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  1. M

    [FRealms] Change in tone from 1E to 2E?

    In fact, the "Realms" (the term the people there use) are forgotten to us because the ties to "our world" have nearly all vanished -> Forgotten Realms.
  2. M

    NPC Advancement

    Try to understand why you would want such a "formula", why you think doing it arbitrary is a problem.
  3. M

    FR Intro Campaign Advice

    You know that many of them are of Chaotic alignement right ?
  4. M

    Forgotten Realms: Tyr and the head-on-a-spike

    Don't trust FR lore that you found on the wiki.
  5. M

    Is railroading sometimes a necessary evil?

    IME, this kind of "sandbox / simulationist" games end because they are boring or because they caused the death of the party. This "more natural feel" idea is a false idol*, average people work day has a woundrous "natural feel", but nobody care. The DM's job is to offer many interesting plot...
  6. M

    Forgotten Realms: Tyr and the head-on-a-spike

    Of course, if 1) and 2) are already done, you can be lucky one time or two. "Duel of wits" is a rule system based on social skills like in D&D (Bluff, Diplomacy, etc.) but it can be influenced by good acting (a.k.a roleplay) like some DM would do in D&D too (giving a +2 bonus to a Bluff check...
  7. M

    Is railroading sometimes a necessary evil?

    other game = other game session / module / campaign. I fully agree that D&D is about overcoming challenges, however for each "adventure" the DM and/or the players can choose which parts will be only "narrated/skiped" and which will be actual challenges.
  8. M

    Forgotten Realms: Tyr and the head-on-a-spike

    First, I have to say that I think that "moral dilemma" isn't something D&D is made to handle. I could talk lengthy about why, but that's not the point I want to make here. So let's say you want to handle it anyway : 1) Both the DM and the players should have a good understanding of Tyr's...
  9. M

    Is railroading sometimes a necessary evil?

    The problem is not when the DM forces a choice over many uninteresting options (challenge-wise or story-wise) but when the DM don't have the ability to come up with interesting ones. However, if for some reason, the only interesting way of entering the tower is using the secret door, the DM...
  10. M

    Is railroading sometimes a necessary evil?

    IMHO in those three cases, asking for the players to choose to go left/right could be "bad" DMing because even in the first one, the choice is a random/arbitrary one.
  11. M

    Is railroading sometimes a necessary evil?

    Thanks for saying it with betters words than me.
  12. M

    FR Intro Campaign Advice

    A trip starting in the Dales, trough Cormyr than Western Heartlands (Scornubel) up to Waterdeep and finally Silverymoon would cover the most classic/known parts of the realms.
  13. M

    FR Intro Campaign Advice

    You have pointed the places & organisations that from what we know were important parts of Ed's home campaign. If you want to go deeper on those topics, I suggest you to try Candlekeep boards.
  14. M

    Is railroading sometimes a necessary evil?

    The players have the right to start follow an hook than change their mind. The DM has the right to call the night off ;) I.E. If the players are not jerks, they will help the DM know in which directions they will go and don't change randomly to make his prep useless. Of course it can happens a...
  15. M

    Is railroading sometimes a necessary evil?

    The solution would have been simple enough, only have one door. If there isn't a real choice, why fake one ? However, there is worse, a real choice (one good door, one bad door) without any way for the PCs to get an hint on which is good/bad.
  16. M

    Why keep adventuring?

    Really ? So you would say that "combat power balance" could be droped from D&D ?
  17. M

    Why keep adventuring?

    Hmm.. I think you misunderstood me. What I mean is that the only thing an epic fighter has is a very high AC/BAB, if he's not fighting for many game sessions, what he's doing ? You can say that any character can influence the kingdom management, well, fine, but this influence won't come from...
  18. M

    Is railroading sometimes a necessary evil?

    Problem with D&D and "dealing with consequences" : If the players don't catch a specific hook, they'll grab the next and get to the next level anyway (or the DM says "campaign over"). D&D is not about making difficult choices, it's about overcoming challenges. Of course you can cross your...
  19. M

    Help Me Remember RPG Combat System

    I'm pretty sure there is one. At the beginning of every "round", players write down their action on a small piece of paper. Than they are resolved.
  20. M

    Hardest things to balance in game

    Players who like to optimize their characters vs players who don't. # / day abilities vs "mana"-based abilities vs unlimited uses abilities.
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