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  1. Daniel D. Fox

    I hope its not just me...

    What you have proposed is far too difficult to crunch out. Have players spend Healing Surges to use their At-Will Powers, and leave everything else intact. When they're out of Healing Surges, they must use Basic Attacks. You would need to apply this roundly to all classes, whether they be...
  2. Daniel D. Fox

    Names and Nicknames

    You bet! We run a game where the players were former prisoners and are called by their nicknames when they were incarcerated. We have a dashing rake that's called "Prettyboy" (rogue), we have a former veteran fighter-cum-servant of the god of death and neutrality called "The Captain"...
  3. Daniel D. Fox

    Community designed martial controller

    Deleting, just going to reskin the Ranger. ;)
  4. Daniel D. Fox

    Suffocation, Thirst, and Hunger as disease tracks

    Very nice! However, I would strongly suggest using an adjusting DC based on level, using table Skill Check Difficuly Class in the DMG, page 61. There really isn't much of a reason that higher level characters can somehow "learn" to not suffer from hunger, thirst and suffocation. Otherwise, it...
  5. Daniel D. Fox

    Low Literacy World: Which classes would be literate (read/write)?

    I would allow anyone who can use Alchemy or Ritual caster the ability to read/write their own language. I'd limit it by feat. Pick up the feat Literacy, you can now read/write a new language.
  6. Daniel D. Fox

    Community designed martial controller

    I started to work on a martial controller called a Master. He used "summons" (henchmen) and zones to control the battlefield. Here's what I have come up with thus far - Master "I let my henchmen do the dirtywork. Me? I sit back and watch." Class Traits Role: Controller. Your summoned...
  7. Daniel D. Fox

    Dungeon 164 - Scales of War 9: Haven of the Bitter Glass

    THIS Excellent write-up, PC! I just read that specific encounter, and I am way impressed. Very precise, measures up the majority, if not all of the options and is very complete.
  8. Daniel D. Fox

    things i like/dislike about PHB2 - a sort of review

    A lot of the stuff in the PHB2 stinks of SPLAT, particularly the new striker classes. Barbarians and Sorcerers completely outweigh the Rogue in practically every way, shape and form. The races don't really appeal to me, but I was never a fan of demiraces anyhow. I dig the Invoker and the...
  9. Daniel D. Fox

    Professional GM: Methodology and Theory

    I stopped reading this with any sense of sincerity after the mask recommendation. Admittedly, I laughed at the recommendation of puppet use. Most everything else mentioned is old hat to good gamemasters. However, it seems we have the same idea about how to govern NPCs in combat; used for...
  10. Daniel D. Fox

    GM Notes: Handwritten or Typed?

    Handwritten, then transferred to my pbwiki.com for full, clickthrough referencing. See below in my signature.
  11. Daniel D. Fox

    Have your PCs ever used a Mirror of Opposition?

    Yes and yes. In my world, there is only one other plane - the Well of Souls. It is a dark reflection of the real world, and where all "magical" beasts, Hurmasti (undead) and sorcery originates. The only way to pass through into the Well is through mirrors, focuses of intense metaphoric and...
  12. Daniel D. Fox

    player chronicles

    Feh, pbwiki.com is entirely free! For example - The Last Cataclysm: Year 200 / FrontPage Campaign Journal - The Last Cataclysm: Year 200 / A Tale of Stained Honor
  13. Daniel D. Fox

    weigh in: damage effects at bloodied and below

    I use a very similar ruleset. Anytime someone is bloodied, they take a -1 to all d20 rolls. If they're bloodied multiple times, it's cumulative. If they're knocked down to 0 or below, they take another penalty. The penalties sustain until the character makes a successful moderate Endurance...
  14. Daniel D. Fox

    Weapon-based at-wills

    I like this quite a bit. It would work wonderfully when coupled with the new Art of the Kill article, where you can unlock powers by spending a feat on superior weapons.
  15. Daniel D. Fox

    Forked Thread: Weapon-based At Will powers by weapon group

    I didn't include roles because I wanted to open the doors for all classes to fall back onto At Wills whenever their Encounter or Daily power are used. This also allows for innate fighting versatility amongst classes, which seems to be missing from 4e (and railroaded into powers). If I...
  16. Daniel D. Fox

    Tact-Tiles: The End

    When you make the tiles, please have the interlocking piece flanged that link together the size of a 1x1 square.
  17. Daniel D. Fox

    Forked Thread: Weapon-based At Will powers by weapon group

    Light Blade Weapon Group - succinct, logical blows are the strength of the light blade Light Blade Offense You catch the troglodyte under the arm, and then in the back. At-Will Martial, Light Blade Standard Action Melee or Ranged Requirement: You must be wielding two melee weapons or a...
  18. Daniel D. Fox

    Forked Thread: Weapon-based At Will powers by weapon group

    Here's my first crack at powers by weapon type for Polearm Weapon Group, modeled after Cleave and Call of the Beast. Historically, Polearms have the advantage of reach and power. Thus, I've used Burst powers against Reflex (since I assume that it'll bypass AC and require a foe to dodge the blow...
  19. Daniel D. Fox

    Weapon-based at-wills

    oops
  20. Daniel D. Fox

    Forked Thread: Weapon-based At Will powers by weapon group

    Forked from: Weapon-based at-wills admin, please merge over to 4e Houserules I am now in the process of defining at-wills by weapon groups. I plan to make two at-wills available with each weapon; one which will be offensive and one which will be defensive (perhaps immediate reactions)...
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