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    Do alignments improve the gaming experience?

    Never claimed that it was. It based of the 3x notion of divine forces (not deities) powering spells (law and good in the instance of paladins), the idea of ethics and moral beliefs limiting spell selection, the power of faith to turn undead, the notion of a paladin meditating rather than praying...
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    Do alignments improve the gaming experience?

    I don't disagree with you which is why I think there needs to be explicit resolution mechanics (roll a die) or no mechanic effect on the character (does not lose powers).
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    Do alignments improve the gaming experience?

    For me it's simply a different view of the deity and the source of divine magic/powers/abilities in D&D. For me, the followers of gods (paladins, clerics, etc) get their powers through faith and not through any direct act by the deity. Their source of power is through belief. This belief is...
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    Do alignments improve the gaming experience?

    I hadn't considered it in that way before. I've always just left the deities out of the picture. I'll have to think on that. I've rarely if ever used deities as NPCs so it'll be new territory.
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    Do alignments improve the gaming experience?

    I think you're misunderstanding what I'm saying, and that's on me for not explaining the difference when I use the two terms. When I talk about mechanic resolution I'm talking about a die roll. An impartial resolution to the situation where there are clear mechanical implications (HP loss for...
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    Do alignments improve the gaming experience?

    Could be. The outcome is irrelevant, it is the reflection of the character that matters. Did the outcome change the way the character views the world? The the outcome reinforce his belief in something. Those are the story elements I'm interest in. The code is not an obstacle at least as I...
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    Do alignments improve the gaming experience?

    I have no issue with the GM calling for a sanity check. Nor would I have any issue with the DM calling for an alignment check. Resolution mechanics are deployed. All is well. I do have a problem with the DM changing a characters sanity or alignment without employing resolution mechanics (which...
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    Do alignments improve the gaming experience?

    I'm not sure what you mean by outcomes. The DM can certainly set consequences. A paladin slaughtering a village is going to have some pretty harsh consequences by the local authority and the religious institution itself, even if his actions were morally justified as defined by the player. Those...
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    Do alignments improve the gaming experience?

    I have found it to be the norm. But perhaps your definition is much more strict than mine. I am under the assumption that anyone who makes a character has a story they want to tell. They want to tell the story of X. How that story progresses is why I (and I assume others) play the game. The...
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    Do alignments improve the gaming experience?

    I guess the problem seems to be that I'm not judging myself in any way. I'm judging a fictional character as part of a story. I am not my character. There is no "mirror." There is no "self-evaluation." Any constraints should be built into the rules of the game and not DM fiat. I suggested...
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    Do alignments improve the gaming experience?

    The only issue here is that I have no problem separating myself from my character and judging my character based on the actions taken. (it is the player judging the characters actions, not the character judging his own actions). I find satisfaction in creating characters that find themselves in...
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    Thoughts on countdowns

    Not "Slightly dead, partially dead, mostly dead, and dead"? Maybe that's just the descriptors in the O.L.D. - Princess Bride splat book. :) I agree though, I just wouldn't want someone looking for "hair loss" in the glossary of conditions and not finding it, assuming it was a unique case and...
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    Thoughts on countdowns

    I haven't had a chance to try it yet, but my only concern is bookkeeping (keeping track of the countdown between game sessions). It's not a major issue by any means and I like the mechanic enough that it wouldn't both me too much, just wondering if there are other "GM" elements that require that...
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    Do alignments improve the gaming experience?

    I'm of the mindset that narrative actions without mechanical support should not impact mechanics. Since there are no mechanics (die rolls) to determine whether an oath/vow has been broken, I don't see how the result can impact an actual mechanic (character creation). It should have an impact...
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    Fourth Edition largely unavailable at Amazon.com

    Looks like walmart.com still has them in stock, as well as Barnes and Noble. It's probably just an Amazon thing.
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    Pathfinder 1E Knowledge skills in play(am I doing it right)

    Just keep it simple. The player can ask one question for each success. That's the way we've always done it. Example questions. Does the creature have DR? Does the creature have SR? Is the creature resistant to fire? Can the creature cast spells? etc Turn it over to the player's hand. One yes...
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    Fighters vs. Spellcasters (a case for fighters.)

    I think that's a good assessment.
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    Fighters vs. Spellcasters (a case for fighters.)

    It's the way I've been leaning toward skills for a little while now. The separation of knowledge and action skills in 3x bugs me. 4e was on the right track, but skills still feel like a separate entity from the rest of the system, probably because it was developed after combat and hasn't ever...
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    Fighters vs. Spellcasters (a case for fighters.)

    That's good to know, it makes me less hesitant about the system. Although I'd probably snag a copy anyway because I'm always looking for good ideas that I can integrate into my gaming.
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