A Song of Ice and Fire has great, engaging characters which have action figures made of them. D&D has books of Mary/Marty Sues and backdrops to create your own characters.
The lack of quality characters is the challenge, not the settings so much.
Surely that is an area that should be "ignored" or left alone as it is - it stands as it is and any additions to that part of 5E will by definition detract from the simplicity and free-form?
So if WotC are going to do any work it must be elsewhere.
Actually you do. You need the MC stat requirements for your current as well as new classes.
There are reasons you might want a heavy armor dip later than 1 - e.g. you want the saving throw proficiencies from a different class.
Or just go straight Berserker Barbarian with Sentinel.
It means you still do damage while being able to take it effectively, and Retaliation synergises really well with Sentinel once you get it.
3-4 encounters should be manageable without a long rest without healing spells unless you're making them hella tough. If necessary use the suggestion that they can loot a couple of healing potions at the end of an unexpectedly difficult fight.
As for switching between the two scales of travel -...
I think the suggested variant rest times in the DMG are appropriate to the pacing of a hex crawl: 8 hours for a short rest, several days straight to a week for a long rest.
Sentinel is synergistic with Retaliation - each gives you non-overlapping ways to use your reaction as well as Sentinel buffing Retaliation by allowing it to drop you attacker's move speed to zero when you use it. Of course you can also get Sentinel long before level 14, but even when you have...
Except that's only an argument so you can try to compare apples to apples.
There are other great feats out there which a Berzerker could take which don't overlap with and semi-obsolete Frenzy but which can't be compared mathematically as easily - Sentinel, Martial Adept, Resilient.
I'd rather say that alignment describes your character as they currently are. It's there to remind you how your character typically sees the world, not enforce behaviour. And of course as your character changes so can your alignment.
Honestly when it comes to a 'wider audience' who've never played any TTRPG the Baldur's Gate games give the next level of audience recognition. The original boxed sets of BG1 and BG2 each sold about 2 million copies, who knows how many more in the collection boxes, digital purchases etc. They're...
Precisely. The PHB specifically says out that souls know the name, alignment and god worshipped (if any) of anyone trying to resurrect them, and can choose whether to accept it.