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  1. P

    Endur's Return to TOEE part 2

    Belaver, seeing the inefficacy of the whirlwind, orders the elemental to fight the arrowhawks in a more conventional fashion, and himself assumes the form of a dire bat to do the same.
  2. P

    Endur's Return to TOEE part 2

    Belaver will drop his Cure Critical in order to summon a Large air elemental, commanding it to use its whirlwind powers to disperse the arrowhawks.
  3. P

    Endur's Return to TOEE part 2

    Unable to verbally accuse the hag of being a treacherous deceiver, Belaver lets his claws speak louder than words.
  4. P

    Endur's Return to TOEE part 2

    Belaver pursues that which currently appears to be the canoness. He's not at this point sure who's masquerading as whom, so he intends to non-lethally collect her so that those with better illusion-piercing tools can make that determination.
  5. P

    Endur's Return to TOEE part 2

    Belaver chants quickly, attempting to transform the tentacled monstrosity into a tortoise before it can unleash any of the bizarre powers such aberrations often wield. Whether successful or not, he'll then change into his familiar bear-form to engage his captors.
  6. P

    Endur's Return to TOEE part 2

    "I'm not sure if any of them can; it is rarely done even by those who have the power. I would prefer not to learn, either way."
  7. P

    Endur's Return to TOEE part 2

    "First, we rest and recover, and try to choose spells that might injure or impede that thing."
  8. P

    Endur's Return to TOEE part 2

    Belaver uses the distraction to dart down the hole and get under cover.
  9. P

    Endur's Return to TOEE part 2

    Belaver is summoning it above and north of the dragon, while he himself is east of the dragon.
  10. P

    Endur's Return to TOEE part 2

    Chirping angrily, Belaver uses the last weapon in his arsenal, converting the Reincarnation he hopes he will not need into a summoning to bring forth an adult arrowhawk, this time at a greater distance from the dragon.
  11. P

    Endur's Return to TOEE part 2

    Belaver flits away from both the dragon and the hole, pausing to call up a small flock of eagles [converting Fog Cloud to a Summon II, summoning 1d3 from the Summon I list] in the hopes that they will distract the dragon's attention from the rest of the group.
  12. P

    Endur's Return to TOEE part 2

    [If Belaver's Protection from Energy is still in place] Belaver rushes towards the dragon and up, hoping to draw its fiery breath away from the rest of the party. [If it is not] Belaver dives for cover in the hole.
  13. P

    Endur's Return to TOEE part 2

    Belaver, irritated at being forced to flee and injured by overgrown wasps, attempts to eat the nearer hornet.
  14. P

    Endur's Return to TOEE part 2

    Belaver will try to stick with the rest of the party, and will cast his Cure Critical Wounds on himself to ensure that he doesn't get too injured and drop Lenya.
  15. P

    Endur's Return to TOEE part 2

    Belaver charges the salamander, hoping to maul and pin it.
  16. P

    Endur's Return to TOEE part 2

    Belaver orders his bear to go after the salamander, and his hammer to attack the cultist, then lumbers after the salamander himself.
  17. P

    Endur's Return to TOEE part 2

    Then Belaver will slow down enough to send his Hammer winging after Lareth.
  18. P

    Endur's Return to TOEE part 2

    Belaver lets the summoned bear lead the charge, following behind it with Neshi; all three are barreling towards Lareth, circling to use the platform as cover against the salamander.
  19. P

    Endur's Return to TOEE part 2

    Belaver will summon a brown bear timed to appear at the time that the double doors open; he's decided Flame Strike might not be so useful against the Fire Temple.
  20. P

    Endur's Return to TOEE part 2

    If Belaver can approach the newly-arrived salamanders without passing by the stone arms, he will do so; otherwise, he will charge a salamander and hope his ursine strength can shrug off the gripping hands.
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