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    D&D 5E (2014) Building a better Barbarian

    I think rage should be a per short rest ability instead of per day ability. Give it half as many uses (rounded up) but with the uses recharging after a short rest. I think rage should give you advantage to attack rolls, but make attacks against you have advantage. I think reckless attack should...
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    D&D 5E (2014) Differing opinions about 5e

    The point is however that they still should have playtested such optional rules and made them more in line with the basic game. It is poor design work to make broken multi-class combos and feats simply because they are "optional" and some tables won't use them. Especially given that feats are...
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    D&D 5E (2014) Some Feat Adjustments

    For great weapon master and sharpshooter I would suggest this change to the damage portion: If you would make an attack with advantage, you can choose to give up that advantage to roll your weapons damage dice twice and add the rolls together. The biggest problem with GWM and sharpshooter...
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    D&D 5E (2014) Differing opinions about 5e

    They really didn't. I had access the the PHB alpha an it was largely unchanged compared to the final in print book. Things like Great Weapon Master and Sharpshooter were well know issues but no changes were made to reign them in. Feats were added to the game as an afterthought and as such their...
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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    If the game had been designed around shoe rests and the assumption that players will have 2 or so encounters between short rests, most of these problems go away. Especially if classes with daily abilities had significantly fewer of them, but regained some during short rests. The nova problem...
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    D&D 5E (2014) Differing opinions about 5e

    I would say the bigger problem here is that the adventuring day assumes 6-8 medium to hard encounters per day to achieve both class balance and danger to the party. The 6-8 encounters per adventuring day is simply not possible to achieve for many gaming groups. My current gaming group is lucky...
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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    This problem is exactly why 5e would have been better if it were designed around short rests rather than long ones.
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    D&D 5E (2014) Making 5E a short rest game

    The reason I suggest dividing non spell slot long rest abilities by 2 instead of by 3 is twofold. First off, the 6-8 encounters per adventuring day with 2 short rests is a myth. Most groups simply don't attain those numbers. It is much more common to have 3-5 encounters per day with 0-1 short...
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    D&D 5E (2014) Making 5E a short rest game

    Here is a fairly simple way to make 5e a short rest based game given the assumption that there should be 2 short rests per adventuring day. First, convert spell slots into spell points. Then, have classes only get 1/3 the total amount of spell points they otherwise would. Now, most...
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    D&D 5E (2014) Berserker Barbarian good or needs fix? What Fix?

    Well, yes 5e is much more balanced without feats. That is largely a result of feats being tacked on at the last minute and having very little play testing done for them. That being said, I wouldn't play in a game without feats because that removes all choice of character customization and...
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    Unearthed Arcana Unearthed Arcana: Get Better At Skills With These Feats

    I am disappointed about how many of these feats provide additional combat features. I feel it is a missed opportunity to enhance a characters social or exploration pillar. I don't think these feats should give players capabilities they couldn't already do with skills, but instead should...
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    Unearthed Arcana Unearthed Arcana: Get Better At Skills With These Feats

    This is kind of why I wish certain parts of the game were more codified. If the rules were explicit that anyone can make an acrobatics check to tumble to avoid difficult terrain, or use their action to try and frighten an opponent, and so on, then these feats could simply make such things more...
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    D&D 5E (2014) Cantrip Warrior

    There is a stone sorcerer in unearthed arcana. It gains some armor proficiencies and its melee attacks do additional damage. That would probably work.
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    D&D 5E (2014) What Rules do you see people mistake or misapply?

    The difference between attack rolls, ability checks, and saving throws. No, an attack roll is not an ability check. Neither is a saving throw. The Hex spell can be maintained for an hour or more. If the target dies, you can use a bonus action to Hex a new creature at any point later during the...
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    D&D 5E (2014) The Fighter Problem

    I think you hit on something that is quite a problem for the fighter here. According to WotC surveys, most games are played from levels 3-8 and it is quite rare for a game to make it to level 12+. If a fighter only starts coming into its own at levels 11+, very few players will actually get a...
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    D&D 5E (2014) The Fighter Problem

    Pretty much every 5e game I have ever played in has had 3-5 encounters between long rests with 0-1 short rests taken per day. It would be interesting to see what percent of games actually make it through 6-8 medium to deadly encounters per day and 2 short rests per day.
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    D&D 5E (2014) The Fighter Problem

    At 6th level, a fighter who has both crossbow expert and sharpshooter will not have a 20 Dex. He will have a 16 Dex. Which means the bonus action attack from crossbow expert will only deal 1d6 + 3 damage, not 1d6+5. At 8th level, both the fighter and the ranger can have the same feat compliment...
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    D&D 5E (2014) The Fighter Problem

    This is what Mike Mearls told us the fighter would be like in April of 2012. I feel he failed miserably at achieving most of these design goals, and that is what I feel the fighter problem is. Fighter Design Goals The fighter is one of my favorite classes, so I’m a little biased. I also think...
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    D&D 5E (2014) Define "good" damage...

    Crossbow expert isn't there to use ad10 crossbow instead of a longbow. Crossbow expert is there to use a hand crossbow and make a bonus action attack every round, increasing your number of attacks by 50% from levels 5-10, or 33% from levels 11-19. That, when combined with the +10 damage from...
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