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  1. Dalamar

    Dawn of Defiance

    "Someone in the spot as me? Sure, I'll help him."
  2. Dalamar

    Grell

    I think that's a six-sider with six pips, not 3+ on the Philosopher.
  3. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    "I think both options are fine," Zack says.
  4. Dalamar

    E2: The Secret of Gemhold [Patlin Judging]

    Rodimus grins as the battle with the giant begins. He throws a couple of jabs at it, and then a quick kick. OoC: Full-attack, using Stunning Fist on the first attack (Fort DC 15). Large size (space 10ft; Reach 10ft) Speed 60ft (20 squares) AC 21, Touch 17, Flat-footed 17; +2 Deflection vs...
  5. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    Siobhan likewise remains with Tyrla, though if something suddenly happens to Avril she will spur her horse towards the blockade.
  6. Dalamar

    Compiled Conditions List - UPDATED, REFORMATTED

    Well, the one recharge power we've seen directly from the MM had a square with six pips on it (that is, it looked like a d6 that had rolled '6'). Plus it is probably (no idea if this is really the case, but it feels "right") easier to eye the list of recharging powers to look for a five instead...
  7. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    Siobhan starts moving towards the blockade, thanking Kord that everything seemed to be going smoothly.
  8. Dalamar

    Compiled Conditions List - UPDATED, REFORMATTED

    I think that's the Dwarf Warlord as deciphered by me. Do note that it is from the back of the minis card, which has all sorts of shorthands. In fact, looking at the shorthand version of the Balhannoth in the same picture (High resolution version), it does not list the higher numbers for those...
  9. Dalamar

    Kobold Inconsistancy

    I think of it as the most cowardly kobolds becoming archers. Even the slingers are probably closer to the fighting. Makes perfect sense to me.
  10. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    "If we can get their archers, the battle should start in our favour," Siobhan says. "Though we'll be in about the same position if they decide to stick behind their fortifications." Siobhan nocks an arrow on the magical bow.
  11. Dalamar

    The Blind Watchers of the Sylvan Shard

    "It's just a little faerie girl, and you guys can't kill it? That's kinda pathetic," Tumna says as she watches on. She does consider mentally assaulting the creature, but decides that she'll withold her power for now. OoC: Delaying again.
  12. Dalamar

    D&D 4E Kill 200 Kobolds! (Or running 4E with just DDXP info)

    The picture of the Monster Manual page that held the Choker had one recharge ability for the Feygrove Choker, and that was represented by a picture of a six-sider with six pips.
  13. Dalamar

    D&D 4E Everything you Need to Demo 4E but Dice

    DDM at least centers bursts on a square, and the radius is how many squares from the square the effect extends (so burst 1 is three squares across). Not exactly sure how they interact with larger spaces for creatures like the young black.
  14. Dalamar

    Stat Block Envy

    The difference is going to be that Strahd most likely won't use the PC building rules. He'll probably have wizard powers, but his stats would be those of an Elite Controller or Elite Artillery (Elite because of the Vampire template).
  15. Dalamar

    D&D Experience: Two Page Spreads on Display

    Chuul, Level 10 Soldier (XP 500) Large aberrant magical beast (aquatic) Initiative +10; Senses Perception +9; darkvision HP 109; Bloodied 54 AC 27; Fortitude 26, Reflex 20, Will 21 Speed 6, swim 6 m Claw (standard; at-will) Reach 2; +17 vs. AC; 1d6+6 damage, or 3d6+6 damage against an...
  16. Dalamar

    D&D Experience: Two Page Spreads on Display

    Feygrove Choker, Level 12 Lurker (XP 700) Medium Fey Humanoid Initiative +13; Senses Perception +7; low-light vision HP 91; Bloodied 45 AC 24; Fortitude 22, Reflex 22, Will 19 Speed 8 (forest walk), climb 8 (spider climb) m Tentacle Claw (standard; at-will) Reach 3; +17 vs. AC; 2d6+4 damage, and...
  17. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    "We should probably be on our way; the good we can do by stopping goblinoid raiding parties is going to be greater than what we can do by helping these people."
  18. Dalamar

    Dawn of Defiance

    Duella whistles, impressed by the grandeur of the place. "Say what you will, I wouldn't want to be the one to clean up this place."
  19. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    Zack nods in agreement. One time getting almost killed by these wendigos was quite enough for him.
  20. Dalamar

    The Blind Watchers of the Sylvan Shard

    OoC: Yes, the psionic version is identical to the arcane version in effect.
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