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  1. P

    Endur's Return to TOEE part 2

    Belaver tries to pull the salamander off of Toriah (however that works; either joining the grapple or hammering it until it lets go).
  2. P

    Endur's Return to TOEE part 2

    Belaver heals Toriah (Cure Moderate Wounds), fearing the consequences of entering battle already injured.
  3. P

    Endur's Return to TOEE part 2

    "Thank you."
  4. P

    OOC: Endur's Return to TOEE part 2

    Now that I can Wild Shape into Large animals, I think it's time I started making use of my Natural Spell feat. Standard preparation for a fight will now include wild-shaping into a brown bear, then buffing myself and Neshi with Barkskin.
  5. P

    Endur's Return to TOEE part 2

    Can the dwarves resize the suits of chitin armor, or is the material unworkable?
  6. P

    Endur's Return to TOEE part 2

    Belaver tries to heal his companions faster than they can kill each other, recognizing that he can neither kill the cultist nor restrain the larger, more martially inclined among the party.
  7. P

    Endur's Return to TOEE part 2

    Belaver tries to bring down the last cultist with his sling, so that the non-confused members of the party can subdue the madness.
  8. P

    Endur's Return to TOEE part 2

    Belaver heals his companion, hoping not to lose her again.
  9. P

    OOC: Endur's Return to TOEE part 2

    So he does; character sheet now reflects a Flame Strike. No more of this wimpy rock-throwing; the infidels shall burn!
  10. P

    Endur's Return to TOEE part 2

    Belaver will, again, try to stop the drummer from casting.
  11. P

    OOC: Endur's Return to TOEE part 2

    Ah. That's unfortunate. Perhaps I should pick up Auran, if I can find a way to learn it.
  12. P

    OOC: Endur's Return to TOEE part 2

    Waiting for the cultist to start casting another spell, then trying to peg him with a sling; also, commanding the elemental to resume non-whirlwind form and attack the spellcasting cultist.
  13. P

    OOC: Endur's Return to TOEE part 2

    Damnation! And I thought it'd be such a good trick. At least it took care of the Creeping Doom.
  14. P

    Endur's Return to TOEE part 2

    Belaver summons a Medium Air Elemental, commanding it to transform into a whirlwind and wreak havoc on the cultists.
  15. P

    Endur's Return to TOEE part 2

    "Are we certain that it's hostile? It might merely be a trained attack animal of some kind, and if so, I could convince it to let us be."
  16. P

    Endur's Return to TOEE part 2

    Belaver moves to heal Kerwyn, if he can do so without being cut down himself.
  17. P

    Endur's Return to TOEE part 2

    Belaver closes, Neshi keeping beside him.
  18. P

    Endur's Return to TOEE part 2

    "We are running very low on wands of healing, and I have a feeling that our need for them will only increase as we continue. If the writer of this letter can be trusted, we should not be overhasty. I would advise a trip back to town, to resupply."
  19. P

    Endur's Return to TOEE part 2

    OOC: For future reference, when low on effective spells, Belaver will engage at range with his sling.
  20. P

    Endur's Return to TOEE part 2

    I would suggest southeast, as it is not alerted to our presence (well, to our presence in specific; they're probably aware that something is decidedly amiss).
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