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  1. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 15 (4-29-21): It didn’t take long for the ones who tripped my alarm to show themselves. Small, dark and shadowy figures seemed to materialize in front of my team and began ripping holes in us with vicious strikes of their weapons. Vic and Sylvia fell to their blows while the rest of us...
  2. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 14 (4-22-21): As we made our way out of the RHC to board our carriage, Dr. Kindleton surprised us by showing up and letting us know she’d received a letter from Dr. Recklinghausen. He apparently was starting to lose faith in whoever he’d hired to guard him, which he expressed in his...
  3. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 13 (4-15-21): We had a few hours before we needed to go to the meeting with Kell and so we decided not to waste them. We knew the general area of the alchemist that was supposedly manufacturing fey pepper for the Family. So, heading to that part of the city, it took us a couple of...
  4. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 13 (4-15-21): We had a few hours before we needed to go to the meeting with Kell and so we decided not to waste them. We knew the general area of the alchemist that was supposedly manufacturing fey pepper for the Family. So, heading to that part of the city, it took us a couple of...
  5. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 12 (4-8-21): We made our way to the Thinking Man’s Tavern and broke into a couple different groups so as not to give ourselves away as constables. There was a lot of talk to sift through. Some musicians there seemed to know of Nilasa’s connection to Gale and the Cloudwood… interesting...
  6. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 11 (4-1-21): After taking a quick breather, we questioned the captured drow. He was a little more willing to talk than I thought but he still didn’t know too much. They were investigating something going on with the Bleak Gate? In addition, they were looking for the slave who was a...
  7. MarkM

    ZEITGEIST Zeitgeist: Endgame

    Congratulations!!! I'm sure it will be a bit bittersweet seeing it finally come to an end, but I imagine you are more than ready for a break! Very cool Gyre image, BTW.
  8. MarkM

    ZEITGEIST *Spoilers* Cards for Skyseers, Vekeshi Mystics, and Yerasol Veterans

    Those cards are a very cool idea. We play online, so can just cut and paste whisper text, but if I was in person I would totally steal all of them.
  9. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 10 (3-25-21): The next morning, we took a walk down the mountain to our carriage that was waiting. While traveling, Sechim spoke very directly to a few of my companions. What he said, though I didn’t understand it, actually made Vic tear up a bit and made Gyldiel angrier than I’ve seen...
  10. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 9 (3-18-21): We slept for the evening at the RHC and awoke the next morning to report in with Delft. Bell went off to his lab to run tests on the blood and potion vial while the rest of us met Delft as soon as he got in. Delft congratulated us on how much we were able to find out in...
  11. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    As a quick editorial comment, I've been playing D&D for more than 20 years as an adult (with the same group) plus a few years in high school. I think the Dying Skyseer is one of the most interesting and well-done adventures I've ever seen or done. I wouldn't recommend it to new DMs or new...
  12. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Chapter 2: The Plot Thickens... Session 8 (3-11-21): Our time of more mundane work came to an end on the first day of summer. Inspector Delft called us to his office and told us he had a case of the utmost importance. Apparently a young woman had been killed at the Danoran Embassy. Details...
  13. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    I don't know if much of this will make sense, as I abridged the backstories. In addition to the group sessions, we did a fair number of individual sessions to start and then more individual sessions during downtime (players can choose from different downtime activities, from crafting to seeking...
  14. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    The writing is my player's and not mine, but I do enjoy his style. I think facing off against someone far more powerful was a mixed bag. I think I signposted Asrabey's power very clearly, so they definitely knew that he was a badass. In this situation they were mostly mad at the player who...
  15. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 7 (3-4-21): We took a quick rest while the rest of the ships sailed into the harbor and the fighting picked up in earnest. We debated amongst ourselves as to what to do next. Most wanted to head down to the brig to find Nathan. I took the other side and cautioned against it. We’d been...
  16. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 6 (2-25-21): The first wave came at us within a couple of minutes and also turned out to be our hardest fight. For whatever reason, luck wasn’t with us and they not only got some solid hits in on us, they even made it into the control room by busting down the door before we could take...
  17. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    We did the "hold the sea gate" as waves of tactical combat rather than a skill challenge. One of my players in particular loves city battles. This one didn't disappoint, and it and the battle on the Coaltongue were among their favorite sessions. I really played up the "these commandos are the...
  18. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 5 (2-18-21): Coming out of the hills, we could see a village up ahead. We were going to simply move around it but… it was a little too quiet… a little too dark. I moved up to get a look and stepped on something… a hand! There were a few bodies around me. They were Danorians and I assume...
  19. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    I'm hoping they don't know about and read the forums, though they may at some point. They have access to the journal elsewhere, so shouldn't be following this thread. They absolutely love the campaign this far. The world is so immersive, and they all have detailed backgrounds and storylines...
  20. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    Session 4 (2-17-21): Captain Smith called the other team and ours down for a mission brief. He told us we’d find an underwater cave, follow it to the entrance to the mines, make our way through the mines, and then either take the mountain route or the flat route around to the fort. I, and...
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