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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    Not really though. Since 5e is based around the 4-6 encounters per day with 2 short rests, a 3 deadly encounter day will require a short rest after each encounter to be "balanced". Since a deadly encounter rarely gets a player down enough resources to warrant a short rest, a 3 encounter day will...
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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    Here is to hoping that for 6e "balance" can be achieved by some means that isn't 6-8 encounters per day. Whether that is by balancing per encounter to remove the need to have a grind of daily resources in order to have any ability to challenge the players, or balance per short rest to allow for...
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    Better Battle Master Beta v0.1

    Easy solution to that, change all mentions of superiority dice for any subclass that uses them from dice to stamina. If you would roll superiority dice for damage, instead do not. If you would roll a die for a non damage effect, instead use your proficiency bonus. Gain one additional stamina...
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    Better Battle Master Beta v0.1

    Personally, I say scrap superiority dice entirely. They really don't add much to the battlemaster except for additional rolling and an unnecessary waste of game time. Instead, use superiority points or "stamina" which serve the same purpose as the dice do now, but have no additional rolling...
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    Better Battle Master Beta v0.1

    A things to note: Relentless used to grant one d12 per (6.5 damage) per activation. Now it grants 3d6 (10.5 damage per activation). Abilities like riposte or precise strike are significantly more powerful with extra uses per rest. These maneuvers will up your damage significantly and having...
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    D&D 5E (2014) The Kensei Base Class

    The maneuver division is primarily flavor, in much the same way that spell schools are mostly flavor. Each school's maneuvers follow a specific theme, but nothing prevents you from choosing maneuvers from a variety of schools. I did have maneuver prerequisites in a previous version but found...
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    D&D 5E (2014) The Kensei Base Class

    The monk starts of seemingly martial, but quickly developed supernatural abilities. At level 5 they gain a supernatural stunning attack for example. At level 18 they can become invisible which is clearly not martial. All of the subclasses for the monk also possess obviously supernatural...
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    D&D 5E (2014) The Kensei Base Class

    In 5e, most martial characters hit a plateau quite earlier in their careers. For the most part, they stop gaining new capabilities around level 7. Sure, they get more features, but those features are mostly bigger numbers, more attacks, and the like. A spellcaster on the other hand continues to...
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    D&D 5E (2014) All Long Rests of All Short Rests?

    Having played in a game with all short rest classes, I can assure you that is not how it plays at all. Usually the group goes 2 or 3 fights between resting, which coincidentally is precisely what 5e is designed for. An hours rest isn't necessarily easy or assured after all.
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    Side note: I really liked the method from Gamma World that was loosely based on 4e. It worked something like this: You rolled for your mutations randomly. Your primary mutation gave a 16 in its primary attribute and your secondary mutation gave a 14 in its primary attribute. If both primary...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    Lanefan I find it amusing that you believe the array with the 18 and the 7 is not the power gamer one. I looked at it and immediately assumed it would be what any power gamer would take. After all, in 5e there is very little use for all 6 attributes for most PCs. And specializing often...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    It would be the same as the PHB. 1 point for each increases up to a score of 13. A 14 and 15 each cost two more points. You cannot buy a 16 or higher, those can only be acquired through rolls and racial increases. So if you rolled a 6 for strength and wanted a 15, it would cost 7 points to get...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    Statistically they will be stronger than regular point buy and weaker than 4d6 drop lowest. I just did 8 rolls to prove it, but you are welcome to do more testing if you so desire. Here are the results of the rolls, before allocating the 17 remaining points. 9, 13, 6, 13, 10, 9 8, 14, 11, 12...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    To 15, just like with normal point buy. It will cost you 14 points to do it though.
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    If you want more interesting rolled characters that have greater parity with a typical point built party use this method. Roll 3d6 in order. This represents your PCs inhereted capabilities. Then you get 17 points to spend to increase your attributes as you choose using the standard point buy...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    In a contest of wisdom, a Pc with a 19 only wins against a Pc with 14 about 60% of the time. Sure he may be a very wise individual, but the games math doesn't make him remarkably more incredible than someone who is only above average. So the question becomes do you play to the reality of the...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    All it takes to make your sorcerer interesting is a +2 bonus to wisdom checks? That translates to what, 10% more success? That seems hardly noticeable. In fact it will rarely make a difference at the table. I feel like you would have been better served by using point by and getting a free...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    I have never once seen a player with a rolled stats role play better than someone using point buy. In fact, at the table it is rare to even know what attributes a player has unless you look at their sheet. As such, I feel that rolling stats really doesn't add much to the game other than...
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    D&D 5E (2014) Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.

    My personal preferred method is a hybrid point buy rolled method. Start out with rolling 3d6 six times in order. After recording your rolls, you get 17 points to distribute following the normal point buy. This gives you the increased randomness and more "organic" feeling stats that come from...
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    D&D 5E (2014) Thoughts on giving level 4 ASI / Feat at level 1 instead of 4?

    I would allow it, but I would limit the feats to only the new racial feats and new skill feats from the last few unearthed arcana. Those feats aren't exceptionally powerful but they are quite flavorful. Another option is to allow players to roll stats or use point buy and get a free feat...
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