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    WOIN Official Errata Thread

    With the changes to how conditions are applied and shaken off from the base rules, does this mean that humans roll 2d6 instead of 1d6 and will be successful if they roll a 5 or 6 on either die? Or is this a holdover from the old rules for conditions? Similarly, is this adding +1d6 or just a...
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    Encounter Building in WOIN

    This is something I'm still working out too. I've found that enemies 2 levels lower have almost no chance against a character, even if there are a lot of them (like 2:1 ratio). If your player knows how to use cover, then you have an NPC trying to hit a def of 14+ with 2 dice (which is...
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    [WOIN] Homebrew careers, feats, etc?

    A custom origin: Street Rat [2d6+6] Prerequisites: none Attributes: AGI +1, END +1, INT +1, LUC +1 Skill Choices: brawling, stealth, knives, thievery, running, climbing, intimidation, local knowledge Left to your own devices as a child, you quickly became an agent of chaos. Natural-born...
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    [WOIN] Homebrew careers, feats, etc?

    Perhaps a project for another day. In the mean time, this is the last career I made. Thoughts? Firefight Fixer [1d6 years] Prerequisites: [combat], tactics Attributes: STR +1, INT +1, LOG +1, LUC +1 Skill Choices: heavy weapons, tactics, leadership, perception, [physical] In the heat of...
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    [WOIN] Suppressive Fire

    These are the rules I ended up with for suppressive fire. Will see how they work out over the next few sessions. As before, suppressive fire is performed as an action. You designate one target who will receive the benefit of your suppressive fire. This action will end the character's turn...
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    [WOIN] Homebrew careers, feats, etc?

    I'm running a future/cyberpunk campaign right now. Since I've ended up making a handful of careers and other things, I was curious what else has been created beyond the stuff in the books :)
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    [WOIN] Homebrew careers, feats, etc?

    Just wondering if there's any specific place these sorts of things are posted, and if so, where that might be?
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    [WOIN] Suppressive Fire

    With this adjustment, there's no longer any benefit to having multiple people provide suppressive fire for a single person (that person already gains 'cover' from the first instance of suppressive fire). Would you consider some alternative mechanism for granting additional cover? E.G. +1d6 cover...
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    [WOIN] Suppressive Fire

    That makes sense. Two follow-up questions: 1) With your suggested change, would declaring suppression on X end your turn like entering overwatch? Just from a story perspective it would be hard to imagine covering two people in different locations (which would be the main reason to limit...
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    [WOIN] Suppressive Fire

    This hasn't come up a whole lot in my game yet, but the theorycrafter in me is wondering about how it plays out. Player A needs to reposition but knows there's an enemy waiting for him to move into the open and blast him. Player B knows this as well and provides suppressive fire for Player A...
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    [WOIN] Weapons/Damage Types

    After some brainstorming, my players and I landed on giving laser weapons a cumulative +1d6 bonus to the attack for each consecutive turn of firing on the target, as long as LOS hasn't been completely interrupted. Functionally, it's a stronger version of pinning rules. Flavor-wise it reflects...
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    [WOIN] Weapons/Damage Types

    Link to the expanded weapons list.
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    WOIN Official Errata Thread

    The N.E.W. book gives helmets a tech level of 9A. Was this intentional, since we have helmets in the modern era that provide reasonable protection against injury (and helmets have been around for a long time). The Prodigy origin only grants 3 attributes instead of 4. The exploit seems powerful...
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    [WOIN] Weapons/Damage Types

    The table isn't translating nicely from google docs. Here are the rules: New Special Traits: Scatter: Weapons with this special trait deal 1.5x damage when used within 3 units of the target. These weapons can only equip standard or nonlethal rounds. Compact: Weapons with this special trait may...
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    [WOIN] Weapons/Damage Types

    Think my original post got eaten by the internet. Sorry if this ends up as a double post. I've been running a scifi/cyberpunk game (limited to 8B tech level) since April, and my players and I have noticed that combat greatly favors ballistic weaponry over other types. Using pistols as an...
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