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  1. Z

    Here Comes . . . the Monk!

    Um, BAB is still there... They just got rid of the "base" part and ramped down the rate of increase.
  2. Z

    Here Comes . . . the Monk!

    And I would like it better if they did what they did with the sorcerer and warlock, and made it clear that this was just one of several possible kits (with indications of which parts of it are tied to the base class and which are specific to this school/style/whatever)... although even then, I'd...
  3. Z

    Here Comes . . . the Monk!

    I think the alignment restrictions speak to my overall concern with the class: it's not that this is a BAD monk, but it seems to me that this should be more like one possible build/style/"school" of monk. Pretty much all the class abilities except expertise, unarmed fighting, and (maybe)...
  4. Z

    Here Comes . . . the Monk!

    I also want to say that I'm a bit disappointed they've drifted away from the concrete and interesting flavor text of the sorcerer and warlock classes and towards a more vanilla, functional style. What is a monk? Well, apparently he fights unarmed and is lawful. And they exist in Greyhawk. Again...
  5. Z

    Here Comes . . . the Monk!

    See, I'm not sure I agree here, especially with that last part. The monk-only maneuvers are very cool, and hopefully indicative of where they're going with maneuvers in general (extra benefits for spending more dice). But the monk doesn't even get to choose a maneuver (or ANY other class...
  6. Z

    D&D 5E (2014) Expertise Dice = Vancian Magic = ADEU

    Expertise dice can't really translate over to AEDU or Vancian powers without completely overhauling the system. The whole point of expertise dice is that they refresh constantly so every decision you make is based on immediate tactical concerns rather than broader strategic concerns. The wizard...
  7. Z

    Whatâ??s in a Monster?

    Different job for different people.
  8. Z

    D&D 5E (2014) WotC Developer Google Hangout on Youtube

    Yes, warlords could theoretically be folded into a sufficiently broad fighter class. But the same could be said about rangers (archer wilderness rogues), bards (singing wizard/rogues), monks (unarmed fighters), paladins (war clerics), sorcerers, warlocks, psions (variant wizards), druids (nature...
  9. Z

    D&D 5E (2014) WotC Developer Google Hangout on Youtube

    Interesting that Mearls is talking like Parry still comes as a default for the fighter. Maybe they brought it back as a freebie at first level in internal testing? I hope so. I actually really dislike the solutions they're talking about for rogue damage - basically giving everyone deadly strike...
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    D&D 5E (2014) The Limping Rogue

    This makes a lot of sense to me in some cases, like backgrounds and specialties. But you'll note that, for example, all the feats in each speciality are (basically) unique. This isn't the case with styles and schemes; they're just different ways of organizing the same list of maneuvers, and...
  11. Z

    D&D 5E (2014) Skills and Saving Throws

    I think that skills should not be used for saves, for mechanical balance reasons - but that the way this should be accomplished is by removing or refining those skills that are overly defensive/reactive. For example, "escape artist" needs to go, because otherwise it renders a rogue with...
  12. Z

    D&D 5E (2014) The Limping Rogue

    #1, 2, and 3 in the OP are especially salient. The current interation of the rogue is in danger of ending up like the 3e fighter: he's "the best at" a universal feature (feats for the 3e fighter, skills for the 5e rogue) but that basically strips him of anything special. I don't think the rogue...
  13. Z

    D&D 5E (2014) Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells

    That really is the easiest and least mechanically broken solution, but I think a lot of people prefer rolling two attacks with their two weapons. (Especially since in this system, it wouldn't matter at all whether your offhand weapon was a broken bottle or a +7 vorpal shortsword.)
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    D&D 5E (2014) Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells

    Agreed a lot. I find this a pretty ironic defense, since clerics preparing Vancian spells has never made any real sense to me. It seems pretty obvious that the only reason clerics cast Vancian spells is because way back when, Gygax was enamored of Jack Vance's wizards and they didn't want to...
  15. Z

    D&D 5E (2014) Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells

    This would be too powerful - it'd effectively give you advantage on every attack (and double-super advantage when you actually have advantage). Since the new version doesn't halve your special damage, it would be incredibly overpowered for rogues and fighters using Deadly Strike or Sneak Attack...
  16. Z

    D&D 5E (2014) Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells

    So the new version of TWF is intended as a default with feats to improve it, which makes sense. Rolling twice with disadvantage is fine for an occasional oddball combat, but if you're actually specializing in dual-wielding, rolling 4d20 every round would get cumbersome. But I'd love to see those...
  17. Z

    D&D 5E (2014) The Rogue: Are skills enough?

    Really the current rogue is strictly inferior to the fighter in everything but skills. I don't think this is an effective or interesting way to go, no matter how effectively those skills are meshed into combat. I hope t that the next playtest will re-jigger the entire rogue expertise mechanic...
  18. Z

    D&D 5E (2014) Cleric spells that don't suck

    I think comparing the low-level wizard and cleric spells makes for a vivid contrast. First off, try to guess the effects of the following spells from their names: Guidance Resistance Bless Divine Favor Shield of Faith Aid Prayer Divine Power First off, most of them could pass as general...
  19. Z

    D&D 5E (2014) I hate expertise dice as a universal mechanic.

    What if a level 5 rogue got like 10d6 dice per encounter, to represent resourcefulness and luck or some such? Blow a bunch with one Sneak Attack or spread em out however you want. Maybe have a rule that you can only use a number of dice equal to your rogue level per round to keep things reasonable.
  20. Z

    D&D 5E (2014) On Healing and Broccoli

    I've been thinking a bit about healing in 5e, and I've noticed that there's a tendency (especially, it seems, among 4e fans) to treat it like a side of vegetables you're served with dinner. Nobody likes it, the theme goes, but it's part of a balanced meal, so they try to mix our peas in with our...
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