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    D&D Errata Nerfs Conjuring Spells, Makes Other Changes

    If you're grappling a foe, you can move them by moving yourself but at half speed. So I don't see an issue with grappling someone, walking them off a cliff, and dropping them as long as the cliff is close enough. I remember pulling that trick with gargoyles in Princes of the Apocalypse.
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    Pineapple Express: Someone Is Wrong on the Internet?

    There have been plenty of occasions when I see a thread pop up and I feel I have something to say about the OP... and then I come to page 2 and see I already said it five years ago.
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    Trailer Marvel Studios’ Thunderbolts* | Final Trailer |

    She was great in Hawkguy.
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    D&D 5E (2024) Stealth Errata

    In my example, the stealth is not removed by the obviousness of the hiding place. It is removed when the condition that the hider is heavily obscured is no longer satisfied. The hiding place being obvious just tells the onlooker where to go to break that stealth.
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    RPG Archive: Star*Drive for D&D and Traveller

    Sure, but the post I replied to said "Today after buying my 'Eclipse Phase' I can't imagine me in a sci-fi TTRPG without mind-upload and digital inmortality, and 'surrogates' (remote-control androids)." Some modern advances are so obvious and ubiquitous that not incorporating them or...
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    D&D 5E (2024) Stealth Errata

    I think "finding you" would include situations where you are hidden but it's bloody obvious where the hidden person is. I don't know if 5.5 dealt with this, but in 5.0 a rogue* could be hidden behind a boulder or something, pop up and shoot someone, and then hide again. At that point it's...
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    D&D General Former WotC Employee Greg Bilsland Returning to D&D?

    I don't know why, but for some reason his name reminds me of:
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    Jeremy Crawford Also Leaving D&D Team Later This Month

    Each guarded by one (1) orc.
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    RPG Archive: Star*Drive for D&D and Traveller

    Certainly. I didn't mean that it's a thing that doesn't belong in sci-fi at all. But it's not an "inevitable" thing the way remote-controlled drones or advanced personal communicators are.
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    RPG Archive: Star*Drive for D&D and Traveller

    Mind uploads and similar tech are pretty easy to ignore for me at least. They seem like a techbro hope of immortality that will probably never come to fruition. But drones... yeah, that's definitely a thing that should be around in more sci-fi.
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    RPG Archive: Star*Drive for D&D and Traveller

    The two main things about StarDrive that felt Travellery to me were the fixed travel time/different travel distance thing and having a fairly large amount of space devoted to prices of various goods in different systems as well as the costs of ship upkeep, indicating that "interstellar free...
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    Do All of Your RPG Maps Now Belong To Judges Guild? ... and more?

    Isometric looks cool and is nice for illustrating 3D relationships, but they're pretty impractical for most other purposes. And it's really messy to draw round rooms in isometric.
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    D&D General Former WotC Employee Greg Bilsland Returning to D&D?

    Sure, but it might also mean that they start working on stuff about 5 years before they plan to release it, in order to make sure there's something to release. And that in turn means that it might take a while before having new people in charge actually leads to any changes in direction.
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    D&D General Former WotC Employee Greg Bilsland Returning to D&D?

    I remember there being talk from someone at Wizards (might have been Ray Winninger) a few years back which indicated that they start lots of projects and then cull them if they can't get them to work. So it's not inconceivable that they have projects "planned" five years ahead, but that's not...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I wouldn't call it "lightning quick", but it is surprisingly quick – primarily because of efficient siloing. In most cases, you have two choices to make every time you level up. There's a four-level cycle that goes like this: 2: Class feat, skill feat. 3: General feat, skill increase. 4: Class...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    And that is complexity for a purpose. Whether you're getting a good deal on your complexity-for-depth or not is a matter of taste. (Although I'll note that a system that treats a spear, a dagger, and a pick the same when it comes to penetrating armor might not actually have the depth you're...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Easier is, in and of itself, almost always better. The two counterexamples I can think of are when the difficulty itself is the point, e.g. when you're training and want harder challenges to sharpen your skill, or when the thing is designed to prevent people from using it (you don't want to hide...
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    Jeremy Crawford Also Leaving D&D Team Later This Month

    But that property is still yours. It may have once belonged to another, but now it's yours. @kayakingpoodle claimed D&D wasn't "their game". It very much is. They bought both the game and the company, lock stock and barrel, and changed things over the course of almost three decades. Claiming...
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