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    D&D 5E (2014) Oct playtest magic items are legend---wait for it--ary!

    I was referring to adventures published during 3rd-edition and later where most of the adventures are designed with 10 encounters for a single level gain over the course of that adventure. When I said "Multi-level adventure" I was referring to class level gain and not dungeon structural...
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    D&D 5E (2014) Oh Hai Katana!

    Because the name "Katana" has better mental traction for a finessible two-handed slashing sword than "Falchion."
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    D&D 5E (2014) Oct playtest magic items are legend---wait for it--ary!

    I have couple problems with this kneejerk: +1 plate and Defenders are very rare and a dusty rose ioun stone is rare. The Defender is a greatsword, so no shield, making the max AC 23 if the wielder puts the full +3 bonus into defense and AC 20 if he doesn't. Currently the most powerful monsters...
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    D&D 5E (2014) October Playtest Packet - Magic Items, Updated XP, Monster Traits

    You do realize that the Belt of Storm Giant Strength is the only artifact currently in the playtest document? And that if you only have tough encounters from level 1 to 10 you might get it if you are lucky by RAW. Does every party need to make full use of everything the party has? You should...
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    D&D 5E (2014) October Playtest Packet - Magic Items, Updated XP, Monster Traits

    As long as the design team keeps the target numbers within a certain range they are not must haves just really really nice. The kind of nice that has a rumor of one being somewhere getting a group of PCs to drop everything and chase after it.
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    D&D 5E (2014) Oh Hai Katana!

    All they really did was replace then name of the "Falchion" with a name that had a bit more traction: "Katana"
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    D&D 5E (2014) Let's do math

    Isn't that how Bilbo found the One Ring? Messing around at the bottom of a goblin hole?
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    D&D 5E (2014) Oct playtest magic items are legend---wait for it--ary!

    Then either halve, third or quarter the xp gains or figure out how to expand level growth to level 60. Plus I think 10 equal level normal encounters is the standard average with short adventures having 1 to 3 encounters and long adventures being up to around 15 encounters. It is only...
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    D&D 5E (2014) So did they just drop modularity ? This is what has me worried.

    This thread seems to be the primary source of the Mearls' epiphany. The original post actually gives a fairly solid suggestion about how to make the magic system modular instead of making generic cries of "Make the Magic System Modular!" The idea of a modular magic system has been floating...
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    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    What about "Prepare Spell->Cast Spell->Forget Spell" screams "Wizard!" What about "Limited number of castings from a list" screams "Sorcerer!" What about "Spell/Power costs X Spell/Power points" screams "Psion!" I've seen the all three systems used to make Magic-Users and what it came down to...
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    The Bigger They Come . . .

    You do know that modern agricultural science has let cattle to be breed larger than even before. Historical records show that cows tended to be between 42"(3' 6") and 48"(4') with some breeds getting up to 55"(4' 7"). Bulls tend to be 4" to 6" taller than cows, but still they were not as big as...
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    D&D 5E (2014) How does 5e know what you're thinking? Psionics Mechanics..

    I am going to be blunt and ask these questions straight up. Why do the people who think psionics=/=magic think that psionics are not a type of magic? Why do you think that abilities such as telekinesis, mind reading, etc. should be exclusive to Psions and other Psionic characters? What does...
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    D&D 5E (2014) How does 5e know what you're thinking? Psionics Mechanics..

    My problem with the psionics=/=magic concept has nothing to do with the mechanics, and everything to do with the self-segregating nature of the fluff. The fluff used for Psionics in D&D and other media where both more traditional magics and Psionics exist as distinct concepts tends to attempt to...
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    D&D 5E (2014) How does 5e know what you're thinking? Psionics Mechanics..

    I have never gotten the desire that psionics=/="magic" and that the game needs a psionic equivalent for everything. Psionics is just a modern day pseudoscientific refluffing of magic. If Psionics make an appearance in 5e/Next I hope it ends something like the following: Wizards get a Mentalist...
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    D&D 5E (2014) Multiclassing in Next

    3.X style multiclassing because the difference in power between level X and level X+1 is not exactly the same for all values of X in many games. They pretty much have to figure out how much power each level will give and its comparable benefits to going from Level 0 to Level 1 in a new class.
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    Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern

    I was being facetious. DEFCON's comment implied that while you could houserule out things you don't like, there was nothing you could do if something did not exist in the rules.
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    Class list for PHB

    I can think of several potential reasons for an Assassin to travel with a group of adventurers. Renegade on the run from his guild/order joining up with an adventuring party in order to escape and survive. The Assassin has gotten tired of killing normal human(oid) targets and wants to kill...
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    Class list for PHB

    You do realize that Assassin was originally the name given to members of a specific Islamic religious order? With how the designers are talking about doing Paladins and Rangers, I expect the Assassin to go down a similar route and end up being a member of a specific group. I'm expecting a...
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    Big, Strong, and Dumb

    Did you know that, in some versions of Aurthurian Myth, the various Knights of the Round Table were often as strong as (or often in Lancelot's case stronger than) the giants they fought and often won because of their superior skill at arms. Thor regularly wrestled giants (an won) without...
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