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    Here Are 2025's Most Anticipated TTRPGs... As Voted By You!

    This time I wanted to vote for practically everything on the list. Also, all but three items had serious BUTs for me: bloody detailed minute rules wordiness (ever since Apocalypse World and Blades in the Dark happened, ever since player-facing playbooks become a reality, making a class that...
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    D&D 5E (2014) Fairy Makes Offer Adventurers Can't Refuse

    That fairy godfather looks more like Tyson Emeritus than Brando the Unrefusable. Also, I would definitely run the scariest event of a decade - a fairy wedding, when anyone can ask the fairy godfather for a favor (a sort of wish that a penitent puts forth, and which they hope it won't be twisted...
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    Witcher 4 Trailer, A Few Musings

    Wrong assumptions. I know it's Internet and I may be expecting a lot, however I would appreciate if you focused on the subject instead of making wild guesses. (regarding lack of proper preparations) There are at least two trailers, Night to Remember, and the one I linked in the post above...
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    Witcher 4 Trailer, A Few Musings

    The trailer for Witcher 4 hit the Internet today. I am slightly disappointed with its quality - and so here are a few musings of mine on the subject. But first, the links: Witcher 4 trailer, English version Witcher 4 trailer, Polish version (the voice acting changes perspective... somewhat)...
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    Best Horror Role Playing Game

    In no particular order: Kult Pelgrane Press GumShoe games: Nights Black Agents, Trail of Cthulhu, The Yellow King, The Fall of Delta Green, The Esoterrorists, Fear Itself Invisible Armies Nephilim Silent Legions Achtung! Cthulhu
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    Myth Struggles to Overwhelm Real Life in City of Mist

    Could you share a story of your campaign?
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    Myth Struggles to Overwhelm Real Life in City of Mist

    Since every character has a relatable mundane side, try to get them, the players, to walk you through their typical day during session zero. I usually try to establish their daily habits (and not just for assassination attempts), like what they eat and whether they eat out, what kind of clothes...
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    Peregrine’s Nest: Our Brilliant Ruin Review (Studio Hermitage)

    So basically the system is a child of CortexPrime and Year Zero Engine in the sense that you have descriptive sets of traits, assemble the pool from the sum of relevant scores, roll and count sixes. Nice. The concept of collaborative estate reminds me of Vaesen. What I would like to know are...
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    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    They are fortyish or more, right? They lead busy lives, they are slightly tired, and their blood sugar levels tend to fall when they are not center of the attention. If so, here are a few tips from me. Go physical: handwave inventory management. Use a laptop with Google docs shared to their...
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    D&D General The Case For High INT Fighters in Dungeons and Dragons

    Add guns. Mana guns, gunpowder guns, wand guns, psi guns. Make gun maintenance and aiming Int activity. For magic and psi guns, you can introduce additional dependencies. There, you have a reason to have a high Int demand for a fighting character. Now, about the preferred class: fighter gets...
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    Worlds of Design: Colonies

    I understand your point of view. I also happen to agree with points raised by @talien. In my work, when I need to deal with conflicting ideas, my preferred approach is to seek a draft, then to publish the version that is acceptable by most interested parties, and then we add supplementary...
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    Worlds of Design: Colonies

    At the heart of the issue, we have several people who claim that an article is missing a section on negative impact of colonialism on indigenous people. At the same time, the article is a fine piece of work. Requesting that the author puts more work is quite unfair. Especially since it could...
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    Worlds of Design: Colonies

    You're definitely not a bad person. All I'm asking is that you write a piece, a short section that would meet your expectations, and then request adding it to the original article. NOTE: I have no ties to ENWorld. This is just a proposal.
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    Worlds of Design: Colonies

    In that case, do consider writing such section, and request inclusion in the original article. The amount of effort you've already committed to this thread, plus your decent writing skills, prove that you should be up to the task. By the way, your caps lock seems to be failing.
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    Outgunned Brings A Little Dice Dice, Bang Bang To Your Table

    For some reason I have got this nifty adventure idea: Your job is to track down and off a chap. Sure. Where do we start and what do we know about the target? Scrawny guy, lives by himself. Here's the address. Great, let's get going... hold on, why are we being called to deal with a no-name...
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    Worlds of Design: Colonies

    Ok, apologies for waking this particular sleeping dragon. NOTE: The recent years turned me into a cynic with regard to this particular topic. I am now fully convinced that people love to ignore history lessons. So nowadays I try to stray from forcing a particular theme or experiences on PCs. I...
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    Worlds of Design: Colonies

    You know, the goblins are usually portrayed as creatures that breed beyond local resource capacity, and who turn to others for more. Unless you present them as nice rural folk instead of hungry monstrosities, you do not have a case. And if you change them into somewhat xenophobic, yet still...
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    Peregrine's Nest: Before Their Time

    The last item on your list. I think you're right. GURPS is overdue for a new edition, with streamlined and simplified rules at 200 pages max. All the people I know who had played, are no longer using the system. An odd resource book, yes. Otherwise, it's like with HERO. Gone.
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    Worlds of Design: Colonies

    I would like to say that this post is great. You're being specific, put forward examples and add content that enriches the original article. Seriously. From my perspective, as a person who deals with project initiatives, I would like to say that no starting document is ever perfect or complete...
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    Worlds of Design: Colonies

    Umm. You are being kind of heavyhanded here by selecting a specific narrative and asking the host of this conversation to promote it. You are also attempting to shame them into compliance. That's neither nice nor constructive. Why not become a bit more positive and provide a perspective you...
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