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  1. firstkyne

    D&D 5E (2014) Vulnerability And Resistance

    At first I thought "good point" and agreed with this, but on reflection I have changed my mind. The dice are used to create variance in the ongoing story. There are lots of examples of stories where the adventurer has a race against time to complete a task such as breaking down a stubborn door...
  2. firstkyne

    D&D 5E (2014) Do you want your DM to fudge?

    Fudging is a necessary evil, but tell your players you don't! In my humble opinion, fudging is a (very, very occasional) necessary evil. I try and avoid it. As a DM, I have told my players that I don't do it. RPGs are a combination of collaborative storytelling with added chance, provided by...
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