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  1. mcintma

    [L&L] Balancing the Wizards in D&D

    Well, you may take comfort in the fact that your line of reasoning will soon apply to 4e. Since 5e will be 'newer = better', 4e must by definition be archaic design and join the quaint and antique 'nostalgia' versions 1-3e ;)
  2. mcintma

    Five Suggestions to Limit Wizard Power

    If the Angel Summoner & BMX Biker crowd has its way wizards will have Commoner class specs (no change there) but their spells will be interruptible by anyone speaking loudly as a free action and capped at low damage (negated on a made low-DC save). The rules must be designed so fighters can...
  3. mcintma

    Fighter design goals . L&L April 30th

    And you're accusing me of hyperbole? BTW the linear Ftr / Quad Wiz argument is by its very nature hyperbolic, notwithstanding that it has some solid points I wouldn't dispute. But yeah, I was on the hyperbolic side in my prev post I'll admit - I'm really p1sed that Monte's off 5e. Other than...
  4. mcintma

    Fighter design goals . L&L April 30th

    I can see 2 outcomes from what I've read from fighter/wizard design. I base this on [paraphrasing] "fighter will be equal and can shrug off wizard spells at high levels" and statements like "haste etc. will never be as good as mundane fighter attacks" plus the fact that Monte was the Wizard fan...
  5. mcintma

    The Sky is Not Falling

    My read on this, until proven otherwise, is that Monte's departure from 5e is a huge win for both 4e fans and Paizo. 'Unification' now seems a remote possibility to me now, were I a betting man.
  6. mcintma

    Monte's L&L columns

    LOL I noticed that as well. Monte being brought in was the thing that got me most hyped about 5e, and a return to proper playtesting and D&D's thematic roots being WOTC's plan. Now, it suddenly feels like we're back with 'the guys who brought you 4e' .. great news for 4e fans I s'pose. I'll...
  7. mcintma

    Suggest Your "Rule of Three" Questions for Next Week (4/17)

    Full, Standard, Move, and Free actions - will they be core? Or is the action system changing? Thanks
  8. mcintma

    Vancian Anchor

    So much pain ... what did those bad wizards do to you in the back of that van? WHAT DID THEY DO !?!?! ;) I never saw it in my games, but it's clear there are folks who are still scarred from bad "wizard experiences" in 3e
  9. mcintma

    Vancian Anchor

    As I've stated in other threads, I fear the popular passion for nerfing wizards will lead to them being cowering weaklings thru not only low-mid levels, as before, but now through the whole progression.
  10. mcintma

    Throwing down the Tyranny of the Spellcaster.

    3e Wizards are no big deal until at least 15th level IME, they have this laundry list of weaknesses which can be easily exploited. IMO 15-min workdays* explain much of the "Angel Summoner" outcry. CoDZilla I'll grant, could be a problem. I will say this: if Wiz spells are nerfed, I fear the...
  11. mcintma

    Kill the fighter

    D&D was designed for a party of adventurers of various skill-sets, not a solo superhero. Just like the Wiz is glad to have the burly Ftr so he can cower feebly behind him 90% of the time, there must come a time where the Ftr must look to his Wiz companion to close the hellish portal, or his...
  12. mcintma

    Taunts & Marks vs. Challenges

    Marking and its ilk (warlock curse, etc.) is among the mechanics I disliked the most about 4e. Every time I played 4e (admittedly only ~6 sessions, which included pro DMs at Gen Con) I found it annoying and it just took me out of the game. All these plastic icons moving back and forth every...
  13. mcintma

    Vancian Spellcasting's Real Problem - CoDzilla

    I agree with the sentiment that Clr/Drd were overpowered in 3.x, and Wiz could get that way past 10th level (depending on 15-min workdays, etc.), although even a high-level Wiz remained a glass cannon that was easy to take out (familiar, spellbook, grapple, silence, feeblemind, SR, immunities...
  14. mcintma

    D&DN - Monte's Lejendary Adventures... (?)

    I stand corrected guys, I thought Mr Mearls was the top brain behind 4e ...
  15. mcintma

    Something Awful leak.

    I don't mind monsters not fully following PC rules, but they should have the basics like ability scores so there is at least some common baseline for comparison. One thing I do want is fluff back in the MM ... 4e MM was the blandest most uninspiring D&D monster book ... I mean I love reading...
  16. mcintma

    D&DN - Monte's Lejendary Adventures... (?)

    What you wrote was chillingly similar to what I feel Mike Mearls set out to do with 4e ...
  17. mcintma

    Something Awful leak.

    That's how I feel about Mike Mearls ;) Monte helped usher in the 2nd golden age of D&D, for that ...he has my axe
  18. mcintma

    Something Awful leak.

    Different and more-recent does not equal "innovative", and I only have to say "Jar-Jar Binks" to prove that. 4e fans will (understandably) be going nuts when Next's fans are trumpeting 5e's shiny new "innovations", the same thing 3e fans suffered through.
  19. mcintma

    I want balanced and upgradable powers

    For sure the DM can always ad-lib whatever they want to add realism, kudos on you for running it that way. But from my admittedly non-extensive 4e experience (I've played about 6 sessions, including at Gen Con, and I own the core books), the powers are intended to do no more or less than what's...
  20. mcintma

    I want balanced and upgradable powers

    Yikes, you guys are describing exactly what I *don't* want. I'm not a fan of overly codified powers where they do damage in a certain range and have the same effect based on level. To me that feels bland, although I'll readily admit it's much easier to balance. Nor do I want a power that just...
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