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  1. R

    New Class Master Merchant.

    I wouldn't expect it would be all that useful in combat, but it would be nice if they got something. Also, it should have subclass choices like any other class. How about a beastmaster-like subclass that has a bodyguard taken from the NPC statblocks in the DM Basic doc? They'd outfit their...
  2. R

    New races and subraces

    I would have hoped the warforged would have sub-races with different armored plating, but not have them wear armor. So a light plating that acts like light armor, a medium plating that acts like medium armor and a heavy plating that acts like heavy armor. All built-in so no need to don them...
  3. R

    Starter Class: Spartan

    Even though it's meant to be an introductory class for learning how to play the game, it seems even more complicated than the Champion fighter. Not sure why you listed a shortsword and spear under a new name for new equipment, but the new shield is neat.
  4. R

    Fixing the 5e saves

    I like the half-proficiency bonus to non-proficient saves house rule. A +1 to +3 makes a bit of a difference without getting too crazy. For those who don't like it right away, it could kick in at 5th when proficiency bonus first goes up. So at 1st : +2/+0, at 5th: +3/+1, at 9th: +4/+2, at...
  5. R

    5e Player's Options

    I'd say they're fine until playtesting proves otherwise.
  6. R

    Bring warlock into the normal continuum

    Sounds like you want all spellcasting classes to have interchangeable spellcasting. Why not go whole-hog and just allow picking spell lists as well?
  7. R

    D&D 5E (2014) Monk Damage

    Yes, it gets the ability mod to the bonus attack or attacks. No, it doesn't count as two-weapon fighting. You can even use it while holding a spear or quarterstaff in both hands as you can still kick.
  8. R

    New Cleric Domain: Protection

    Nice. Good stuff.
  9. R

    Arcane Tradition - Scholarly Wizard (Generalist)

    Not sure on balance, but thematically I like it. A lot of people were wanting something like this.
  10. R

    Bring warlock into the normal continuum

    Any reason why you want to make these changes? Most of what makes the Warlock distinct is how they handle magic.
  11. R

    D&D 5E (2014) Ramger/Hunter: Do Horde breaker and volley stack?

    Melee attackers have an easy way to get a bonus action attack. Have an offhand weapon. If you're talking about ranged attacks, then you have to wait for swift quiver.
  12. R

    Variant Skill System 5e

    Considering it never goes above proficiency bonus, doing the same with weapons would be useful only to those who don't get all martial weapons and only if you allowed them to spend points in martial weapons. I don't see the benefit myself. Save and tools could work though. Tools would be...
  13. R

    New Cleric Domain: Strategy (Former Planning)

    They've confused cleric level with spell level, but it's not broken as it's just extra spells known, not spell slots so they wouldn't get any benefit until 17th level.
  14. R

    New Cleric Domain: Strategy (Former Planning)

    Why would they get martial weapons and Potent Spellcasting? The other domains get better melee attacks or better spellcasting. Seems odd to give them a bit of both, or is that part of the Strategy theme? I had to look up who Lanceboard is. I'd re-name it so it's more generic. Otherwise...
  15. R

    New Cleric Domain: Protection

    Valid points.
  16. R

    New Cleric Domain: Protection

    Domain spells are just extras prepared. I don't see much wrong with that.
  17. R

    Unarmed Fighter: Brawling Style and Bruiser Martial Archetype

    Does 1-2 Punch add your modifier to damage with the bonus action attack? Does the 'free hand' requirement mean it can't be used with a two-handed weapon? I already see sword and board and dual wielding won't work with it, which is good, but I can see people wanting to say they can take a hand...
  18. R

    New Cleric Domain: Protection

    Warding Aura goes too far the other way and seems too weak. I like Aura of Protection, though perhaps you could have just stuck with your original version of Ultimate Warding and just reduce the area to 30' like Aura of Protection. That keeps it distinct without it being overpowered as then it...
  19. R

    New Cleric Domain: Protection

    I suggested recharge on every short or long rest, so multiple times per day. Some other possible choices are reducing the area or giving the enemies attacking in the area a saving throw. I just think disadvantage to all attacks within 60 feet of you is a bit broken if not limited in some way...
  20. R

    New Cleric Domain: Protection

    I like it. Though Ultimate Warding should be once per short or long rest.
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