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  1. damiller

    Free Monkey Business a Marvelous Multiverse Adventure

    Hi I wrote a homebrew marvel multiverse adventure, and wanted to share. In it the heroes trod the path of enlightenment to free the Monkey King himself Enjoy
  2. damiller

    Marvel Multiverse TTRPG

    I finally end up writing the above as a module, you can grab it for yourself Monkey Business
  3. damiller

    Marvel Multiverse TTRPG

    They are so much fun. I wish they would do more. Here are some adventure synopsis from my current campaign: I am particularly proud of the one featuring Sun Wukong (This seemed like the good place to share it) Mobster Fire: the team, consisting of Fury (greek inspired) Prism (telekenetic)...
  4. damiller

    D&D 5E (2024) Using AI for Your Home Game

    I have started to use it to help me write random event charts. And have been pleased with the assistance it has give me in that regard because my adventure prep has become basically goal + random events. This is a story technique called the interrupt routine (discussed in the Risus Companion and...
  5. damiller

    Marvel Multiverse TTRPG

    I think you are being unnecessarily hyperbolic, and provide no data to back up your assertions. I hope no one pays attention to this tripe* * apologizes to tripe, i hope someone likes you, I don't, but I am not going to say you are one of the worst designed foods just because I dont like you.
  6. damiller

    Marvel Multiverse TTRPG

    Ive run the game for close to a year by now and it is my favorite game. I've tried many supers games: Icons, Marvel TSR, Mutants andMasterminds (all editions), Champions NOW, Supers. What I dont like: NPCs are created exactly like PCs, and that can get overwhelming. By the time characters are...
  7. damiller

    Do you use C.A.TS. in your game?

    i like this, I'll have to nab it. I like to have a direction for my campaign, and this will help. @Laurefindel I've found it very successful to write up my campaign pitches (I mostly play online with mostly new groups each campaign) as want ads. Basically I am looking for players who: (and then...
  8. damiller

    D&D General Let He Who Is Without Sin Cast the First Magic Missile: Why Gygax Still Matters to Me

    From the couple of threads I've read about this subject, and participated in, as well as my own readings on the subject, I am just blown away at how Gygax, of all people, was the guy who made RPGs digestible for others. HE. Gygax. Wrote a technical manual for how to play RPGs when most of the...
  9. damiller

    Planet of the Apes Quickstart (Online)

    Hi Im looking to run a group through the Planet of the Apes quickstart. about 3 sundays a month (starting 8/24/24) 1-330pm Central Standard Time (GMT-6) I think Roll20 VTT Discord voice My plan is the stretch the QS material/rules till the full rules hopefully drop in October, then do a...
  10. damiller

    What makes a TTRPG tactical?

    Surprisingly I have found Marvel Multiverse to be quite tactical (by which I mean players/gms have a lot of choices to make about what they want to do during a combat turn, its not only roll and hit). You get an action. A movement. Then you get a reaction. And you can get more of both as you...
  11. damiller

    My journey to adventure seeds

    Yea I can see that. My first love is comic strips though, and I love the limitations that puts on a creative person. I think Bill Watersons best Calvin and Hobbes were when he HAD to stick to the daily and sunday strip limits. That is not to say he did not do amazing work later, I just find...
  12. damiller

    D&D General How to be a Not-Terrible DM: Thoughts on the Upcoming DMG

    yea, thats basically what I was thinking BUT letting them know that is what we are doing, and it is for people who want to learn to GM.
  13. damiller

    My journey to adventure seeds

    For a long time I have wanted to combine two great flavors: adventures (or adventure seeds) and comic books. For the longest time I could not figure out how to structure it so that a Game Runner could use it. I wanted it to be a tool not a limitation. Most of my problems with adventures are...
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  16. damiller

    D&D General How to be a Not-Terrible DM: Thoughts on the Upcoming DMG

    So I had a couple of threads I thought I'd write this in, and this one seemed to fit best. So I just got done listening to the podcast When We Were Wizards. If you aren't familiar its an oral history of TSR/D&D. Very good, highly recommend. One thing I noticed that was before Gary, RPG was...
  17. damiller

    D&D General When We Were Wizards: Review of the Completed Podcast!

    Wow episode 14 was a tear jerker, no your the tear jerker! Anyway. I hope Futurma is right (its cousin Simpsons often is) and Gary is playing with all the people who he loved and loved him. What a great hobby. Its like the Eucharist, with doritos and mt dew. Amen
  18. damiller

    D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

    alright, I'll define "understandable" :) his seemed to be the first attempt to put down in writing, technical writing i might add, how to role play. I don't think he knew how to technically write, and really, as an instruction manual, it needed that kind of writing, not the purple prose he...
  19. damiller

    D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

    I agree , he was certainly the guy who made the concept of RPG understandable, at least beyond immediate oral communication. He took it all and put it in a transmittable form that required little "teaching" to understand and replicate. And the sense I get is that at the time, while there was a...
  20. damiller

    D&D General Not the Wicked Witch: Revisiting the Legacy of Lorraine Williams

    I just listened to the penultimate episode, the reenactment of the board meeting. And it was around there that I just found it jaw dropping that Gary argued that to Lorraine and the board that he, only he had the rights to all of the material he produced for TSR. In other words law for thee but...
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