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  1. doctorbadwolf

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    I like Sorcerers waiting for their subclass. I never liked how each sorcerer immediately knows the source of their power. I’d much rather find out over time, and it’s better for new players to be able to choose after a few sessions playing the character.
  2. doctorbadwolf

    Daggerheart General Thread [+]

    If I were running a campaigned focused on them, I’d add Themes (using factions and some other special Eberron stuff like being self-forged or having a world-changing invention that only you have, etc). If not but players wanted them available I’d probably make “Houseborne” a community and you...
  3. doctorbadwolf

    Daggerheart General Thread [+]

    So could literally any pet of the mechanics in a campaign frame be. That doesn’t mean it would be remotely satisfying. Great. Sounds terrible. “Let’s Play Eberron but no options uniquely Eberron just play elves and such.” Nope. Straw Man. No one claimed ya did. Which doesn’t actually address...
  4. doctorbadwolf

    Daggerheart General Thread [+]

    So….a whole conversion. And even then, it doesn’t do the job. Artificer absolutely needs a new class. Changeling and Kalashtar are whole new heritages in spite of how you downplay getting “halfway there”, Katari doesn’t really do much for being a shifter. Does the mentioned frame even have...
  5. doctorbadwolf

    Daggerheart General Thread [+]

    So…the assassin sucks right? Like Ambush is literally just Sneak Attack but worse. And the class lacks any stealth benefit at all! Nothing! Even the domains irritate me. Midnight and Bone would make 8000000x more sense than Midnight and Blade. Ambush doesn’t need to cost stress, require a...
  6. doctorbadwolf

    Daggerheart General Thread [+]

    I mean kinda, specifically from a traditional standpoint. But from the perspective of come from a lot of non-D&D style games, the Fear mechanic is the structure by which the GM acts upon a scene once the scene has been set. Without any Fear you can’t really just make stuff up, you can only set...
  7. doctorbadwolf

    D&D 5E (2024) YART: Adding Ranger Spell Options to Class Features.

    I guess. I think tbh people will be fine with a pet that doesn't die immediately but isn’t a combat resource really, for the first two levels. Yeah even I am happy to have that for a couple levels and then use BM or a higher level spell to have a beefier combat pet.
  8. doctorbadwolf

    D&D 5E (2024) YART: Adding Ranger Spell Options to Class Features.

    @Minigiant hey what about this for a pet: You learn Find Familiar, it’s your favored spell, etc etc. You do not have to pay the component cost unless you cast it as a ritual. Your familiar has HP equal to twice your ranger level, and can attack, using your Spellcasting attack modifier and...
  9. doctorbadwolf

    D&D General An At-Will Warlock, Warlock’s Curse, and an Idiosyncratic Recharge Idea

    Yeah I’m not sure how to addresss it, but I’ll think on it The point is partly to rewrite the class, because while I enjoy the 5e warlock, I see the potential for an even weirder version.
  10. doctorbadwolf

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Yeah. Best state on the continent. 👍👍
  11. doctorbadwolf

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Well, to be fair, the natives have hundreds of generations here. Everything is relative, ya know?
  12. doctorbadwolf

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    In my family history, 18-23 is more common than 30 by a wide margin. But either way, we have the records, it’s not like it’s guesswork here. I brought up the math to show that nine generations in a bit over 200 years isn’t weird at all.
  13. doctorbadwolf

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    I usually use 20 years per gen as a rough average when thinking about such things. You could use 30, but I highly doubt the average person is born to a 30 year old mother lol
  14. doctorbadwolf

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    My Spanish family has been there since the mission was being built, so nine generations is just them, not counting the (sadly) unknown Chumash predecessors. It only takes like 160-200 years to hit nine generations, depending on the age of mothers at time of childbirth. I don’t keep the records...
  15. doctorbadwolf

    D&D 5E (2024) D&D 5e 2024 Monk Handbook

    Yeah Druid in some ways has more juice with wild shape, but idk.
  16. doctorbadwolf

    D&D General Rogue as Assassin and Rogue as Jack

    Not yet. I will when I update it tho
  17. doctorbadwolf

    D&D General Rogue as Assassin and Rogue as Jack

    We can have both tbh. And we should, IMO. My rewrite for the monk had that as its focus, with a lean toward Samurai, Kensei, wuxia sword saints, and Destreza (Spanish semi-esoteric fencing school of “true skill”) and so a focus on a single weapon or fighting style with martial arts attacks...
  18. doctorbadwolf

    D&D General Rogue as Assassin and Rogue as Jack

    They don’t have all the same core stuff. Assassin doesn’t even have sneak attack, their bonus action features have different moves, they have different base skill loadouts, only one gets jack of all trades, very different level 5 features offense and defense wise, one is (almost entirely)...
  19. doctorbadwolf

    D&D General An At-Will Warlock, Warlock’s Curse, and an Idiosyncratic Recharge Idea

    Hmm. I think I’d prefer to just have a variant feature that replaces pact magic with more invocations, and add back in the “cast this spell once a day” invocations, and maybe have some “these couple spells can be cast as a ritual” invocations to be in between normal at will and 1/day. And...
  20. doctorbadwolf

    D&D General Rogue as Assassin and Rogue as Jack

    Subclass spotlight Acrobatic Jack - Increased speed climb speed ignore difficult terrain Gain special attack rider options when you move at least 10ft before attacking Enemies have disadvantage on opportunity attacks Quarterstaff counts as light and finesse, as do unarmed strikes, unarmed...
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