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    Pathfinder 1E How to deal with high AC PCs

    One suggestion which I haven't seen so far in this thread is: Don't attack the tank. Go around the tank. Attack everyone else in the party. Make the tank WANT to be hit. Smart opponents are quickly going to realize that it's easier to take out the fighter's buddies than to take out the fighter...
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    D&D 5E (2014) Two-Weapon Fighting Idea

    I finally ran stats on my system (roll both attacks, use the better result). Hits on A d8 d12 Better result of d8&d6 1 4.5 6.5 5.2 2 4.3 6.2 5.1 3 4.1 5.9 5.0 4 3.8 5.5 4.8 5 3.6 5.2 4.6 6 3.4 4.9 4.4 7 3.2 4.6 4.2 8 2.9 4.2 4.0 9 2.7 3.9 3.8 10 2.5 3.6 3.6 11 2.3 3.3 3.3 12 2.0 2.9...
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    Crafting, Resources, and D&D

    Yes, that's another thing that bothers me. Why do goblins etc have gold? Shouldn't they have more 'goods' and less 'coin'? Your post mentions realistic-ish training times for such professions. Yet high-level D&D almost always has characters that are ridiculously superhuman. A human can be 19...
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    D&D 5E (2014) Exploration Rules You'd Like To See

    Yes, that is a bit board-gamey, but as a starting point, I don't see that as a problem. So, the nearest board-game equivalent that springs to mind is DND's own boardgame, where dungeon tiles are picked and laid out essentially at random, and then cards are drawn to determine what currently...
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    D&D 5E (2014) Level-Up Rewards

    I think this might actually be an AD&D vs 3/4 thing. In 3 and 4, a round is 6 seconds, and the text says something like "an attack roll represents your attempt to strike your target". In AD&D (specifically 2e) it says: It is important to remember that in AD&D a round lasted about 1 minute, not...
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    Crafting, Resources, and D&D

    To add clarity to my last comment; Early on in my DnD history, I had the PHB but no DMG or MM. I tried to introduce a friend to the game. We ended up with characters spending their entire time making pots and leather goods to make money so that they could buy better equipment. The game was...
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    D&D 5E (2014) Class equipment focus

    In a similar vein, I have just been looking into rations. I'll happily admit that I'm not really familiar with what rations contain, but having just skimmed through 4 editions, I cannot believe the figures I'm seeing. My understanding is that 'rations are all the food you need' for a given...
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    D&D 5E (2014) Exploration Rules You'd Like To See

    Just a wild idea... how would a game look that was focused on exploration? Combat is resolved either automatically, or with one or two dice rolls, but exploration takes up significant chunks of time? If we built a game that handled that, we could take the lessons learned and apply them to DnD...
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    Crafting, Resources, and D&D

    I'd like to see physical resources as a more integral part of the game. I'm less fired up about crafting.
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    D&D 5E (2014) Class equipment focus

    Excellent questions. Let's see... 1) Not like implements. Hmm. I was thinking along the lines of 'you can't use skills without them. e.g. fighter can't fight without weapons. Rogue can't pick locks without picks. Cleric can't heal without holy stuff. Wizard can't cast spells without components...
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    D&D 5E (2014) Class equipment focus

    I'm not sure which thread I read it in, so I cannot give adequate thanks to the poster, however: Someone said "The equipment list is to the rogue, what the weapon list is to the fighter". That rang very true for me and got me thinking. What if there was a way to give each class an 'equipment'...
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    D&D 5E (2014) Exploration Rules You'd Like To See

    I cannot XP KM, but would do so 10 times for even starting this thread. Post #2 is pure gold. It may be that the skill challenge concept is the answer, but I'm not convinced. Certainly, I agree that Succeed/Fail is not sufficient. Combat has an infinite scale of variation in outcome, from...
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    D&D 5E (2014) Two-Weapon Fighting Idea

    As I mentioned briefly in the Level-Up Rewards thread, I'd prefer to see the three styles on equal footing. Sword and shield gives you defensive superiority Two handed weapons give you increased damage on a hit Two weapon fighting gives you more consistent (reliable) damage This would be...
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    D&D 5E (2014) Level-Up Rewards

    I'd suggest that twf be two attack rolls and two damage rolls but only the better result applies. Reliable damage, contrasting with greater damage on two handed and higher safety of sword and shield. Sent via Tapatalk 2
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    D&D 5E (2014) Flat math ability scores vs roleplay considerations

    I strongly agree with Majoru Oakheart. I want to de-emphasise ability scores and thus de-emphasise Min-Maxing. I also agree with Cadence. Adventurers should not be average commoners who happen to have a class. They should be pinnacles of their race. Yet, I don't see them as 1 adventurer in...
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    Must have book per edition

    I cast another vote for 2e MM. I don't have any other books that have been so helpful when running other editions.
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    D&D 4E More reflections on 4e and 5e.

    I wonder if balancing At Wills with Basic Attacks might have caused less confusion. Seriously; why even have basic attacks if they're never used? (yes yes, I know about free attacks and opportunities etc) I'd like to see the basic attacks be a valid option on your turn. I think this would...
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    D&D 4E 4e Monster Design

    On the flip-side, you appear to miss the point of why people want to unminionize to begin with. I find both the '1 hit = kill' and the '1 hit = bloodied, 2 = kill' minions unsatisfying. They don't gel with the other creatures in combat precisely because they use a different mechanic from...
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    D&D 5E (2014) I Love D&D Next, But ...

    As I see it, there are two key facts, and one key question: Fact: There will be printed books (WotC will publish them) Fact: There will be PDFs of those books Question: Will WotC be the one publishing those PDFs, or will there only be pirated copies? What I'd like to see is: Book costs $X PDF...
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    What I learned from Boardgames: The hidden power of the character sheet

    I think the trick to solving this situation is to have two character sheets. The first is the one you use to build your character, it contains all of the formulas and detailed information. The second is a summary 'card' which only shows totals and current status. There are several ways to...
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