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  1. J

    Pathfinder 2E Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?

    sorry about the heavy edits. I hope I maintained the intent of your question. Jason Bulmahn in one of his Gencon presentations - I think it was his "ask paizo anything" panel, found on Youtube. in it, he was asked why he creates such hard adventures. laughter ensues, evil laughter.. but in...
  2. J

    D&D 5E (2014) Rise Of The Drow is Three Good D&D Books In One

    just started running this for a group of 4 players. we are 2 sessions into chapter 1. The introduction section - specifically around Rybalka is SO MUCH FUN. I don't have mountains of experience GM'ing 3rd party modules, but the starting conditions to get the PC's going feels pretty unique...
  3. J

    Pathfinder 2E PF2: Second Attempt Post Mortem

    I may do it completely wrong, but I look at (especially) complex traps as if they were lair actions in 5e. building a trap that is part of a larger encounter "feels" like a more immersive player experience to me (but you'd have to ask my players if true). If I were to run a Haunt (I haven't...
  4. J

    Pathfinder 2E Brainstorm: Counting in Game

    more broadly (sorry to double post). I know I don't, but does anyone play in or run games where instantly knowing the #'s of something matters to the game? What was the situation where this was important to the story? cheers, J.
  5. J

    Pathfinder 2E Brainstorm: Counting in Game

    what's funny (IMO), is the spell approximate is range 10ft, area 1 cubic foot, 2 action spell, so its clearly a coin counting and sorting spell. I suppose a GM can house rule that time to count and sort piles of treasure takes longer than 2 actions (which seems reasonable), but, like, when...
  6. J

    Pathfinder 2E Brainstorm: Counting in Game

    Admittedly a silly question, but help me out I'm stuck. The feat "Eye for Numbers" link and the Cantrip "approximate" link both essentially allow you to quickly count things. examples given is quickly estimating treasure. there's no specific rule given for the time it takes to count treasure...
  7. J

    Pathfinder 2E PF2: Second Attempt Post Mortem

    Couple of quick comments, as I jump into this thread WAAAAY too late. 1. I just had 1 of my 2 PF2 games implode and end. not due to PF2, per say, but due to the fact that the CRB of PF2 does not do a good enough job describing the "default" play style that is expected out of the rules. I...
  8. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    OK. here's version 2 of the Hazard. I simplified it somewhat by reducing it from 2 hazards down to 1. would love some feedback (flavour, difficulty, per other's comments a sense of any gaps or holes in its construction)? typing these 2 out, there certainly is an art to designing succinct...
  9. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    Good question! I was intending to foreshadow this threat by the following in-game methods: 1) show the Elvish Xenophobia and that some elements within the tribe are not happy that outsiders are present 2) show that spirit tree's are pervasive in the village. show the "melding" capabilities...
  10. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    This is true, and I like the expanded skill lists better. I think it is here where a first revision can be made and incorporate a sort of VP system. instead of skills causing "damage", successful skill use can help advance the counter. same too would a physical attack. successfully "attack"...
  11. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    such a great reply @!DWolf. thank you for taking the time to set it out the way you did. OK. here's my first attempt. be honest! does it feel too complicated to run? too punishing? imagining yourself as a player would this be "fun" (such a nebulous word)? LMK. I'm not sure about the...
  12. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    would 3 choices for 2 actions be reasonable, each can only be done once/round? the choices being "attempt to grab", "send them into the dream realm", "move the PC's towards merging with the trunk" I would imagine I'd need to build some kind of timer on the "merge with the tree and then you...
  13. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    that would be a very good way for the Lore Warfare fighter to get involved in a dream'esque sequence that "fights" back against the spirit.. that's really cool! cheers, J.
  14. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    What about this thought. (I'm assuming that the PC's will have at least 1 guard on watch.. otherwise, I could have perception rolls to have someone(s) wake up). 2 Hazards. hazard 1 is the "awake" hazard. it is the PC or PC's who are awake working frantically to prevent their companions from...
  15. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    one other note - to help frame this encounter in the context of the game session. this will likely be the only non-social encounter for the night. likely up to this point, it will have been a very heavy role play session, negotiation, diplomacy, and building trust. odd's are there will have...
  16. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    May be obvious, but "winning" is dissuading the spirit from continuing to try and "extract" all the PC's knowledge. "losing" is one or all PC's getting subsumed by the tree. completely brainstorming here. possible thoughts include: physical. "attack" branches that are trying to grab the PC...
  17. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    PS. my goal here is to build the hazard with your feedback. I'd love to hear those with better system mastery feedback on gotcha's and considerations. I'll build the hazard, but would love to iterate through this. its my first time building a custom hazard. cheers, J.
  18. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    my thought (and it may not be mechanically supported... fully) is kinda as follows: this is a life and death struggle. eventually, if the tree spirit "wins", the PC's physical form will get "merged" with the tree, and the PC's essence will essentially transform into the tree's living form...
  19. J

    Pathfinder 2E Help me Design a Tree-Spirit Hazard

    Hey all, would love some feedback on designing a complex hazard for next game session. any thoughts or feedback would be awesome! Background: PC's level 6 they are at an Ekujae tree village. have been accepted as guests, will spend the night. some of the Elves are not happy with them being...
  20. J

    Pathfinder 2E Pathfinder 2 and support for other playing styles/subgenres

    Interestingly (to me at least) there was a thread over at /r/[pathfinder...???] subreddit. the difference was stark and instantly relatable back to the PF2 forum discussions here on enworld. over on /r the question asked was (grossly paraphrased) "what are the things that bug you about Pf2?"...
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