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  1. GlassJaw

    WotC Dungeons & Dragons Online: Age of Alchemist. (New class!?)

    DDO has been out for almost a decade now. It started out based on 3ed but evolved into its own ruleset and pretty much operates independent of anything happening in the larger and current D&D landscape. Graphic are dated but it's a great game though. I played for a LONG time. Some of the best...
  2. GlassJaw

    "Your Class is Not Your Character": Is this a real problem?

    Not sure what you mean by "problem". It's actually a great concept to keep in mind. I 100% subscribe to it, especially with regards to multiclassing. My "character" isn't X levels of class A and Y levels of class B. "Class" is just a way to describe the in-game abilities of the character I...
  3. GlassJaw

    D&D 5E (2014) Would it break the Ranger to give him Natural Explorer in every terrain?

    I'm eliminating the need to choose terrains, a la Revised Ranger. It's much cleaner design. That's fair.
  4. GlassJaw

    D&D 5E (2014) Would it break the Ranger to give him Natural Explorer in every terrain?

    I wouldn't go with fixed skills either but the Ranger needs proficiency in Nature and Survival.
  5. GlassJaw

    D&D 5E (2014) Best on screen depictions of the Monk class

    You forgot Brotherhood of the Wolf.
  6. GlassJaw

    D&D 5E (2014) Would it break the Ranger to give him Natural Explorer in every terrain?

    I'm going to get rid of the terrain for Natural Explorer entirely (same with Favored Enemy). It's clear with the Revised Ranger and Class Features UA articles that WotC is moving away from requiring that kind of choice - and I agree 100%. I would make a hybrid of the Deft Explorer feature in UA...
  7. GlassJaw

    D&D 5E (2014) I want to try out a different way of doing racial ability scores in my next campaign, want to poke holes at it?

    I see where you are going but it's fairly over-designed. I don't like ability scores based on class or background. I simply allow a race that has a +2 in a score to take a +1 to that score and a +1 to another score of their choice. Done. Opens a lot more class options for each race. I allow...
  8. GlassJaw

    D&D 5E (2014) To MC or not MC? That is the question!

    I love any mechanic that allows for character customization. I voted "It is pretty rare for a PC to multiclass" because the 5E multiclass rules significantly weaken most characters. Note I said "most". Since multiclassing has such a cost, it has resulted in players seeing the most optimal...
  9. GlassJaw

    D&D 5E (2014) Why Not? A Variant Captain Fighter

    https://giffyglyph.com/classcompendium/index.html Check out the variant Fighter on this page. It has exactly this. Side note: Giffyglyph has some of the best variant rules I've seen on the interwebs.
  10. GlassJaw

    D&D 5E (2014) Enough is Enough: WotC needs to add "domain spells" to *existing* sorcerer subclasses

    The spell point variant in the DMG limits spell slots of 6th level and higher to once per long rest. So problem solved. You trade upper spell level for power for versatility. It's a great balancing mechanism. Spell points make the sorcerer unique and relevant again alongside the warlock and...
  11. GlassJaw

    D&D 5E (2014) Enough is Enough: WotC needs to add "domain spells" to *existing* sorcerer subclasses

    The sorc needs both. And spell points. Spell points is the single-biggest thing that would make the sorc instantly feel distinct.
  12. GlassJaw

    Unearthed Arcana The Unearthed Arcana Is Back With Cleric's Unity Domain!

    I see they are back to adding spells to sorcerer origins. That should have been done from the start in the PHB. They did it with the Storm Origin and then removed them when published in XGtE.
  13. GlassJaw

    D&D 5E (2014) New Fighting Styles That Don’t Overshadow Existing Ones

    I'm all for more options in 5E. I like the simplicity overall but it the designers went a bit too far towards simple for my tastes. Anyway, anytime there is a discussion on expanding fighting styles, it becomes immediately apparent that the problem is the lack of distinction between a fighting...
  14. GlassJaw

    D&D 5E (2014) Thoughts about the Protection Fighting Style

    Here's a take on making Protection passive instead of active: Protection On your turn, you can use your reaction to protect a creature. While within 5 feet of you, that creature gains a +2 bonus to their AC until the start of your next turn. You must be wearing a shield.
  15. GlassJaw

    D&D 5E (2014) Thoughts about the Protection Fighting Style

    I like it! Slightly tweaked wording: Protection When a creature you see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on that attack roll, and on any subsequent attack rolls, made by that creature against the target until the...
  16. GlassJaw

    Tales from the Yawning Portal vs. Ghosts of Saltmarsh, Part TWO! Vote for your favorite adventures

    It can still be the sleepy little fishing village. I am absolutely going to give it an Innsmouth vibe. However, it's nice to have some options for fleshing out certain aspects if you see fit. The info on factions is great. I actually like the idea of a sleepy little (creepy) fishing village...
  17. GlassJaw

    Tales from the Yawning Portal vs. Ghosts of Saltmarsh, Part TWO! Vote for your favorite adventures

    Interesting that of the clear top 6 highest rated modules, only 1 is from Saltmarsh. I like GoS as a whole but some of the Saltmarsh modules are either highly flawed or outright bad. I was disappointed that U2 and U3 were essentially reprinted as-is even though they are in serious need of an...
  18. GlassJaw

    D&D 5E (2014) Suggestions For Variant Class Features

    Druid without wild shape, or another spellcasting class that uses the druid's spell list. Effective Str-based rogue, or a warrior class that has some sneak attack. Non-"mystic" warrior that uses unarmed attacks.
  19. GlassJaw

    D&D 5E (2014) [POLL] Best non-combat cantrips

    My group has gotten good mileage out of Message.
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