Search results

  1. T

    Unearthed Arcana Revived, Noble Genie and Archivist Revisited in UA

    I think they are also testing the use this a number of times equal to your proficiency mechanic as well. Just a side note I like the use of proficiency in things other than just an add to the d20. I used it a lot in rewrite of gamma world. especially in feats and stuff so they level up some...
  2. T

    D&D 5E (2014) What would you like to see in 5e books?

    I just want a big spell book and a player options. I can do all the campaign stuff etc. I need someone to help me with the harder to balance stuff like spells. I create my own I check out DM guild and third party stuff. Some of that is good some sucks. It is often in the same book. They can...
  3. T

    D&D 5E (2014) What official 5E content do you want to see more of?

    Not Looking for Gamma World. Almost have my conversion done and it would just undercut all the work I did. But Would still probably love that cause I love gammaworld even the crap versions have something useful. <<he says this trying to finish the NanoWizard, a thought that crossed his mind...
  4. T

    D&D 5E (2014) Temple of Elemental Evil is the next Original Adventures Reincarnated

    I played through both the original in 1st edition and return to in 3.5. I enjoyed the immensely but that may have been as much the module as the groups so i have fond memories. It is a classic Dungeon crawl in all the good ways with many details that make it slightly more realistic than other...
  5. T

    D&D General Worlds of Design: Is Fighting Evil Passé?

    I primarily ignore alignment telling players write it down if you feel you need to but I'll tell you what your alignment is based on how you act and why if i can tell that. It has no mechanical effect in 5th ed and I don't add one. I do however tel players I run Hero based campaigns. You don't...
  6. T

    D&D 5E (2014) What official 5E content do you want to see more of?

    I want a big spell book. I like the way 5th ed is not dependent on magic items but wouldn't mind seeing a half book on magic items since that can be fun and the other half be more character archetypes slash options. The reasons being spells are a bitch to balance and a single person creating...
  7. T

    D&D General High Level Adventures Where the World Isn't at Stake

    Ok Don't have my books so will use some other resources. So might not have the original fluff for the monster. Well Dragons are almost too easy. They threaten territories and someone has to deal with them or the classic there is something i need in their horde. A twist I added was that...
  8. T

    D&D General High Level Adventures Where the World Isn't at Stake

    High Level adventures in that vein are more about using the hooks and stories built up over time so that the motivation is part of who the character is. Threatening something or one they care about. This doesn't mean a specific thing / person. A city being invaded by an army for example. If they...
  9. T

    D&D 5E (2014) Why is there a Forgery Kit?

    I look at as more than just a kit. Having the proficiency in a kit means you also have the training, talent or both in using it in the manner it is intended. As several posters have indicated sometimes the difference in calligraphy kit and forger kit is fairly close to zero without being...
  10. T

    D&D 5E (2014) "Fixing" assassinate.

    Why is it a bad Idea? I adjudicate my own game. Is the system somehow superior to my own judgement?
  11. T

    D&D 5E (2014) What I've learned running Modern/Sci-Fi Games with D&D 5E

    As for multiple shots in a round. Yeah you can empty a clip fast but how accurate is another matter. I erred on the side of assuming character are trying to be accurate. Auto fire was treated as an area attack with automatic weapons. with a dex save for half.
  12. T

    D&D 5E (2014) What I've learned running Modern/Sci-Fi Games with D&D 5E

    I did a complete rewrite of Gamma World using 5th edition. I used 4th edition gamma world (the 1992 version not the most recent). I made only two revisions to make it work for me. You couldn't use ranged weapons in Melee. With class, feats and weapon properties (like modern pistols) having...
  13. T

    D&D 5E (2014) "Fixing" assassinate.

    I usually, as GM, decide when initiative is rolled. Which in the case of assassination, if the character has set things up well gives them a free shot/attack before I even roll for initiative. Not sure how RAW that is without saying rule 0. but it works. It gives the assassin a chance to shine...
  14. T

    D&D 5E (2014) Running High Level 5E is more fun than I thought it would be.

    well with the exception of the final boss fight and I think one fight with a Kraken almost all my fights were with moderate size groups and maybe a few minion types. and I tended to mix my groups a bit. Example The army patrols of the attackers were made of Advanced Ogres - nastier ogres but...
  15. T

    D&D 5E (2014) Running High Level 5E is more fun than I thought it would be.

    Homebrew campaign I have used since 3.5 came out. My memory for names etc make running campaigns I by too big a pain in the buttocks. I also tend to change to much in long adventure modules that it ends up about the same amount of work. Campaign had a little travel then they based out of one of...
  16. T

    D&D 5E (2014) Running High Level 5E is more fun than I thought it would be.

    My problem was not a Slog as much as two maybe three rounds and bad guy was out. I wanted longer fights, especially, as I said earlier, run 1-3 encounters in a day so those encounters are meant to last a little longer and be a heck of a lot tougher. It was more a fix to my style of play and easy...
  17. T

    D&D 5E (2014) Running High Level 5E is more fun than I thought it would be.

    Oh by the way. When I ran my campaign after about 12-13 level I just maxed hit points on all the bad guys. The fights were ending way too fast for the players to feel challenged. It is a simple fix for my problem that didn't require me to do much finagling.
  18. T

    D&D 5E (2014) Aspurgers/autism effects?

    well I would think that is a potentially touchy subject. First I would talk to my table on how they felt. I'm not a huge doer of the written social contract or of discussing veils and off stage but I know all the concepts and have never had an issue reading my table and avoiding pitfalls...
  19. T

    D&D 5E (2014) Running High Level 5E is more fun than I thought it would be.

    It is somewhat difficult to Scry but it still works, the Teleport still works but that is probable your only spell at that level. It is 7th level I think. as for buffing, not a lot of that in 5th, you might have one or two buffs on a person. they can be powerful but they use up precious spell...
  20. T

    D&D 5E (2014) Running High Level 5E is more fun than I thought it would be.

    I have played both so will give me view of it which may be different than S'Mon. I think primarily it is about the moving parts of high level play in 3.5/PF. A high level wizard in either is gonna have several 7-9th level spells to launch, which are encounter changing ones. also the layers of...
Top