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    D&D 5E (2014) Did they remove warlock and sorcerer from the playtest?

    They're changing a lot of spellcasting stuff for the NEXT playtest, so they held off on the sorcerer and warlock for now.
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    D&D 5E (2014) A quick fix to improve the Monk's flexibility.

    For all the claims you've made of wotc's omniscience when it comes to design work, you're making a lot of ungrounded assumptions here yourself about what opinions they care about. Anyway, complaining that this monk lacks flexibility has nothing to do with fluff. IMO It has to do with trying to...
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    D&D 5E (2014) A quick fix to improve the Monk's flexibility.

    That wasn't the case for sorcerers and warlocks.
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    D&D 5E (2014) New take on why expertise dice is a bad mecanic

    That's great, but you realize at that point you're writing up entirely separate classes, right? The ED fighter will have almost completely different powers and mechanics from the endurance fighter. And an at-will caster needs completely different spells and mechanics than a Vancian wizard (see...
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    D&D 5E (2014) New take on why expertise dice is a bad mecanic

    I hope that abilities like that will be available through feats, or maybe even through special abilities tied to styles, but I don't know if they should be built in by default, since they add to complexity in tricky ways. I can see a feat like "Act of Valor: All your expertise dice are...
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    D&D 5E (2014) New take on why expertise dice is a bad mecanic

    No offense intended, but this isn't really a "new" argument. As I understand them, the traditional "daily/encounter vs. at-will" arguments run like this: On the one hand, the inclusion of daily and encounter abilities allows for more variation in power level between abilities, so you can have...
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    D&D 5E (2014) metamagic feats

    I guess it depends on the tradeoff involved, which depends on exactly how many spell slots casters get.
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    D&D 5E (2014) metamagic feats

    I agree for the basic "make spells more powerful" metamagics, like Heighten and Maximize - those can easily be worked into the spell descriptions. But some metamagic effects (particularly still spell and silent spell) make more sense to me as daily-use feats that can be applied to any prepared...
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    D&D 5E (2014) Monk Flurry + Deadly Strike combo?

    I agree on principle, but I think there's another pressure at hand here: WOTC should ALSO do their best to avoid situations where rules-lawyery distinctions like this need to be made. In this case, monks all get Flurry of Blows by default, which does about the same thing for them as Deadly...
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    D&D 5E (2014) metamagic feats

    I generally agree. They've already said that limited maneuvers will probably be available as feats, my guess is something like the current feats that give you low-level cleric and wizard spells. DEFCON 1 - Mearls mentioned somewhere (I think his twitter?) that they only brought the monk out...
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    D&D 5E (2014) Maybe I'm just tired?

    I sympathize with the first part here to some degree, but I'm not so sure about clerics. Part of the goal of 5e is to get rid of the minor bonuses and such; most of the cleric spells still focus on healing, so I'm not terribly upset that they get ONE orison that lets them deal damage not based...
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    D&D 5E (2014) Explain your Modular Class Ideas

    I think this is the line in the sand. Swapping out Vancian prepared slots for spontaneous slots or spell points can be balanced, at least to some degree: they're all ways of doling out daily resources. It's when you start suggesting that a given spell should be available both as a daily spell...
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    D&D 5E (2014) Monk Flurry + Deadly Strike combo?

    Haha, wow, I didn't notice that monks can get Deadly Strike. I'm thinking that pretty clearly shouldn't be the case and probably will be changed next pass. Anyway, it certainly is a useful combo (roll till you hit then add the rest of your dice for free), but I'm not sure it stacks up to some...
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    D&D 5E (2014) D&D Q&A 11/15 - Legacies, High-Level Play & Expertise Dice

    There's a new Q&A up. The first two questions are on the "legacy" system. Basically it will be a module that covers a lot of the RP aspects of high-level advancement, separate from the new spells and maneuvers and stuff you ALSO get at higher levels. The last answer is interesting: he says...
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    D&D 5E (2014) Stalker0's Maneuver Review

    I agree with your overall point here - it's good to have DS (or even better, Parry+DS) as an effective baseline, from which point you can choose other powers to complement your playstyle. But especially now that dice recharge at the end of your turn (eliminating much of the tactical choice...
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    D&D 5E (2014) Stalker0's Maneuver Review

    Very good overview, Stalker0! A few things though: 1. Your Deadly Strike math doesn't take into account the extra attack fighters get at 6th level. That means the level 10 fighter attacks twice for 16.5 damage each time, and only adds Deadly Strike damage to one of them... so DS isn't quite...
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    Here Comes . . . the Monk!

    I'd XP you if I could - thanks for the catch. That makes me happy, although I feel like a maneuver-based redactedx3 could work well. ;) And I guess you just get 1d4 die to use it with? I guess that's fine, especially since all the damage-dealing ones are class-specific. (He also mentioned in...
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    Here Comes . . . the Monk!

    I think it would make a much more interesting class if instead of just stealing chunks of the fighter and cleric and adding a few cookies, they came up with one, unique way of doling out paladin power. Auras would be one way of doing it, and people have brainstormed plenty of others. If I want a...
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    D&D 5E (2014) Should 5E Characters be MAD?

    I think 5e is being designed with the hope that some straightforward SAD will actually open up more options for ability score distribution. Each class (with a couple exceptions) only rolls one ability score for attacks, so you know which ability to max; everything else is optional. For example...
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    Here Comes . . . the Monk!

    Yeah. Probably alongside a 3e-style reduced spell progression. Because now that they've found one mechanic that people liked for fighters, they've decided to stretch it everywhere, rather than keep stretching for new systems that would be better fitted to individual classes. The whole reason...
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