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  1. VanguardHero

    Level Up (A5E) Why Level Up?

    Ooh, love that final logo on the books. Plus the diversity and representation being on the shortlist :D
  2. VanguardHero

    Official News Level Up & Electronic Tools

    Not them, but in my experience of trying to get people to switch to Foundry I often barely get past "What if Roll20 was actually intuitive and fun to use" before they're in. I have a whole sales pitch and rarely get through the whole thing xD Full javascript support so the community support is...
  3. VanguardHero

    Level Up (A5E) OGL Question

    Man. I hate that thing. It's apparently what you get pointed to if you ask about making stuff for 4e. The game with a license that exists but not in the place the license says it does but allegedly still applies despite not being made available. The "naughty word around and find out" license >:|
  4. VanguardHero

    Official News Feature List

    You'd be hard pressed to find someone that hates o5e as much as I do, and I'm excited for Level Up. Martials get plenty of fun options and aren't stuck saying "I hit it X times" and then waiting while all the Mages make interesting dynamic choices. Doubtful Wizard will still be the best Martial...
  5. VanguardHero

    Level Up (A5E) Adding narrative satisfaction to armor

    I like how PF2 did it, Leather, Composite, and Plate get small DR against a certain damage type if they're Medium or Heavy. Just a small thing to add weight to them, without overcomplicating things.
  6. VanguardHero

    Level Up (A5E) Should AD&D5E remove simple/martial weapon category as exotic weapons were removed from 5E?

    Versatile is nearly useless constantly, Favored Enemy is a binary Useless or STRONG just usually Useless. Favored Enemy has always been a mess and it needs to be left behind. The Revised Ranger with a free floating non-concentration Hunter's Mark was far better but too interesting for Wizards :|
  7. VanguardHero

    Official News Encounter Building Preview

    Something I've noticed, especially with this table and the Monster previews is that Level Up seems comfortable just throwing pages at stuff. I feel like this should help a LOT for people coming from 5e. Thoroughness like this table makes things super easy to follow and clear, and monster entries...
  8. VanguardHero

    Level Up (A5E) Equipping higher level characters

    Oh the magical things you can do when you actually design an economy for your game :D
  9. VanguardHero

    Level Up (A5E) Monster preview thread!

    I appreciate this so much because when I saw that I was INTRIGUED since nothing had been hidden before xD
  10. VanguardHero

    Official News Multiclass Feats

    Oooh interesting :D Ok so thoughts First off, the significant investment THREE Feats would be in o5e is ridiculous, so I really hope there's more chances to take them then...5 max for most characters, competing with stat increases. Thankfully even if not LU has other choices after 3rd level...
  11. VanguardHero

    Level Up (A5E) Things to know about #LevelUp5E

    I'm of a split mind about it. I do really like Level Up as a name, just the searchability for it is awful. Like trying to find discussion about it in a TTRPG Discord for example, "Level Up" is gonna hit a ton of unrelated things. Similar issue for Google, too, I'd expect, especially for things...
  12. VanguardHero

    Official News Level Up & Electronic Tools

    Given the open Javascript nature of Foundry specifically, would the team be in support of a community driven development of the System for it so you could focus on platforms where that isn't an option? Or would you rather wait and develop the system yourselves? Not a programmer, can't offer to...
  13. VanguardHero

    Official News Level Up & Electronic Tools

    I know I'm really hoping for it. Don't think I could ever go back to R20 after using Foundry. I'm assuming it would be easier to fork the 5e system and add to it instead of building a new one from the ground up, which should help speed things along. I've mentioned it in the Foundry Discord...
  14. VanguardHero

    Level Up (A5E) Level Up A5e Podcast: Mysteries of the Mournland

    Oh absolutely, I was just curious if that was the case. Having that sneak peak feeling is a really nice hook and I'll def try and add it into my Actual Play rotation :D
  15. VanguardHero

    Level Up (A5E) Level Up A5e Podcast: Mysteries of the Mournland

    Curious, is this just using the Level Up Playtest Material?
  16. VanguardHero

    Official News A Quick Look At Skills

    I think The Adventure Zone really highlighted this in one scene where to take out an enemy car the Fighter rolled like 3 Skill Checks and then the Wizard just cast a spell. Impotent Skills give Martials even less to do, and renders so much of the Rogue Class redundant. Double Prof on Stealth...
  17. VanguardHero

    Level Up (A5E) So this is what I was working on all day today

    I've been bringing it up in the PF2 Subreddit on posts to the effect of "Man I wanna play PF2 because 5e is boring but my group doesn't want to switch" as it seems like the perfect compromise, and people seem pretty interested in it. I feel like I am far from the only one who wants a game to...
  18. VanguardHero

    Official News Level Up's Monster Tools

    I'd also like to know what assumptions were made about PCs in the Monster Math. Like, rolling for Ability Scores/HP has gotta make having a mathematical baseline harder. I assume it's Average HP values and Standard Array/Point Buy Scores but would be nice if that was confirmed.
  19. VanguardHero

    Official News Level Up's Monster Tools

    WHOO and with that one of my main concerns about the limitations of being built on o5e is shattered. A consistent math backbone for monsters should fix so much and make me more comfortable DMing out the gate. Looks like I'm going to be running Curse of Strahd with Level Up since my bestie...
  20. VanguardHero

    Level Up (A5E) Why Level Up?

    I think Level Up also hits a sweet middle spot, where for people like me who do love Pathfinder and can't stand o5e for various reasons, it's (hopefully) a nice bridge to be able to play games with people who prefer o5e. Which is greatly appreciated since it's nice to have an actual compromise.
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