Search results

  1. G

    D&D 5E (2014) So Is The Dex Based Fighter Just Strictly Better?

    Str also get a higher DPR using GWF with a 2d6 blade. Dex based fighters outside of ranged attacks don't really have a sweet spot.
  2. G

    D&D 5E (2014) Player's Handbook Races

    I like that they have expanded the core races in the PHB to include two from 4e. Campaigns are going to have their own lists of playable races, and nothing is lost from having more options for DMs to select from.
  3. G

    Will there be a 4.75 a la Pathfinder?

    I am curious about your thoughts here. 13th age shrinks the number of levels and does share some role playing hooks with 5e, but I don't see these two points as a step back... just different (it is not a clone).
  4. G

    Will there be a 4.75 a la Pathfinder?

    I will join the chorus, and say by all accounts 13th age already fills this need nicely. It might not have the same compatibility that PF had with 3.5, but it does a great job of extending the 4e mechanics into a living product.
  5. G

    D&D 5E (2014) So Is The Dex Based Fighter Just Strictly Better?

    It is likely that the strength based fighter with GWF is better (compared to dex based TWF): 5th level and higher he does more damage. He has one less attack but does more damage per hit - possible dropping more enemies per turn. The dex based fighter could be better with two weapons: Higher...
  6. G

    D&D 5E (2014) GWF vs TWF: The Math

    I was fiddling around and wrote a monte carlo sim for all 4 fighter fighting styles in Python. It takes the arguments: nrolls - number of times to run the sim. For example 100000 would be the same as sitting down and recording the results of a 100000 attack rounds. apr - this is the number...
  7. G

    D&D 5E (2014) Great Weapon Fighting

    If only I had known how useful math was for gaming, I would have paid more attention in school. :blush: Thanks for proofing my output!
  8. G

    D&D 5E (2014) Great Weapon Fighting

    Damage on 2d6 will clump between 7-10, while distribution will be flat between 3-12 on a d12. Unless you really like rolling max damage, 2d6 is better in all ways with Great Weapon Fighting. Modified output showing results for all 1,000,0000 random rolls of 2d6 and 1d12...
  9. G

    D&D 5E (2014) Great Weapon Fighting

    1/12 without rerolling 1,2 would be .0833 so we would expect that we would get a slightly better chance with the reroll (1,2) which .0974 is. This passes a sanity check, but may still be inaccurate if my code is off.
  10. G

    D&D 5E (2014) Great Weapon Fighting

    Brutal was a lot easier to model - 2d6 (Brutal 2) would be 2d4 +4 (9) 1d12 (Brutal 2) would be 1d10 +2 (7.5) The numbers that I got are lower than 4e which is to be expected.
  11. G

    D&D 5E (2014) Great Weapon Fighting

    I wrote a quick python script to take a look at greatswords vs greataxes with the Great Weapon Fighting style. import random def dicesim_py(n, ndice, dicetype): t = 0 m = 0 for i in range(n): # repeat N experiments s = 0 for j in range(ndice): r...
Top