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    Pathfinder 2E Exploration mode discussion

    The issue that I am having is that when I move things on the big map, I only indicate the passage of time once (when something interesting occurs) and I am quite bad at indicating the time when I reset the scene in step 4. I figure using a wheel will visually indicate to the players the passage...
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    Pathfinder 2E Exploration mode discussion

    Thanks for the update! I too ran a game today (my jungle game) and it worked much better than last time which was dominated by a severe level fight made extremely difficult by very bad rolls and poor tactics. This time the party did much better with the wizard annihilating a severe encounter...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    Oh, I was using 5e as stand-in for the playstyle of all later versions of DND (3.5 onward, including first edition pathfinder) since it is the most familiar nowadays. Sorry, I didn’t make that clear. Just for the record: DND 5e, and 4e, for that matter, are fine games in their own right, they...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    I am not sure how much more clearly I can say this: this is not what I’m trying to do. I am trying to point out to you that you (inadvertently) made a flawed assumption about how the game is intended to be run. Your mechanical difficulties arise from that assumption. I will put another analogy...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    I was responding to your problems to this specific example. If you don’t have problems with the specific example then why did you post your problems with the specific example? Of course I see you struggling! That’s is why I wrote multiple massive posts identifying the problem you are...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    And why shouldn’t I? Cult of Cinders and Hellknight Hill are replete with passages telling me, that yes, it should be run this way (I quoted some below, I can quote more if necessary). The core rulebook contains mechanics that support running the game this way - mechanics that don’t work the way...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    Right. You read that wrong but let me address the second part first. We have very different play styles: I heavily foreshadow encounters instead of having them just burst out of the darkness/brush/whatever and attack. This makes the game significantly easier (as you yourself pointed out) since...
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    EN World Scheduled Downtime for Upgrades

    Is the upgrade finished? I can’t preview posts anymore and half of my replies disappear when the page is reloaded (low character limit?) Edit: Restarting browser seems to have helped.
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    They are also relatively fragile, so you could also perform a dynamic-entry kool-aid man style :) Not 100% relevant to this exact situation, but in my experience, the way it works is that one or two high stealth characters sneak forward while the rest hang back covering them with ranged...
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    Pathfinder 2E Exploration mode discussion

    Your welcome: There are many ways in which exploration mode is used. I use it for overland travel and local area exploration, switching between the two and encounter mode dynamically. Exploration mode has basically a mechanical interface for switching to encounter mode that works pretty well...
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    Pathfinder 2E Exploration mode discussion

    My adventure is set on an island that I eventually want the pcs to leave so I need my random encounters to exhaust content. You of course are running a proper hexcrawl so you want to add content. This is extremely similar to what I want to do: specifically my players are going to stop briefly...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    I read it quite differently! To me it seems like the writer was expecting the temple to be run dynamically. Look at the descriptions of the creature tactics in areas C3 and C4: Very clearly a frontal assault is intended to be cause a dynamic response from the dungeon. The tactics of the priest...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    I was looking at the average damage table in the gmg. The average of 10d6 (it’s heightened to level 5) is equivalent to a 14th level complex hazard.
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    No it’s not. There are no mechanics that enforce that type of scenario. There are many mechanics that enable scenario 2 to be run (for a small sampling: perception, skills like survival, actions like recall knowledge, feats like experienced tracker, and classes like the investigator). It is...
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    Pathfinder 2E Exploration mode discussion

    I have done similar, though less nautical, things with my kingmaker game that have ran quite well. As long as the time pressure is localized and not fighting against the central theme of the adventure, time pressure isn’t a bad thing. It’s a bad thing when the goals of taking your time and using...
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    Pathfinder 2E Exploration mode discussion

    I actually use something similar to your wilderness procedure for running one of my non-crawl exploration games! It’s a prewritten island adventure that I modified to use the procedure. A couple of things I did different was that one of the features of the adventure were monster-lairs that were...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    Warning: this post contains minor spoilers for a certain adventure path. Last post I was talking about encounter fundamentals, specifically foreshadowing. First a definition: by foreshadowing I mean giving the characters (and players) a warning or indication that an encounter can occur...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    Right :( . What you want to do is to turn down encounters by about one level (keep XP the same). Moderate to low, etc. there is a “weak adjustment” in the rules that should help with that. Alternatively, you could try increasing the parties level by 1 over where they should be, though you have...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    Warning: this is going to be long . Okay first I would like frame this post with this excellent article from The Alexandrian (as pointed out by kenada). Second I would like to define some terms. Stream-of-combats style games expect the characters to run a set number of combats in a row. No...
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    Pathfinder 2E Another Deadly Session, and It's Getting Old

    Okay. I see the problems: 0) When combined the two encounters are an extreme level threat. 1) That trap is way outside the norm for a complex hazard of that level. I have been told that this model was written before the rules were finalized so that might explain it. 2) The designers (probably...
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