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  1. Screenshot 2024-06-20 3.36.38 PM.png

    Screenshot 2024-06-20 3.36.38 PM.png

  2. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    So sounds like extinguish all light wait for any approaching enemy then let the lantern uncovered to blind opponents? I'm going to go with use torches light to hide in shadows and then hit them with the light from the lantern, if there objections let me know.
  3. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    @TaranTheWanderer the goblin is alive and dragged out of the camp Eos swears it won’t get up for a couple of days but you can tie him up anyways. @doghead @Neurotic the party is going into the additional room on the right of the map to set up another ambush. Lighted with hooded lantern and torch.
  4. OneCrappy DM

    (IC) DND 3.5 The Flames of War

    Edmund reading the map, there is no false wall or anything it is at it is marked on the map a small hallway you ponder why there was a x marked here on the map in blood. Perhaps a warning or even a posting position for a guard, you cannot peer inside without the assistance of a light source...
  5. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    The shield is for a small creature, the short sword can work as a dagger. Tobias has a long spear and buckler already so he is set to assist.
  6. OneCrappy DM

    (IC) DND 3.5 The Flames of War

    Party: The creature is looked up and down by Eos, it wields a light wooden shield and a blade the size of a dagger for a medium sized creature. On the shield a red hand print is painted on, indicating some sort of tribe it belongs to. The creature has a pouch on it with fifty silver pieces, it...
  7. Screenshot 2024-06-16 2.27.32 PM.png

    Screenshot 2024-06-16 2.27.32 PM.png

  8. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    Right so I’ll let you know that it’s the start of another corridor with rooms and would require entry for more details. As for the knowledge check they are humanoids so it would be local, despite all this knowledge checks aren’t wisdom. You know how to survive in the woods and navigate you just...
  9. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    As for initiative, I think I will go with option 2. That is when combat begins and it is the parties turn order of who posts first, aoo will be added as necessary and players can adjust narration of action as they would like to do it themselves. This can remove some trivial time wasted and...
  10. OneCrappy DM

    (IC) DND 3.5 The Flames of War

    Tobias lights the torch with the old one and replaces it, he then holds onto the old one while it’s still on its last leg.
  11. OneCrappy DM

    (IC) DND 3.5 The Flames of War

    Round 1: Eos stalks behind the creature with swiftness and imposes intimidation on the small creature, his stature and drawn axe loom over the creature menacingly. Eos then pushes the creature back, still fumbling with its weapon and being intimidated by the elves size it puts up a fight but...
  12. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    It's another trivial matter, the creature won't survive long but in order for the party to get a surprise round they have to not be spotted. Once the creature knows enemies are there it is reacting in that round, if there were multiple creatures and only a few had spotted the party, the unaware...
  13. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    Just a reminder to players you can’t ready actions outside of combat
  14. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    if it gets near 72 hrs go ahead.
  15. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    I understand that’s why I give 72 hrs, work can be a hastle, it’s currently combat and the party has the first response. Pbp is a different format so if you are used to rolling initiatives we can do that I already rolled the creature and it’s pretty low. I hear that it typically goes party then...
  16. OneCrappy DM

    (OOC) DND 3.5 The Flames of War

    Also I’m using my personal dice, so if requested by the party I can use my box of random dice. I should give fair warning.
  17. OneCrappy DM

    (IC) DND 3.5 The Flames of War

    Party: A singular creature rounds the corner eyes fixed on the torch, it is small around 3"5 with a flat face and broad nose ears are pointed and its teeth are like daggers. The creature holds up an unlit torch moving to replace the old one, as it enters the room casually looking around at its...
  18. Screenshot 2024-06-12 11.23.38 AM.png

    Screenshot 2024-06-12 11.23.38 AM.png

  19. Screenshot 2024-06-12 11.23.10 AM.png

    Screenshot 2024-06-12 11.23.10 AM.png

  20. OneCrappy DM

    (IC) DND 3.5 The Flames of War

    Eos: There hadn't seen to be any issue when you initially scanned the area pressing on had seemed to be the logical choice, as you entered you hug the left wall. Passing threw the first corridor with your low light vision you spy a corridor 15 feet to the right of you, another thirty feet ahead...
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