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    D&D 5E (2014) The Fighter Problem

    My point was that at level 6, the fighter will have the powerful feat and an ASI. The barbarian, paladin, or ranger will have just the powerful feat. The fighter isn't the only class who can take powerful feats after all, and most PCs really only need 1 (sentinel for defenders, shield master for...
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    D&D 5E (2014) The Fighter Problem

    Mistwell I think you are overestimating the value of a single feat. A bonus feat at level 6 amounts to little more than +1 to attack and damage rolls. At 6th level the fighter will have 18 Strength and Great Weapon Master while the paladin will have 16 Strength and Great Weapon Master. The +1 to...
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    D&D 5E (2014) The Fighter Problem

    I've noticed a number of these problems. For me the big issues with the fighter are as follows. 1. From levels 1-10 the fighters combat capabilities are no better than other warrior classes. In fact, it is often worse. Blackguard paladins get charisma to damage and smites. Rangers get hunters...
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    D&D 5E (2014) Why Are Skeletons Weak To Bludgeoning Weapons?

    As with many of the odd rules in 5e, they are entirely based in tradition as opposed to logic or elegant game design.
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    D&D 5E (2014) Define "good" damage...

    Poor at-will damage: Cleric or Druid fighting in melee. Average at-will damage: Sorcerer and Wizard cantrips, archer warriors with no feats, sword and board warriors without the duelist combat style and no feats, ranged rogues, monks, bladelocks pre UA. Good at-will damage: Great weapon...
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    D&D 5E (2014) Nerfing Great Weapon Master

    I think that the trend from the recent UA should have been the default in regards to feats. That is to say that all feats should have a +1 ability boost and some other features. If this were the case, feats like sharpshooter, great weapon master, and polearm master could have their most...
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    Unearthed Arcana Unearthed Arcana: Get Better At Skills With These Feats

    I wish these had been the feats we received in the PHB instead of the ones we got. I really dislike how much more powerful combat feats are in most games and think combat feats do very little to make the game more enjoyable. At least the combat feats that don't accomplish anything other than...
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    D&D 5E (2014) What would you prefer, and why? A question on attacks

    Player accuracy in 5e sits around 65-75% for most enemies across every level. As such three attacks represents around 200% of normal damage. Two attacks with advantage represents around only 180% of normal damage. Five attacks with disadvantage represents around 240% of normal damage. As...
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    D&D 5E (2014) Why do we need saving throws?

    I would have liked the separation of passive and active rolls to be utilized more. A monster that attcks you makes a roll against your AC. A wizard casts forebolt at you makes a roll against your reflex defense. In those situations, the performer of the action is rolling the dice. If the...
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    D&D 5E (2014) Saves At Higher Level?

    i have always felt 5e would be much better if proficiency bonus remained a flat +2, but characters received a +1 bonus to all Attack rolls, ability checks, and saving throws at levels 5, 9, 13, and 17.
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    D&D 5E (2014) Would you rather have a power 1/Short Rest, or 3/Long Rest?

    Since the game balance is designed around the assumption that there will be about 6 encounters per day and 2 short tests per day, 3 per day abilities are objectively more powerful than once per short rest abilities. This is due to a variety of factors such as the daily abilities providing more...
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    D&D 5E (2014) Would you rather have a power 1/Short Rest, or 3/Long Rest?

    In my mind, a much more interesting question would have been once per short rest vs 2 times per day.
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    Unearthed Arcana 5E Psionics Alert! The Mystic Is Back In Unearthed Arcana

    I wish the Mystic was three or maybe four different classes. The psion would be the telepathy and telekinesis psionic caster. The ardent would be the emotional manipulation psionic warlord. The battlemind would be the psionic warrior with the option to build a tanky psychic warrior. Th...
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    D&D 5E (2014) Made it Happen. 5E Warlord.

    From levels 7-10 the path of bravery warlord is a better fighter than the actual fighter due to extra attack and skillful strike. I don't think the warlord needs extra attack if it has skillful strike. The class also gets a lot of options between exploits and maneuvers. That's not necessarily s...
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    D&D 5E (2014) Shove attack OP?

    This makes me really miss the elegance of the 4e defenses. They really streamlined how the game played and reduced the number of weird or confusing scenarios.
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    D&D 5E (2014) UA and depth of complexity

    I think alternate class features would be a really cool design space to explore. It could be a simple feature switch such as switching the usage rate of certain abilities (i.e. Rage is a short rest ability but usable only 1/2 as often), to a more complex multi feature replacement (sorcerers...
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    D&D 5E (2014) Surprisingly Lethal Side Effect of Multiattack

    Why? D&D what good comes from playing monsters in such a manner? If a monster is mart enough to kill a player, why wouldn't they? What benefit comes to a monster from spreading out his damage? The game is more fun when there is an actual sense of danger in each combat. And monsters should be...
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    It is important to note that the DMG rules for large weapons are in relation to monster creation rules only. They are not intended as rules for modeling the game world. There exists no rule in 5e that say a large sized PC's weapons deal additional damage. There is also no rule that states that a...
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    D&D 5E (2014) BattleMaster vs Champion, an analysis

    The average AC is higher than the 14.25 average. You have to calculate average AC at each CR. AC trends upward by about +1 for every 3.5 CR. The 14.25 number comes about from the fact that there are dramatically more low CR monsters than high ones. Average AC of the entire MM is a useless...
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    D&D 5E (2014) What is "broken" in 5e?

    You do realize that you use stunning strike on a successful hit. So taking hit chance into account really doesn't matter. The monk is making 3 attacks per round without spending ki, or 4 attacks with. Even at only a 60% hit chance, the chance that the monk gets at least one hit will be quite...
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