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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except it is...so I guess the problem is with those people's perception.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, I loved reading it...but if it were a supers game and I was a player? Yeah, no.
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    D&D 5E (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Would having SoS spells be subject to hp gatekeeping resolve the issue somewhat? 13thAge does this; you can paralyze someone, but you need to beat them down a bit first.
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    D&D 5E (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    I sympathize with the whole of your post, but this part right here? This is what made us switch game systems. I was converting all my awesome 2e Al-Qadim stuff to 5e, and for a while it was good, but...the main enemies tend to be spellcasters, and 2 of the PCs had counterspell. That was that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure! In fact, here it is again, with some bolded parts to help you understand it wasn't an absolute truth. "Yes, actually. Those priorities, though, I have found, are better served through video games like Baldur's Gate, or campaign games like Roll Player Adventures, Tainted Grail, etc...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    ...where am I dressing it up as objective fact?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    So that's similar to what was called "competitive play" back in the day.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, actually. Those priorities, though, I have found, are better served through video games like Baldur's Gate, or campaign games like Roll Player Adventures, Tainted Grail, etc. When I made the board game comment above, it wasn't as a perjorative.* What RPGs can do that can't be replicated...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Of course it's tragic in the real world; no idea what you're trying to do by pointing out something so obvious, but sure, yeah, ok. In a game/movie/novel, it is comedic/lame precisely because it's the decision taken by a human being to have that conclusion happen when any of an infinite number...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Retreating from combat: still engaging with the game and the story. Avoiding any activity that has a 1 in 20 chance of instant death: Smart and cautious...but not engaging with the game and story.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    In the scenario I describe above? Where the paladin rolls a 1 and as a result determined by his GM, he falls to his death? Yeah, I'd like to see that described as something other than comedy too.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    There's probably a discussion to be had about that, sure, but the scenario I described above? Makes sense in a kind of comedic, 3-Stooges kind of way, but not really any other.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, we can let him die and ressurrect him later. Your words.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's over for the paladin...and in very lame fashion.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Those are what I am talking about, unfortunately.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, if it's a CoC-type game, where people going nuts/dying is part of the genre, fine. Players approach the genre with genre expectations. Thing is, even within that genre, the character death from insanity is meaningful in the genre; it's radically different from rolling a 1 while climbing...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    They can choose to retreat. They may or may not be successful, but they can choose it. I can't choose to not roll a 1.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You are no longer arguing the same thing. The argument was about death through a random roll, not player choice. I said myself that even though combat is a series of rolls, players can always choose to retreat. P.S. The way you phrased your response was fairly illuminating, and explained...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure. Some play games with death by a random dice roll. Fun!
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