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  1. Endroren

    Out with the old (Game design traditions we should let go)

    Exactly! It was everywhere. I wonder if younger folks realize how different it was. And for the life of them, most Sci Fi authors couldn't imagine the world we're in today. They could imagine spaceships and aliens - but not the end of smoking. That's why I started this thread - just wondering...
  2. Endroren

    Out with the old (Game design traditions we should let go)

    The question wasn't what should we permanently delete. It also wasn't a question of value or quality. To put it another way, it's asking what are things that are included in RPGs in a knee-jerk sort of way where we might benefit if we try removing those things. It's easy to overlook some really...
  3. Endroren

    D&D 5E (2014) Suggestions for intro dungeon crawl?

    I'd be remiss in my duties if I didn't suggest Temple of Modren (part of Heroes of Thornwall) and the Forgotten Gate. They're both 1st level 5E compatible dungeon crawls. Simple, straight forward, clear goals, and plenty of monsters. Plus puzzles, opportunities to act heroically, and some cool...
  4. Endroren

    Out with the old (Game design traditions we should let go)

    I actually agree that there is a lot of diversity out there. What this came out of was discussing how in the 50's/60's/70's people struggled to imagine a science fiction future without smoking. It just got us wondering about what things do we accept as necessary when in reality we should move...
  5. Endroren

    Out with the old (Game design traditions we should let go)

    Seems to me in a way you really are answering the main question. And it makes sense - from your point of view the stuff that most needs to go isn't mechanical or story or genre specific. It's more about the social elements of our hobby culture. I gotta say I agree with your feelings on this.
  6. Endroren

    Out with the old (Game design traditions we should let go)

    I'd actually love to see this. I really like the idea of unique gaming experiences that don't have to continue on forever. I LIKE long campaigns and interconnected worlds and all of that, but I really do like the hobby aspect and the "one shot" story idea. The first Mutant Year Zero book had...
  7. Endroren

    Out with the old (Game design traditions we should let go)

    Are there aspects of RPGs that you think it's time to let go? Especially if it's something you think "How could we live without it??" We were brainstorming about this and had a pretty heavy debate. Everything from "dice" to "the gamemaster" came up as things that a traditionally important to...
  8. Endroren

    OSR Opinions wanted and help getting started (primarily for 1st ed AD&D OSR)

    Why don't you just play 1E? It's true, there is a ton of great OSR stuff, but if you already own all the 1E stuff, just fire it up for a few games and see how it goes. Or is there a reason you specifically don't want to run with 1E that's pushing you to try the OSR games?
  9. Endroren

    D&D 5E (2014) Guardians of Agthor

    Russell Marks, the artist for the Aetaltis books, recently completed one of the monster images for Guardians of Agthor! Behold the power and majesty of the Northern Gryphon, a powerful hunter that inhabits upper reaches of the mighty Donarzheis Mountains. It is said the Northern Gryphon is...
  10. Endroren

    D&D 5E (2014) New player, questions about new edition

    Jump in, have fun, buy as many books as you like, and don't worry about 6E. 6E won't be better - it'll just be different. As for the books you buy today, you can keep playing with just those for years to come. Plus there is a WEALTH of cool 5E compatible material from other creators, and most of...
  11. Endroren

    Generally Discouraged (In-Person Gaming)

    Oh! That stinks. I've got a friend who is a librarian with exactly the same problem. So frustrating that this becomes a blocker. Sorry, man.
  12. Endroren

    Generally Discouraged (In-Person Gaming)

    Sorry for your struggle. I imagine it's like anything today...you're effectively offering entertainment content in a world saturated with entertainment content. Throw in COVID and it's hard as heck. I wouldn't give up! Libraries are good options...posting a "learn to play" event is a great way...
  13. Endroren

    The Next TTRPG (nomenclature)

    Analog RPG? Digitally Supported RPG? And while I like the idea for a name that doesn't require TT, I'm going to disagree that most games are online. COVID certainly accelerated how common online play is, but most gamers I know (especially kids) either play in person or want to get back to in...
  14. Endroren

    Do You Play Other Table Top Games?

    Love games like Gloomhaven, Descent, Heroquest, Zombiecide, etc in between rpg game nights. And there are so many fun boardgames and card games, from Boss Monster and Munchkin to Terraforming and Dungeon Petz. I really miss historical war gaming. I was lucky enough to play with a group of...
  15. Endroren

    How do you find new RPG books/games?

    Yeah - you're right about that. So to be fair, in my OWN mind "Friends" referred to places like ENWorld forums. :) That's the problem with only living in your own head. ;)
  16. Endroren

    How do you find new RPG books/games?

    There is SO MUCH content out there today, I'm wondering how most folks are discovering new games and books. Do you notice ads? Read newsletters? Watch actual play? How the heck do you find new stuff that you like? I keep running across things that I'm surprised I didn't already know about, and...
  17. Endroren

    D&D 5E (2014) How does your group determine ability scores?

    It's just a different approach. It's a fun challenge to get a completely random set of scores and build a cool story around them. That's why we do both. If you have a concept in mind you build it using 4d6, drop and assign. If you want to see what date throws at you, you can go that route.
  18. Endroren

    D&D 5E (2014) How does your group determine ability scores?

    Nope. One bonus feat. We've had amazing characters with a couple 18s and heroes who have everything going against them, but in the end we always end up with a great story. It's not about the best score...it's about the challenge of turning a set of random stats into an amazing hero.
  19. Endroren

    D&D 5E (2014) How does your group determine ability scores?

    Other: Roll 3d6 once for each ability, get a bonus feat at creation for your courage MOSTLY folks use 4d6, but this really is something folks at our table enjoy. Some of our most memorable characters were born out of this method.
  20. Endroren

    D&D 5E (2014) New D&D Player Survey!

    My god. At least enter me in a drawing or something when I take a survey that long. Not sure I'll do another one.
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