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  1. Dalamar

    On teleportation

    I think I'm getting the rules for teleportation spells correctly, but I'm making sure just in case. If you pay the bare minimum for a teleportation spell (5MP for the teleportation effect from Displacement, no other enhancements), you can't actually teleport anywhere since the area of the spell...
  2. Dalamar

    WOIN Official Errata Thread

    Reading through OLD, I caught a reference to double-sixes for critical hit, but I forgot to note down the spot. Just posting this here for now so I don't forget to recheck. Edit: p. 69, top of second column, last sentence of the entry for type. Edit2: likewise the bottom of the same column...
  3. Dalamar

    WOIN Official Errata Thread

    Ahh. I thought it had something to do with the attributes since they were in capital letters in the description. My mistake. Sent from my PLK-L01 using EN World mobile app
  4. Dalamar

    WOIN Official Errata Thread

    I think my post might've gone unnoticed, being the last post on the page.
  5. Dalamar

    Requests for the Bestiary

    You could probably take a look at the DnD 5e Basic Rules and see if there are any monsters there that you consider worth adding to the fantasy section.
  6. Dalamar

    D&D 4E Simplifying 4E

    Okay, here's the chart. There are some explanations, but also some very cryptic naming schemes. Sorry about those. Some features: Ability to define the "default" [W] for all powers a character earns over their career Change what ability modifier a character is expected to have at what level...
  7. Dalamar

    D&D 4E Simplifying 4E

    At one point, I created an excel sheet that tracked expected damage and such across all 30 levels and allowed for comparison to monster HP. It's not directly related to the topic at hand, but I'll see about digging it up if anybody would find it useful.
  8. Dalamar

    WOIN Official Errata Thread

    N.E.W. p. 102, Powered Armor does not define how it augments Strength and Agility. I presume by +1d6 to both dice pools, in line with the full exosuit that refers to powered armor. N.E.W. p. 276, the quick reference table for Defense actually shows the table for attribute to dice.
  9. Dalamar

    W.O.I.N Fantasy Random Height and Weight

    Instead of a cross-reference table, wouldn't rolling a d6 and adding the size of your Strength dice pool with cut-off points work almost the same? Say... 4 or less for Small build, 5-7 for Medium and 8 or more for Large build. Also, using the same category names as are used for Size Categories...
  10. Dalamar

    D&D 5E (2014) Is "Mystic" a bad class name?

    My thinking is that they chose Mystic instead of Psion because the class is going to contain the old Psychic Warrior and Soulknife classes. If they had used Psion, people would expect the class to hew to the Wizard chassis, whereas as Mystic it can be closer to the Cleric chassis which has more...
  11. Dalamar

    D&D 5E (2014) On the healing options in the 5e DMG

    And if someone is providing long-term care (Heal skill), you double the rates. If you only adventure for 8 hours, you still have time for long-term care and a full night's sleep, so 2 HP/level on a regular basis, up to 4 HP/level with full bed rest and long-term care.
  12. Dalamar

    D&D 5E (2014) Array v 4d6: Punishment? Or overlooked data

    Do note that I don't really have any math in the post. Just enumeration of the arrays in the original post. But as Sacrosanct said there: I think he is right that it can illustrate averages. I just see different things in it than he does.
  13. Dalamar

    D&D 5E (2014) Array v 4d6: Punishment? Or overlooked data

    The OP's pic wasn't sitting right with me, so I had to do a reformatting of it. You know, for science. What I did was arrange the stats in a given array from highest to lowest. And then green the stats that were higher than the corresponding stat in the standard array and red the stats that...
  14. Statroll spread.PNG

    Statroll spread.PNG

  15. Dalamar

    D&D 5E (2014) Does RAW have a place in 5e?

    The problem with RaI is that we often don't actually have the I for it. Sure, we can make guesses, but wouldn't that be easier if the rules were written in a way that would've satisfied the RaW crowd anyway...?
  16. Dalamar

    D&D 5E (2014) Rust Monster Preview

    So the rust monster can locate ferrous items by scent, but can't rust them if they're invisible because of standard boilerplate "one item it can see"text?
  17. Dalamar

    D&D 5E (2014) Please Put Spell Blocks in all Modules

    Do note the last line of the post from Mr. Wright I was quoting from: "[...]1 or 2 lines that answers any and all questions about them that will arise in combat[...]" The one minute casting time wasn't so much meant as a description as it was a note that it is not, indeed, a combat spell. The...
  18. Dalamar

    D&D 5E (2014) Please Put Spell Blocks in all Modules

    1 minute casting time. And if the creature in question has inscribed the symbol somewhere, I do expect to find details of that in the adventure. The creature teleports to the teleportation circle in area X/ to place Y where it has object Z from. Even teleporting to somewhere you can see has...
  19. Dalamar

    D&D 5E (2014) So Monks can't actually use Eternal Mountain Defence until two levels after learning it?

    That seems like really complicated way of saying it. Not to mention that it then absolutely excludes the Disciplines that aren't spells. So Water Whip requires no somatic components and you can feel free to dump all your Ki in one big (non-magical) hit with it. Really, consistency please.
  20. Dalamar

    D&D 5E (2014) So Monks can't actually use Eternal Mountain Defence until two levels after learning it?

    Indeed, there are all kinds of oversights in the Monk. For example, the Elemental Disciplines that are not spells have no Ki spending limit (or components). And I just noticed that Stoneskin is a Concentration spell, so you're relatively likely to lose it until level 14 when you are hit.
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