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  1. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    Gritting his teeth against the pain, Zack retaliates with his scythe, hoping to deter the creature. He then starts slowly retreating towards their resting place. "Everyone! Monster Attack!" he yells, hoping that one of them might wake up. OoC: Full Attacking the creature, so +13/+8 (2d4+8/x4...
  2. Dalamar

    Dawn of Defiance

    "Somebody want to try charging at them, see if they get scared and run away?" Duella quips cynically, not really believing such a thing could ever work.
  3. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    OoC: At least personally, I think we should finish our current rest so that us spellcasters can recover spells spent before the current fight. IIRC, an interruption adds an additional hour required of rest (so total of 9 hours), though perhaps changing positions at least somewhat before...
  4. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    "I am not strong enough to be able to speak in tongues, but a simple prayer allows me to understand all spoken and written languages," Siobhan notes. "I shall make sure to ask for it when we have the time for me to do my morning prayers. I could also prepare to speak with the dead, perhaps that...
  5. Dalamar

    E2: The Secret of Gemhold [Patlin Judging]

    The large half-orc is very much annoyed by the insignificant goblins blocking his way to the real challenge presented by the giants. He kicks the goblins like one might kick a pebble in their way. OoC: Since Rodimus is currently Large and thus has a 10ft reach, he would've gotten an Attack of...
  6. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    While he is confident in his abilities, he isn't stupid. He goes back to the cave to wake up Ducane since he'll have to wake up in a while to his watch anyway. "There's something outside, come on," he whispers. Once his brother has shed the sleepyness, he'll head back towards the entrance, and...
  7. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    Siobhan regrets that an enemy managed to flee from them, but is glad that everyone is still among the living. "It seems that the hut was more trouble than it was of use," she notes grimly. "We should probably move, there's a possibility that more are coming." As she moves inside the crumbling...
  8. Dalamar

    Why is H1 coming out a month before the PHB?

    Okay, that just jumped out at me. What's with the Finnish name? Golden Compass influence?
  9. Dalamar

    The Blind Watchers of the Sylvan Shard

    "Tsch! Should've known to never trust a greenskin..." Tumna raises her dagger again in a ready pose, though she doesn't yet do anything, hoping against all odds that the pixies will just leave now that their ruse has been exposed. If they do turn hostile, though, she will manifest a green-tinted...
  10. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    Zack grips his scythe and moves quietly towards the entrance. He expects that it is just some animal, but it never hurts to take a look before jumping.
  11. Dalamar

    (CSRHoD) CS's Red Hand of Doom [OOC]

    Sorry about going MIA. Had an extra work shift on Monday and yesterday there was a big party (with sauna, which is most excellent) so I didn't have a chance to be online much.
  12. Dalamar

    The Blind Watchers of the Sylvan Shard

    "Oh, but haste makes great," Tumna says. Her tone is irritated as she was rudely awakened, but she does lower her dagger.
  13. Dalamar

    Dawn of Defiance

    "Focus on the officer! That should leave them in dissarray," Duella advises the others as she takes another shot. OoC: Shooting at the officer, I'm a touch busy so I don't have time to make the rolls right now. Will add them in if I have the time before her action is determined Edit: Attack...
  14. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    "Sounds almost as if you're wondering if a tree makes noise if it falls when there is no-one to hear it fall," Zack says as he walks up to the other adventurers.
  15. Dalamar

    The Blind Watchers of the Sylvan Shard

    "Oh for... couldn't this have happened when I hadn't just fallen asleep," Tumna mutters. She draws her dagger, even if it isn't much of a threat to anything.
  16. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    Siobhan moves into the room and smites the hell-spawned dog with her hammer. "Is everyone alright?" she asks as she gets ready for another swing. I believe the doorway gives cover (preventing AoO) to Siobhan until she reaches square L-7. Or did the wall already collapse enough that she can lay...
  17. Dalamar

    Terra Subterranea and The Caverns of Lost Time

    OoC: Zack will probably benefit from Magic Weapon if we encounter monsters with DR (neglected to have it enchanted before the MA started). And Magic Circle against/Protection from Evil are excellent when dealing with dominating monsters, I've found, so having at least one available is always...
  18. Dalamar

    The Blind Watchers of the Sylvan Shard

    "Dunno, I've never really been one for this culture mumbo-jumbo," Tumna answers Saithnar. "Though I'll be mighty interested in finding out how they manage to create all those instruments if they're blind; I've always found it hard to walk across the room if I can't see, much less craft something!"
  19. Dalamar

    The Blind Watchers of the Sylvan Shard

    OoC: Tumna would prefer the earliest watch, though she can take any one since she doesn't need to recover PP at this time.
  20. Dalamar

    (CSRHoD) Creamsteak's Red Hand of Doom [IC]

    OoC: How strong do the door and walls look? Siobhan has a pretty decent chance to just splinter a simple wooden door if she uses Feat of Strength (1d8+10 damage, alternatively +6 Strength check).
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