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    Fight for the Lost - The Mass Effect 2 Thread

    Fridge logic describes those thoughts that you get after the TV show or movie is all over, and you're staring into your fridge looking for a snack, and you suddenly wonder about questions that seem obvious in retrospect. BioWare is generally very good at coming up with in-game justifications...
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    Fight for the Lost - The Mass Effect 2 Thread

    ME2 plays well, though it suffers from fridge logic. 1) Why would anybody give up effectively unlimited ammo for a slightly greater rate of fire? Why not leave a permanent heat sink in the gun to use for a slower rate after you've used all the disposable ones? (An even more nitpicky question...
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    Do castles make sense in a world of dragons & spells?

    There has been a lot of conversation about the impact of magic on offensive and defensive tactics as related to fortification. I think the real question is the impact on strategy. How do you take a fortification (be it a pallisade, castle, bunker, or underground lair)? Preference would be 1)...
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    "Laming up" non-compound monster names!

    DreadPirateMurphy = Wordgeek Timewaster?
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    what are the ramifications of points-of-light?

    Even in the modern day, cities require massive amounts of farmland. The 2% of the population in agriculture is only due to automation. The hard part in a real Points-of-Light campaign would be protecting enough land to serve the population. That's going to keep population relatively small...
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    Rpg's dieing out in our life time?

    D&D, at least, is now a part of pop culture. It may not be completely mainstream, but it is in no danger of dying. As long as there are groups of friends who want to hang out together and play games that are more than just hand-eye coordination challenges, there will be RPGs.
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    Why doesn't 3.5 make SENSE?

    Noumenon, When you say, "the people who made it," you seem to be referring to the game designers as a monolithic group. You might feel better about it if you stop seeing them as a monolithic "them" that supposedly all work together to create the whole. The truth is that D&D has been the...
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    "Laming up" non-compound monster names!

    My first instinct when replying to this thread was: Vampire: Emoangst Glitterboy Am I the only one with the urge to bash Twilight? [sigh] Glad I went with the class names earlier...
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    "Laming up" non-compound monster names!

    Under "Human" in the Monster Manual: Fighter: Steelplated Swordswinger Wizard: Spellpower Magicman Rogue: Darksneak Backstabber Druid: Treehugger Pseudopriest Paladin: Godsworn Stabmaster Bard: Musedriven Enchantercaster Sorcerer: Flexicaster Genemage Ranger: Beastrage Specialfriend...
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    How does Savage Worlds play?

    It sounds like it would be ideal for one shot adventures, then -- especially once everybody is familiar with it. I found the use of cards and chips to be interesting, particularly in the Deadlands setting (one of the books I got). Thanks
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    How does Savage Worlds play?

    I just got some Savage Worlds books from Pinnacle for the first time, and I was wondering how it compares to playing D&D (3.x or 4)? The system looks a lot more streamlined, but I would like some insight from folks who have played multiple sessions with it.
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    Which is better CRPG?

    There are aspects related to the software interface that have nothing to do with the underlying fantasy game system. For example: 1) I find that the camera angle in DA is slightly better at providing useful views, though I'm unsure how much of this is view logic and how much is environment...
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    Which is better CRPG?

    I find DA to be a more impressive accomplishment from a design perspective, in that they managed to create a tremendous amount of backstory and setting detail without the crutch of having decades of Forgotten Realms materials from which to take things. DA also has slightly more replay value for...
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    How to graphically create a Town!?

    I understand that it used to be possible in the old days to use a piece of graphite to mark paper in such a way that it could be used as a map. Some vendors even sell it encased in a wood handle with a piece of rubber on the end to allow for corrections. In my youth, I even had the opportunity...
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    Rate Avatar (James Cameron)

    Story originality as a concept is over-rated...mostly because it doesn't actually exist. The volume of works in different media is so great that artists struggle to simply provide an attractive and entertaining presentation that seems fresh to the audience. In my mind, Cameron succeeded...
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    Who enjoys playing evil characters?

    After she unlocks shapeshifting for the first time, I would guess? That's a case where a selfish, rather heartless character provides a tangible playing option for a mage character (not that unlocking it is hard). The slavers in Fallout 3 also offered you unlimited ammo for the Mesmetron, but...
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    Who enjoys playing evil characters?

    Now that you mention that, I did save the game and use the MIRV nuke launcher in Megaton in Fallout 3. That was partially just curiosity about a weapon that was impractical to use in the game. I think I may have let loose in Tenpenny Tower once, too, after one too many snide comments from my...
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    Who enjoys playing evil characters?

    I have a real problem playing evil characters in CRPGs. If I make evil or selfish decisions in a game I find immersive, then I just feel bad. For example, I could never blow up Megaton in Fallout 3. I could never keep evil party members happy in the Baldur's Gate and Neverwinter Nights games...
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    P&P World Design - Inspirations from Dragon Age

    I've been a D&D player, and I've always thought that I might want to DM. I've been playing Bioware's Dragon Age CRPG, and there are some aspects of their world design that I really want to steal if I ever design my own campaign. To the readers on this board, I would like to know if folks...
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    A boardgamey RPG

    Combat in the old Choose Your Own Adventure books was resolved with a sequence of D6 rolls or coin flips. There is no reason why D&D combat couldn't be simpler. I think combat complexity is seen as one of the more fun parts of the game, hence the emphasis. As for making things a series of...
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