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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Ooc: just checking weather Sora is in the hallway or outside with the others before the rune priest's maul strikes the floor. If that is the plan anyway...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    : Here is the MAP of the current situation. A couple of you have sent me a PM. Let's say the actions that everyone takes happens simultaneously. As the witch moves forward along the edge of the the wall before looking at the bones the paladin and the rune priest have the chance to state what...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: Okay...let's move on. The ranger decided not to join you @Neurotic Need to know exactly Sora's movements on the map which you should now have access to You are certain that there is a trap here. The walls to the left and right of the hallway are unusually taller than the hallway you...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Occ: I'm ok with moving on with the possibility of him coming back. Update coming soon.
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: I'm assuming everyone wants to move along... As the newly formed party interacts with each other after their decisive victory over the undead spawn, a clear path awaits them...an entrance below emitting a smell of death and decay. Curiosity proves the best of the party as they decide to...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    As you fiddle around with the shards you manage by trial and error to place the shards into the correct slots. As you place the last shard into it's proper place you feel a surge of magic present emit from the ring. It then fades a bit, but not as much as before. As the witch fiddles with the...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Magic item approved! ooc: Haven't heard from the other two. Maybe they are waiting for events to proceed. What do you decided to do everyone?
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    The magic you sense is a ward designed to keep others like yourself from opening the box. However, you know how to disarm it "so to speak." You open the box and see in the middle of a blue velvet cloth a small jade ring. You immediately sense that this ring has magical powers as well. Upon...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    I'm sorry but that was not what I meant. Labraundos is level two. I meant to say that he could have any Lvl 3 item. My fault. I hope you aren't too disappointed :)
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: sorry for the delay As you bash away at the you find nothing really of value with the rusted swords and rotted tattered armor. You did notice there a small pouch attached to a part of a belt that was blown away by the exploding zombie. The pouch however took a direct hit from your maul...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    As the two allies move away from the corpse the rune priest turns and throws a javelin at it. It strikes the undead right in the spot where the heart once was. As it does so the corpse explodes sending necrotic filth in all directions. Luckily for the priest and paladin they were out of range...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    You notice something strange about this undead creature. As it takes more damage the skin of the being seams stretch and bloat. You've heard of exploding corpses before. Could this be one of them? You get the feeling that you don't want to be near it if it finally falls
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Yep, that's right As the rune priest fumbles over his large maul the undead filth lifts his hands high into the air and then punches the paladin hard into the face. Most of the damage was absorbed by magic, but it still hurts just the same. Both the rune priest and paladin feel the effects of...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Thanks for your input everyone...Let's just say that it stacks. The thing smells bad anyway The smelly corpse takes damage from all sides and from various types. The ranger's arrows hit the corpse hard, almost bringing it down. The radiant damage seems to affect it the most as the rotting...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Here's what I got so far... 1 metaviod: Z2 was killed but I took I marked the wrong one as being dead. To fix this lets just assume damage created by witch applies to z1, which makes both dead now and now act as DT. DM's error. 2. Anyone within the green radius is affected by CC Grave Stench...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    ooc: Update complete: Round 3 begins now
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    The party is making short work of the undead skeletons and zombie. Only one zombie remains. The zombie takes a swipe at the Minotaur but misses badly. Although the darkness of the cloud has faded, the area containing one within lies with in shadows of the remnants of the cloud. The humanoid...
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Got it. Lab has the temp. He took no damage last round. Fixed
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    [Adventure!] Daunton's Dead Rises Again DM: Dimsdale.

    Thanks for letting me know. Totally missed the damage on Z2, radiant damage applies as well. Orsik hit Z1. Damage already included on attack. I'm going to add a part in the DM turn that summarizes the parties attack. I'll do that later today and continue to do it for later turns. I'll fix my...
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