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    D&D General Mike Mearls' blog post about RPG generations

    And what I'm saying is it doesn't make sense because according to him the First 3 gens are DM customer based and then there is 1 Player customer based Gen, then it returns to a DM based generation. Which is a silly way to categorize since the first 3 gens share an alignment THEN the first...
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    D&D General Mike Mearls' blog post about RPG generations

    I never said purely player facing. You'd sell stuff to DMs and add stuff in the books so DMs could convince Players to come to the table and return next week. If the Player content is boring, they aren't hook to come back and it becomes purely DM skill and camaraderie that keeps everyone on...
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    D&D General Mike Mearls' blog post about RPG generations

    Here's the part I don't get That's every generation. Every edition sold to players for money. The difference was how they related the player sales to how the DM was to handle it. If I were to do it it was Tie it to the simulation. Run the sim. Tie it to the background story. The rules...
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    D&D General Mike Mearls' blog post about RPG generations

    Sure. But my point is the internet allowed a bunch of the fandom with their own preferences to reach each other and share their twist and tweaks. So while official D&D followed a single path as a company can only really do that. And other 3PP can only follow theirs, usually redoing the past...
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    D&D General Mike Mearls' blog post about RPG generations

    I don't think it has to be one side or another. Must how the game have to completely lean on tactics, story, or simulation.
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    D&D General Mike Mearls' blog post about RPG generations

    My main gripe with this theory is that there are only 5 generations. Once D&D really hit off in the Internet, the generational shifts became shorter as new ideas and new fans rapidly were shared within the community. There's probably 3-4 generations alone from 2000 on.
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    D&D 5E (2024) How do you rule using a Hand Crossbow with a nick weapon

    It's weird. It's the Ammunition property that forces one handed weapons with the Loading property to require a free hand. If there were a Loading weapon that doesn't use Ammunition.... like a cool down energy or mass weapon.... you technically could never need a free hand..
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    D&D General What if we gave dragonborn four arms?

    I kinda feel dragonborn and kobolds with 4 arms, 4 legs, or wings is an uncommon "gene" that can be given with ritual.
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Okay. Now who is going to design that for your table?
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    D&D 5E (2024) What are the "Martial" Styles

    My question is if there are different martial traditions/styles Magic Arcane- Wizard Divine- Cleric Primal- Druid "Psionic" - Psion Martial ???- Barbarian ???- Fighter ???- Monk ???- Rogue
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    D&D 5E (2024) What are the "Martial" Styles

    It came to me that the Weapon Traditions and Styles might be more leaning on states Brute You strike hard with all your might. You lean into pushes and jump with all your power. You let your toughness, hardness, and stamina carry the burden of defense. You may lumber but your impact is great...
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    It's a premise cooked up by people who saw a player summon a bunch of snakes, wolves, or velociraptors with Conjure Animals.
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    And more importantly when they know a class design that makes things not fun for the other players, they should change or not attempt it if given the chance. For example, WOTC became aware that the Conjure spells both allowed player access to cheesy monster abilities and increase their action...
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Isnt the premise of this discussion is that the fun for Undead Army Necromancer usually comes at the expense of the fun of other players at the table and that's why few to no for-profit game game designers support that style of play in their games that they sell? And that the fans of the Undead...
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I suggested that. Some people in this thread disagreed. The OP states fans moaning the UA not letting Necromancers create 4-20 undeads as fast. Well the UA is from WOTC. WOTC is creating their Necromancer subclass for profit. A discussion about design where the accepted solutions is not about...
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    MHP's Necromancer doesn't create a large swarm during the sweet spot levels and counts undead from spells to its thrall cap. It's nerfed compared to what "Undead Army Necromancer" fans want. It's an "Undead Squad Necromancer".
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    The entire premise of this discussion is that the true version of the undead necromancer that many people would like to see which would seamlessly match up with the narrative and simulation of a necromancer is too disruptive for any sane designer to create for profit. Every designer at some...
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    It doesn't meet the means of many people who want to control a holder of zombies with individual actions.
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    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I don't think you are getting what I'm saying. No serious game designer is going to publish a class with the generic overpowered or disruptive play in its base gameplay loop for money. People can do whatever they want for their home games. That's the base of tabletop RPGs. But no designer is...
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    D&D General How do devils actually get to the world from hell?

    Someone summons them to material plane and acts as a teether which lets them teleport in.
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