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    Realistic Combat that's Simple(ish)

    So I think Cypher does this = And in a way that the Players always get to act, so no GM rolling vs GM garbage. Example = Cypher has 3 Pools Might Speed Intellect pools tend to be 10 to 30 points each. Pools represent your characters ability in both resistance and offense. How much you can...
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    What do you do when a Player dies?

    We had a friend of many years pass. He ran Deadlands as his main game, so we run his adventure once a year and enjoy the memory of him. As you get older, like us, well... its not just one friend...
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    Advancement, A Weird Idea?

    Here is a link to the FF8 game we made (link), so you can see the questions within the context of that game. * Each game we do this for (FF8, Star Wars, Demon, Vampire, etc) = is a bespoke set of questions/criteria Here is the FF8 here for quick view (FYI = players tend to get 1 Advancement...
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    Advancement, A Weird Idea?

    Yup! And sometimes they gain enough to get an advancement and sometimes they need to save up a little more first. Then they spend, gain, rinse, repeat.
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    Mini-games in an RPG

    We would like to include Triple Triad (link) into this game... As a full card game it would be too much... but we want it maybe as a mini-game... We are using custom hack of Cypher system, with a handful of changes, but overall still cypher in our Final Fantasy 8 RPG (link) So.... how would...
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    Advancement, A Weird Idea?

    So we don't really care about XP tracking, but we don't find any value in arbitrary advance either. So the purpose of what we have added in FF8 = is to highlight roleplay. Asking questions at the end of the session, which play into drama, adventure, and archetype portrayal not only gives...
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    How many "steps" is too many?

    Well, in your favor = i was not talking about Mage the Ascension... You see, that is "old world of darkness", not "new world of darkness" and the rules are different. Nothing in my post applies to Ascension, Masquerade, or Apocalypse, etc. New world of darkness agrees with you = that Old...
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    How many "steps" is too many?

    I think it has first and foremost to do with = how easy and simple are the steps. And then equally importantly, how good is the reference sheet to those things? For example = RuneQuest is testing a new combat system where its stages of combat: Prep > Magic > Ranged > Move > Melee where in...
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    Tell Me About the Cypher System

    If you are talking about being able to spend pool After the roll = I 100% agree. We moved to that rule and players have a lot more fun with waying the pros and cons of pool use. Works better too for social play, where they can make the roll and spend to ask more questions and learn more details!
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    Tell Me About the Cypher System

    Oh hey I might be able to help with that... Although... I'm not 100% sure what you mean by "use minimum effort"??? I am of the opinion that yeah, spend as little Pool as possible in all things. Rolling a d20 to get 12+ to take 4 harm, versus spending 3 pool to roll on a 9+ = not worth it...
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    Tell Me About the Cypher System

    Well.... so we left/let Intrusions to occur only on a roll of 1 (GM) or 20 (Player who rolled.) And so it happens 5% ish of the time, however that plays out for a given game sessions number of rolls. These Intrusions are pretty major and have narrative weight. Honestly, this number of times it...
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    Tell Me About the Cypher System

    We noted down a list of things any character can do with a player Intrusion. And each Archetype gets their own Intrusions. The GM gets an intrusion list from PBTA which seemed to work great since, it fit the need for adding drama more than damage. We removed the intrusion range as it was...
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    Advancement, A Weird Idea?

    It sounds like you are considering how we do Advancements in our Final Fantasy 8 game (link) , which a hack of the cypher systems methods... but better. lol. And for us, getting 1 minor geek-up every game session or so is great! and the big ability gain after 4 advancements till feels like...
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    Tell Me About the Cypher System

    We have made our own hack of Cypher. It does a few key changes that we feel GREATLY improves the experience See the game here = Final Fantasy 8 rpg (link) here is a summary of changes = you can spend pool AFTER a roll XP is XP, you only spend it to level up. Pool is now spent like XP was...
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    How did you learn to run or play Mage?

    For everyone who gets this far = What Tradition did you like most? Why? What Tradition was hardest to grok? Why?
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    How did you learn to run or play Mage?

    I like this character idea! Did everyone easily find something fun to play too? One session isn't much, but it sounds like there were ideas the players could have run with. Why do you think it fizzled? Was it really just too open rules, or do you think it needed more ways for players to...
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    How did you learn to run or play Mage?

    I really feel this. Most of the time I think that all of WoD would have been so much more successful if it would have had a collaborative Session 0 guided in the book + a few more player-facing rules to keep STs humble + a few ST tools to help them adjudicate gameplay easier and a little less...
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    How did you learn to run or play Mage?

    I see from time to time, folks pull from various comics/supers characters or ideas. Do you think there is a lot of value in coming to play Mage with a little bit of x-men or avengers ideas? And, when you brought in vampire's and horrors and monsters = was that simply of the GMs creation, or...
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    How did you learn to run or play Mage?

    What kinds of plots first came to mind and were fun?
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    How did you learn to run or play Mage?

    So many great details here! DO you feel that Mage required or needed the other WoD character types in order for it to be interesting? As in... what if there were no vampires or werewolves or fey to interact with in Mage...just mages? What did you not like about Awakening, what seemed so...
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