definition (time is precisely measured in six second increments). Look at the encounter examples he actually gave: a chimera in a mountain pass, a mimic in a room, ghouls and ghasts somewhere, and wights...
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    Pathfinder 2E Taking20's Illusion of Choice - Breaking it Down

    That might be what he’s is saying but to provide context on what is actually happening to a non-pf2e player: pathfinder 2e has a large amount of mechanical support for encounters that are NOT straight combat (that is a monster appears and attacks until defeated, final fantasy style). Cody...
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    Pathfinder 2E Handbook of Hazards – Gauging Interest

    I have been running the pregens through my death traps to check their sanity and have managed to get through 7 out of 10 of them, killing a lot of pregens on the way (the ending of the tar trap was a real tearjerker: Jirelle, burning to death, had grabbed the fallen Harsk’s crossbow and was...
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    Pathfinder 2E Taking20's Illusion of Choice - Breaking it Down

    Let me clarify my argument: Suppose that instead of a monster that runs up to melee and attacks it instead flies up, attacks (and gets to move the target on a critical success), and then flys away. And the entire battlefield is difficult terrain with lots of obstacles that block line of effect...
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    Pathfinder 2E Taking20's Illusion of Choice - Breaking it Down

    I wasn’t going to post this because I have said it all before but: Being a GM is like being a craftsman in that you have a set of tools which you use to build adventures/ sessions. There are a lot of different tools but one of the first ones that most D20 fantasy style GMs learn is the “monster...
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    Pathfinder 2E Handbook of Hazards – Gauging Interest

    I’m so excited that there’s interest! So excited I already have most of the book drafted (and an outline on the next one which is about hazards in boss battles - sleep? Who needs sleep?) and hopefully I can finish everything short of the final art in the next week or so.
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    Pathfinder 2E Handbook of Hazards – Gauging Interest

    So I use a lot of hazards in my games and have been thinking about publishing a book like the bestiary but for hazards. I wrote a couple of rough drafts, but couldn't really get the concept to work until I was listening to a youtuber rant about how he hates PF2e because each character has an...
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    Pathfinder 2E Does PF2E have tiers of play?

    I am running a successful pseudo-sandbox and I know @kenada is running an actual sandbox. Kenada uses the proficiency-without-level rules to flatten the math, while I use bell curve encounter distribution: most encounters will be calibrated to be moderate for level X but there will be harder and...
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    Pathfinder 2E Does PF2E have tiers of play?

    There isn’t an official level = reputation system but there is a reputation system in the gamemaster guide that, while probably more detailed than what you are looking for, might be useful with some alterations: you could set it up for the entire sandbox and have each adventure/quest/task that...
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    Pathfinder 2E Exploration mode discussion

    So I didn’t get to test the experimental modifications to my old skirmisher rules in yesterday’s jungle game, but because of the discussion in the other threads about the system being unable to handle stacking encounters and fight-rest-fight-rest-fight-rest being the only way it can run (and me...
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    Pathfinder 2E Regarding the complexity of Pathfinder 2

    I too love PF2E- mostly for the same reasons Porridge and Doctor Futurity have already listed. But also: Exploration mode mechanics, skill actions, and the GMG subsystems let me focus most of the game on exploration. This is pretty much why I play it over pathfinder 1e or dnd 5e. The hazard...
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    Pathfinder 2E Exploration mode discussion

    And here is “Fighting Skirmishers in an Intricate Environment”. This one is based on a system I use mostly for horror games and is much more experimental than the raid system because I have heavily rebuilt it to incorporated a bunch of pf2e improvements. The new version takes into account...
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    Pathfinder 2E Exploration mode discussion

    The first part of the game was finishing up the small island and interacting with NPCs to try and decide how to fight the enemy, but the camp raid pretty much used the raid system, though the hazards weren’t in existence yet (because I thought of using them to codify things as I was writing it...
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    Pathfinder 2E Exploration mode discussion

    So two Saturdays ago, I played my Jungle game in which the PCs assaulted an enemy camp and managed to kill an old woman (deemed an acceptable loss) and a monkey (their primary target) before retreating back into the jungle. At first I didn't think I did anything interesting with exploration so I...
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    Paizo A question about Paizo/PF adventure design

    That was me: Level 1: Level 2: Level 3: Level 4: Numbers: 37 total encounters (not all combat) 10 trivial (27%) 9 low (24%) 13 moderate (35%) 5 severe (14%) Again note that not all the encounters are combat.
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