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    D&D 5E (2014) Dwarven Battlerager Build

    Hog wild with disadvantage to shoot the target you shoved to the ground? In this case you are making it harder for your party to do damage. Ranged attacks and dex based spell saves against your target are where Grappler stands out.
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    Multiclass Vengence Paladin for Curse of Strahd or no?

    I don't think I would do it, but you could go human Paladin 10 and pick the feat (Spell Sniper) up to get booming blade along with the increased range. This reduces the need to multi-class. I don't like this build as much for Vengeance Paladins, but I do like it for the other two oaths that...
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    D&D 5E (2014) Dwarven Battlerager Build

    The Grappler allows you Pin (give the restrained condition) which is clearly superior in some cases (all cases with ranged attack party members), so it is clearly not redundant. It also fits into the ASI budget by level 12 (at level 12 you will have Strength 20 along with the Grappler and...
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    D&D 5E (2014) the dex warrior - why make a strength based one?

    I agree completely that sharpshooter is the main offender. Strength and Dexterity are similar enough that it does not skew the game outside of acceptable tolerances, but sharpshooter is just nuts (particularly in the hands of a multi-attacking fighter). To add insult to injury you get a +2 to...
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    D&D 5E (2014) Dwarven Battlerager Build

    Pinned is better than prone. Prone provides disadvantage for all ranged attacks while Pinned provides advantage. Considering how awesome ranged rogues, ranged fighters, and ranged spell casters are this is not something to dismiss out of hand. Advantage counteracts disadvantage so you don't...
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    D&D 5E (2014) The Grappler's Manual (2.0) - Grappling in 5th Edition

    I think Bladelock (Warlock) is likely under rated in the guide when combined with Tavern Brawler. It gets you access to Hex, and with Taven Brawler you should be able to use your pact weapon to initiate a grapple. It is still not top tier, but you can max strength first as a blade lock and...
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    D&D 5E (2014) Dwarven Battlerager Build

    I posted this in another thread where people were discussing grappling characters, but it seems a better fit for this thread. I am a big fan of the stunning attack monks have so I really like the pin condition which is why I include it here: From the Sword Coast guide you may want to look at...
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    Please Help a 1st-timer Build a Grappler for AL

    From the Sword Coast guide you may want to look at the Battlerager barbarian. This is a much more simplified path than druid and does not require a friendly DM to unlock its full potential. Build Outline: Start Mountain Dwarf for +2 Con, +2 Strength (With a 17 in Strength) At level 3 select...
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    Multiclass Vengence Paladin for Curse of Strahd or no?

    re: When to pick up off levels Keep in mind that Greenflame blade does not become useful against a single target until 5th. Other cantrips get a second die at 5th level. I would go 4 paladin / 1 off class so that you get the cantrips at 5th level, or wait until after you get your 6th level...
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    Multiclass Vengence Paladin for Curse of Strahd or no?

    For a Vengeance Paladin maybe... 3 levels of Paladin followed by caster class (Bard for 2 attacks after 6 levels of Valor Bard - 9th Level Total). You could finish off 4 Paladin / 6 Bard. For either of the other two Paladins I would think the 6th and 7th level auras are too powerful not to...
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    D&D 5E (2014) What's Divine Smite Worth?

    I am a bit surprised that people in this thread are pointing at Paladins as being a damage a outlier, compared to battle master fighters>other fighters>barbarians>paladins/rogues. Yes they do a lot of damage in melee, but so do all of the other classes. What they have that is special is the...
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    D&D 5E (2014) What's Divine Smite Worth?

    Divine Smite is the core of the paladins combat routine. I would likely replace it with the fighter extra attack progression, but at that point why not just come up with a new fighter subclass to fulfill the role of the smiteless paladin?
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    D&D 5E (2014) Warcaster and Eldritch Blast

    I would not have the spell cast at disadvantage as the target is moving away and not threatening. This may not be RAW, but I think it is the intent of the feat.
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    Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds

    I prefer the simple explanation of them exploding. It opens up a campaign arc of an evil gnome who is using illusions to trick Druids into putting on metal armor only to explode. The party has to track down the gnome before all of the Druids are gone.
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    Sell me on the Warlock

    It depends on the resources available and the party composition. 5th Level Warlock using Eldritch Blast (most common action of a warlock): .6 (hit rate) * (11 (average dice roll) + 8 (stat mod)) = 10.2 Average hit rate with advantage is 84% when average hit rate without advantage is 60%. Do...
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    D&D 5E (2014) Build my concept; AL legal Bladelock Sith (Inspired by DW's Warlock thread and responses)

    You won't be able to fit it all in at first (Warlocks have a limited number of choices per level), so you will need to pick the abilities that seem the most core to your vision of a Sith. I would likely pick up the following early on: Pact: Archfey for Fey Pressence (Early Charm and It also...
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    D&D 5E (2014) The Eldritch Knight...what am I missing?

    EK + Shield comes online at 3rd level. Up to this point I have seen very effective EK's with this spell playing the tankiest of fighters. The only catch is that now this role might be played better by a blade singer. Sheled is the Eldritch Blast of EKs. Sure you can build an EK without it...
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    Sell me on the Warlock

    Core: Hex + Grappler Feat Race: Human (Take Grappler at level 1) or Dragon Born (Dex based save version) Patron: Pick to best match your character background... maybe a slight nod to the Fiend for Dark One's Own luck at 6th level Pact Boon: Likely Pact of the Blade (Going to max Strength...
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    Unearthed Arcana Unearthed Arcana March 2016 Review

    I would have preferred if all of the reviews were tied to the new CoS story line, and I think this could have promise going forward. I like the idea of Wizards looking at DmG and saying these ideas work well with our new product. Blood magic also got me thinking about Dark Sun and a...
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