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    [House Rule] Weapon & Implement Speed

    I think that lighter weapons that are smaller and deal less damage but are faster and easier to use don't get a fair shake in 3rd or 4th edition. By far the best fighter weapon is the great sword because it does the most damage period so every other choice is automatically suboptimal. (note I...
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    A Different Take on Roles

    I like the roles as defined but I'd include a few more varieties; Support Not individually powerful but acts as a force multiplier on allies, and allows allies to keep going longer than they otherwise would. Cleric, Bard, any other buffer Spiker A class with a limited usage of very powerful...
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    Paladin Design Goals ... WotC Blog

    This could be a distinguishing feature between Paladins and other good aligned characters. Given a choice between giving food and shelter to an orphan, or hunting down and killing the monster that orphaned him, you might expect most good aligned characters to emphasize the former, whereas a...
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    Paladin Design Goals ... WotC Blog

    I said it in the other thread too. In my perfect world, the Paladin is a prestige class for those who multi-class fighter/cleric and who worship a particular lawful-good deity. For fighter/clerics who worship other deities, there should be other similar prestige classes available. In my...
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    Paladins - to be, or not to be?

    In my perfect world, Paladin is a prestige class available to multi-class fighter-clerics that worship a particular lawful good deity. There would be other prestige classes available to fighter-clerics who worship other deities. Ranger, for a nature deity for example, or Blackguard for an evil...
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    [L&L] Balancing the Wizards in D&D

    Good post but I have two points to make. First off, you have to consider the present day environment. People back in the day were happy to play the wizard and thief (which was also weak as you point out) for 2 main reasons that really no longer apply today. The first main reason is that D&D...
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    D&D 5E (2014) Designing Monsters for 5E (Hobgoblin)

    Maybe a non-sequiter but I've always thought of imps as the evil version of faeries.
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    [L&L] Balancing the Wizards in D&D

    Alright fair enough if it's actually your preference to play the weakest character in the group just for the challenge of it then that's pretty cool. But as a fellow DM, how would you handle my situation where I've moved to a new country, made new friends who never played D&D in their lives...
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    Beyond the encounter: rules for pacing and downtime.

    Per-Adventure XP is how I started playing this year and I'm loving it. Here's some answers to your objections. Re Player Nibbling: some adventures lend themselves to nibbling. The classic example would be Keep on the Borderlands. In this case, exp can be awarded per cave cleared/mapped, and...
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    [L&L] Balancing the Wizards in D&D

    Agreed with all your points but I went even further. Polymorph only works on inanimate objects weighing 50 lbs or less, and then only for 12 seconds (2 rounds) per caster level. Is it useless now? Not when you can turn the BBEG's powerful magic weapon into a bouquet and his armour into a...
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    [L&L] Balancing the Wizards in D&D

    Obviously I meant the general 'your' not the specific YOUR. But semantic silliness aside are you honestly saying that you happier playing as a handicapped character compared to the others in the group than you would have been if you were able to contribute at least somewhat on par with others...
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    [L&L] Balancing the Wizards in D&D

    The problem with 3e is that they removed the wrong restrictions. Wizards at level 1 were still garbage; the restrictions they removed were the things that kept high level wizards somewhat at bay. Your problem as a level 1 wizard wasn't that it's too hard to cast magic missile. It was that...
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    [L&L] Balancing the Wizards in D&D

    Seems to me like more posters than not are forgetting or ignoring the fact that 1st level wizards in 1-3 were practically unplayably bad characters. Aside from 1 or 2 weak spells that aren't even as powerful as basically any weapon and a higher will save they were equivalent in every way to a...
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    [L&L] Balancing the Wizards in D&D

    One point about creativity is that in the internet age you have to take into consideration the combined creative brain power of everyone on Earth who plays the game lol. If that were not the case, a lot of players would never realize how powerful certain combinations of spells can be. I'd...
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    D&D blog: goblin care only about your axe

    Certainly DM's can, but ultimately what kept me from doing so was the increased likelihood of acrimony in the event of player death. On a grid, it's clear which monsters are attacking which players and why, but in ToM it seems much more arbitrary when you say to player X 'The goblin attacks...
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    D&D blog: goblin care only about your axe

    I've played ToM and grid both and one of the biggest things I've noticed is that as a DM I have a harder time killing a PC in a ToM combat. Having a grid makes everything so much more objective and clear, especially in a complicated situation, that if a PC dies, he dies, and that's it. But in...
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    Troll Lord Games looking foe a few good men

    How many gaming sessions/hours would that run in C&C? I know nothing about the system but I have a few personally created adventures lying around that might be suitable with some light conversion.
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    The Perfect Number

    As said above, psychologically speaking humans can best handle around 7 items at a time. However of those 7 items, from my personal experience in game terms it's best if at least 4 of them are immediately disqualifiable as clearly non-optimal, ideally leaving you with 2 or 3 viable and thus...
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    My thoughts on 'niche protection'

    But if you do that, you'll be a fairly weak combat character with a bunch of non-combat skills to compensate you that you may not be interested in anyways. In 3.x it was relatively easy to work with your DM to homebrew up a custom class and this is what our gaming group usually did; in 4.x this...
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    Rule of 3. May 8th

    Of course a rogue can sometimes be sneakier than the most devout high priest of the god of sneakiness. I just put more emphasis on 'sometimes'. Overall, if you want to be a master sneak, you should have at least 3 equally valid and balanced options: rogue, cleric, or mage. A ranger, in his...
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