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  1. W

    TSR Why would anyone want to play 1e?

    He worked with WotC on the 3.0 roll-out, and apparently was very positive about parts of it, but eventually did voice some unhappiness with the new game. Mind you, a lot of it seems to be old-man-yells-at-clouds level of they've-changed-it-now-it-sucks. See: "The new D&D is too rule intensive...
  2. W

    TSR Why would anyone want to play 1e?

    I don't recall seeing anyone stating something as objectively bad (those two words together in general are pretty iffy). In general, I find it helpful to assume any statements on this board not otherwise clarified to be positions or statements of opinion. Regardless, I'm sure plenty of people...
  3. W

    AD&D/OSRIC: How did initiative work?

    I wouldn't say the document is a joke. Including examples in a how-to guide is not exactly against the spirit or purpose of the thing. I think we could get Snarf to write 200 pages on AD&D initiative, and it hardly be an exhaustive examination (but nor would the length of the essay establish how...
  4. W

    TSR Why would anyone want to play 1e?

    At the same time, 2e included all but the most broken stat generation methods 1E and 1.5 had in the book as methods. I know 2e called 3d6 the default, but at this point in my life, I just can't get behind an optional vs. non-optional dichotomy. They included said rule in the rulebook, but...
  5. W

    TSR Why would anyone want to play 1e?

    Well then I think the rest of my post is pertinent: both 1e and 2e have massive issues, and people aren't really playing by-the-book 1e or 2e,so much as their (or their OSR game developer's) take on TSR-era A/D&D. In which case 2e's initiative system being less nightmarish than 1e's is...
  6. W

    TSR Why would anyone want to play 1e?

    Like all things of that era, any comment about 'how we all played' is innately mistaken. However, 'how we all played' in my social circles was that -- for both 1E and 2E -- we used what we wanted, discarded what we didn't, borrowed heavily from BX/BECM where preferred, and generally made the...
  7. W

    D&D 5E (2024) Psionics: What Do You Want?

    I think you are both right at times. IMO, psionics in AD&D (particularly playing a Psionicist class in 2e) did feel different, but the powers (especially in 1E) also were very much spell-like. There were other factors at play, including: At the time, slight changes to the framework were larger...
  8. W

    Pineapple Express: Someone Is Wrong on the Internet?

    I mean fine, if you want to be conventional and all. The difference is that this is real. Not even sold as a novelty (well, maybe as a novelty, but right there on the rack in (where I saw it) Walgreens and other run of the mill locations.
  9. W

    D&D 5E (2024) How balanced would be this feat?

    It's gotta be either that or just an allusion to how the author (Jason Carl, who wrote 3.0's Sword & Fist where it first appeared) interpreted IRL monkeys gripping branches or something.
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  11. W

    D&D 5E (2024) How balanced would be this feat?

    Let's see. For two weapon fighting: in theory you can now dual-wield flails, rapiers, whips, etc., for d8 damage or whip reach. In practice, this is very rarely going to outperform existing two weapon options that have the nick property. Perhaps some war cleric or str-based bladelock build...
  12. W

    D&D 5E (2024) Psionics: What Do You Want?

    I don't hate psionics as spellcasters. When we talk about spells (particularly 'spells' in the way that Book of Nine Swords maneuvers counted), we really just mean modular little packets of exception-based rules text that get put forth when a certain character does something, and that's pretty...
  13. W

    D&D General The First Demise of TSR: Gygax's Folly

    Ugh. That's what I meant to type. Wow is that easy to do.
  14. W

    D&D General The First Demise of TSR: Gygax's Folly

    Honestly, I think it is the wrong question. I think we* are too in love with the idea of geniuses (we as a culture, but even moreso nerddom fandom and those who show up in forums like this). There's something to be said for someone who sees a good idea and then just plain puts in the work. The...
  15. W

    Pineapple Express: Someone Is Wrong on the Internet?

    I mean, we kinda did. Cyberpunk means different things to different people, but it tended to have some broad categories: An integrated information network bringing surveillance and control (or insurmountable influence, depending on if it was soft or hard control by the megacorporate overlords)...
  16. W

    Judges Guild Makes Statement About Goodman Controversy [Updated]

    Dear Joseph Goodman/Goodman Games, I sit here in my attic office, not going into the office because no one will be around right before Memorial Day. I do so while reading this truly execrable post from the younger Bledsew fellow, wrapping himself and his positions up in the flag those soldiers...
  17. W

    OSR BrOSR

    I'm never concerned about a game's popularity. However, if he is tying his preferences to 'the real D&D,' I feal that it is innately an appeal to authority ('the game, as originally envisioned by the creators,' or similar). In that case, it seems pertinent that it wasn't the game (version) that...
  18. W

    OSR BrOSR

    This certainly does paint a picture of Jeffro tracing a line between Gary and Dave's gravestones looking for an inverted pyramid that holds a copy of the true original D&D document -- of which only those who have have seen it know the true meaning of role playing games. ;) While I understand...
  19. W

    Spoilers Star Trek: Deep Space Nine

    Depends on which Janeway she was this week. I always felt like she and Spike from Buffy were in a competition for who could collect more mutually exclusive inconsistent characterizations. They really amped up the return-to-status-quo mentality. The ship is always understaffed because of the...
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