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    [For bigtino] Thread about heavy armor

    Am I reading your PDF wrong then? It looks like any time you have a 50% (or less) chance of hitting the light-armored target, the heavy-armored target has higher expected damage. The example of Aim+Exchange+Deadly strike does an expected damage of 6.12 vs. heavy armor and only 2.23 vs. kevlar...
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    WOIN AP Rounds in NEW

    All the different parts of that table were just showing my work. How I arrived at the particular balance that I did. It is not intended as a reference for use during gameplay. AP rounds simply provide the bonus of ignoring 10 SOAK by paying 2d6 damage dice. Respectfully, I would suggest your...
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    [WOIN] Value of Agility

    For melee attacks, you can add the STR dice pool value to damage instead of the skill dice pool value. Otherwise, I agree that agility does seem to be the most important stat for anyone even thinking about getting in a fight
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    WOIN AP Rounds in NEW

    I will grant you that from a flavor standpoint. But mechanically, SOAK is simply "your attack deals less damage than you rolled" or "you need to deal extra damage to kill this target." SOAK is not immunity, which is related but distinct. Sometimes SOAK is circumstantial (e.g. negated by...
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    WOIN AP Rounds in NEW

    I mean, SOAK is SOAK. You don't look at an elephant or a giant crocodile and say, "Welp, I guess this thing is gonna soak up my AP bullets without any trouble. Better break out the hollow-point rounds!" And by basic math (shown in the post above), the only time hollow point rounds are...
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    [For bigtino] Thread about heavy armor

    This is my understanding of bigtino's point and my issue with heavy armor as well. From a purely mathematical point, heavy armor is bad. It doesn't increase survivability, and in many cases will actually make the wearer easier to kill. (This is a tangential point to what I was talking about...
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    Armor skills?

    That's fair to call it a difference in GMing style. As a player, I don't especially like tracking incremental xp gains, so as a GM, I've been having players level up at the speed of plot. Without any XP to incrementally spend, they do need another way to build up their characters. Scarcity of...
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    Armor skills?

    My experience (in a single campaign using the Gearmaster optional rules) was that having the skill limitation as a requirement seemed unnecessary. Players were mostly buying higher quality gear (and I capped it at exceptional quality for now) to augment skills they were already pretty good at...
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    Armor skills?

    Nothing, which is kind of disappointing. My players and I came up with this house rule though: Light armor: gain +1 SOAK per skill pool dice, gain +1 defense per 2 skill pool dice (rounded down) Medium armor: gain +1 SOAK per skill pool dice, gain +1 bonus HP per skill pool dice (this is lost...
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    WOIN AP Rounds in NEW

    One other, probably minor consideration in using hollow-point rounds: by trading an attack die, you are also reducing your likelihood of scoring a critical hit as well.
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    WOIN AP Rounds in NEW

    I wonder if these have been playtested and tweaked unofficially (since there's nothing in the errata)? I just find it hard to believe that their implementation is working as intended. As things stand, AP rounds are a 10-credit investment without any trade-offs. This completely negates a kevlar...
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    Several Combat Questions: tracers, suppressive fire, multi-attack damage, melee

    So for #1, it's mostly a balancing issue? To expand on my question of range: Shooter A is giving suppressive fire for Shooter B. Shooter B runs outside of the range increment for Shooter A's weapon; does he still have a cover bonus? Similarly setup with Shooter A and B. Enemy 1 is firing at B...
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    Several Combat Questions: tracers, suppressive fire, multi-attack damage, melee

    My players and I have dived pretty heavily into the combat at this point, which means we've come up with a lot of questions: 1) For tracers or beam weapons, what is the rationale behind making them take 2 actions to use? (one reason I've seen would be the possibility to turn your first attack...
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    Critical failures?

    This is what my players and I ended up agreeing to do (we haven't had it come up yet since adopting the rule, so I can't speak to how well it's working): As for the combat table, I made it a rollable table in roll20 instead, so the probabilities are slightly tweaked, but this is what I decided...
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    question about shotguns in n.e.w (WOIN)

    I don't think there are any future/scifi shotguns in the source material. There are a handful of modern shotguns. I also put together a few custom weapons that are fair game for anyone to use. There is a link down in this thread (which also discusses some optional weapons rules that my players...
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    Critical failures?

    This is a mechanic a lot of other systems have that I didn't see explicitly written in the NEW book. Basically, if critical successes are possible on triple 6s, is a critical failure possible on a triple 1? I could have sworn I read it somewhere in the book but I looked hard today and couldn't...
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    Weak point balancing

    Sorry, I wasn't clear in the wording. I was using 'character' to include NPCs as well, and my issue was that it unbalanced combat encounters pretty heavily in favor of the PCs. Basically, as written, it allows a single character with little investment into combat to nearly one-shot bosses unless...
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    Weak point balancing

    This has been a pretty contentious issue for most of my campaign. It feels extremely unbalanced for a character with a single-exploit investment to completely negate another character's heavy armor (which has monetary costs and drawbacks for use). Just automatically done. Armor becomes a...
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    Ghouls / Gravebound (Undead)

    Interesting/scary mechanic! Are the ghouls intended to be attacking at higher than their MDP?
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    WOIN Official Errata Thread

    Ah. Misread. Thanks. That clarifies the question I edited in on helmets as well (didn't expect such a fast response!). What was the reason behind taking out the skill requirement for using higher quality items?
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