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  1. Rod Staffwand

    5th level characters vs a purple worm

    That's exploration distance over 1 minute. For combat movement over a round I think you divide by 10 or 3 or pi. Or do you employ the Quadratic Formula? I haven't run 1e in ages, but I do occasionally flip through the old modules. Anyhoo, I do know humans have a base speed of 12" in 1e, which...
  2. Rod Staffwand

    5th level characters vs a purple worm

    It's a random encounter. The party can theoretically run away from it. However, in researching this post I noticed they increased the speed of the 5e purple worm to 50ft (basically double that of 1e's 9"). I'd just have avoid it taking the dash action on the surface, giving it a round or two of...
  3. Rod Staffwand

    D&D 5E (2014) No feats, levels 1-20: balancing strength, melee and casters

    The majority of my 5E play has been feat-less (and quite a bit with just Basic/SRD classes). I'm most experienced with low-mid-level play. We've done some play at 15th or so and a 20th level one-shot that ran 3 sessions so I am not fully versed on high-level play in 5e. In my experience...
  4. Rod Staffwand

    D&D 5E (2014) What if Expertise were a simple +2?

    Those are some weak tea high-level obstacles if you ask me. It's not that you need a 38 on your lock-picking roll. It's that you need the King of Shadows' lockpicking tools to even make the attempt. How did you get those? And the only reason you can make the attempt in the first place is...
  5. Rod Staffwand

    Social skills vs. ... all other mechanics

    I'll often give a bonus (or much or rarely, an auto-success) for a particularly well-phrased bit of role-playing or persuasive monologue, mainly because I believe that players putting in that amount of effort and interest in the my game should be encouraged. However, much more critical social...
  6. Rod Staffwand

    Spellcasting - why no skill check?

    Everything else in D&D doesn't require a roll. Activating class features never does (at least I can't think of any). Action surge? No roll. Spending ki? No roll. Barbarian raging? No roll. Inspiration dice? No roll. Spells are essentially features of the character, in the same vein as these...
  7. Rod Staffwand

    The Sandbox and the Railroad

    A sandbox is just playing in dirt. A roller coaster is a very fun type of railroad. Everything is subjective.
  8. Rod Staffwand

    FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."

    First: I don't put monsters in the PCs' path. I place the monsters, the players figure out their path. If it goes through monsters, it goes through monsters. That's their problem. Second: If the players ask: "Do our characters think they have a realistic chance of beating this monster?" I give...
  9. Rod Staffwand

    "Run away! Run away!" ... what if they don't?

    I let any PC retreat from combat automatically if there is a reasonable path or potential for them to do so. No rolling necessary. They can grab a downed ally automatically, regardless of positioning, should they have the strength to do so. The loss of hp and other resources for no gain is...
  10. Rod Staffwand

    D&D 5E (2014) I am not ready to ready the ready action...

    It's most often used in our group to delay an attack, grab, shove, etc. until an enemy moves into range, out of cover or concealment or otherwise into a position where it is possible to affect them. It comes up maybe once every 2-3 combats. Using the ready action is often a gamble, since the...
  11. Rod Staffwand

    Shield spell and dice rolling assumptions

    For me, the question of "does the wizard waste some 1st-level spell slots?" is not worth slowing down play or muddling the quick and clean exchange of information. "Does an 18 hit your AC? Oh, you use shield. OK, mark off the slot." Done. Rolling the attack, checking the list of PC AC's...
  12. Rod Staffwand

    Change a letter, ruin a spell - Xanathar edition!

    Tall the Dead. Makes your zombie minions taller. Crown of Stairs. Summon headgear that allows your allies to climb up to higher places. Negative energy food. Puts people in a food coma. Temple of the sods. Umm...yeah... Enemies around. Summons enemies that surround you and your companions...
  13. Rod Staffwand

    D&D 5E (2014) Might&Magic: the linear fighter and the exponential wizard

    I dunno, let's take teleporting magic: Level 1 wizard. Teleportation potential = 0. Level 5 wizard. Teleport distance = 30 ft. Level 7 wizard. Teleport distance = 500 ft + additional uses of 30 ft teleporting. Level 9 wizard. Teleport distance = Anywhere (Circles only) + additional uses of 30...
  14. Rod Staffwand

    D&D 5E (2014) Might&Magic: the linear fighter and the exponential wizard

    D&D has long had a problem with making mundane 10+ level characters superhuman, which is what they should be. Trained skills at this level should be bordering on the implausible: melding ninja-like into the tiniest of shadows or disappearing in the blink of an eye; climbing sheer, almost...
  15. Rod Staffwand

    Why I dislike Milestone XP

    Presenting 20 Alternate Advancement Systems for 5E! 1. Millstone Advancement. The party gains 1 level for every millstone they carry with them. 2. Saison Advancement. XP for buying the DM slightly fruity beers. [This one is a personal favorite]. 3. Story-Based Advancement. You gain a level if...
  16. Rod Staffwand

    D&D 5E (2014) Dealing with stupidly high rolls.

    I'm in agreement with iserith and others. Rolling a 33 on a DC10 skill check is just a success at a DC10 skill check. You do the thing, congrats! Obviously, if you can roll a 33 you have little to no chance of failing a DC10 skill check and the roll isn't even necessary. Again, congrats, you do...
  17. Rod Staffwand

    Bashing bags of hitpoints

    A fight becomes a slog if it is tedious and/or frustrating, causing a lack of player engagement. This can be traced to a few factors outside of specific game mechanics, such as the vagaries of luck and underlying math of the system (which can definitely cause and contribute). I think we all...
  18. Rod Staffwand

    PF2 rule, 3 actions per turn, anyone experimenting with this in 5e?

    I tend to favor simpler combat turns in game design, rather than more complex ones with multiple decision points. Move + Action is a solid go-to system. 5e klutzes it up a bit with bonus actions, object interactions and weird multiple spells per round rules but, overall, it's not awful. Simpler...
  19. Rod Staffwand

    A Lack of Vision

    I tend to parse the lighting conditions a bit more finely, but that's about it. In anything other than pitch black (or magical) darkness, I allow people to treat darkness as dim light to 10 feet. You can generally tell where people are and the general layout of the environment, but still...
  20. Rod Staffwand

    Will D&D make strength matter again?

    My players: "Do I have to wear clothes?"
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