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    D&D General Rolling HPs

    Odds are against a roll being better than taking the (rounded up) average so 90% of the time my players take the average. There have been rolls - one guy rolled low, but then stuck with it and rolled max at the next level. I've seen some people posting here they would allow a reroll on HP rolls...
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    D&D 5E (2014) Survivor 5e Plants - Shambling mound composts the competition!

    Assassin Vine 25 Awakened Shrub 21 Awakened Tree 22 Corpse Flower 20 Kelpie 24 Myconid Adult 21 Myconid Sovereign 21 Myconid Sprout 20 Needle Blight 20 Needle Lord 21 Needle Spawn 20 Quaggoth Spore Servant 6 Shambling Mound 27 Shrieker 22 Thorn Slinger 20 Treant 26 Tree Blight 20 Tri-flower...
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    Survivor 5e Constructs: STONE GOLEM WINS!

    This one is taking ages! Most of these remaining ones are cool. All except one, in fact... Animated Armor 17 Helmed Horror 19 Iron Golem 11 Shield Guardian 17 Steel Predator 7 Stone Golem 17
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    D&D 5E (2014) The Flaw in Each Campaign Adventure (Spoilers)

    Just not my experience at all. Hire Azaka Stormfang who gets you to Orolunga in return for going to Firefinger afterwards for her. Sage at Orolunga points to monastery of Kir Sabal for people who know where Omu is. Go to Firefinger, Kir Sabal, then Nangalore for the black lotus. Fly to Omu. All...
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    D&D 5E (2014) The Flaw in Each Campaign Adventure (Spoilers)

    I've run both Princes of the Apocalypse and Tomb of Annihilation up to midpoint or beyond before running out of steam (we may continue ToA at some point). My experience is very different to yours. For me the flaw in both is the grind factor. PotA - grind through endless dungeons ToA - grind...
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    WotC World Reveal of Baldur’s Gate 3 Gameplay at PAX!

    Past tense dialog options? Will take some getting used to. Not sure I like it.
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    D&D 5E (2014) How many short rests per long rest?

    I house rule one every 8 hours. So I guess two short rests for every long. That house rule is loose - if it was going to annoy the players to enforce it rigidly - I'd just let them rest. Generally having the house rule 'out there' in play means the players look at resting as a more valuable...
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    D&D 5E (2014) Enhancing "Baldur's Gate: Descent into Avernus"

    Ha - you've gone soft! "Grave Magic. When the master of souls cast a spell that deals damage, it can change the spell’s damage type to necrotic. " My guys have a sneaky rogue - I'm kind of praying he hasn't got bored of scouting ahead by the time they hit this encounter.
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    D&D 5E (2014) Enhancing "Baldur's Gate: Descent into Avernus"

    We played our first session last night, it went well! Party of four: Tiefling Paladin (noble), Half-elven Warlock of the Celestial (noble), halfling monk (urchin) and high elf rogue (criminal). I'd read a lot of concerns about the Elfsong pirate encounter and TPK possibility, so I was careful...
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    WotC 7 Digital D&D Games In Development

    Solasta:Crown of the Magister is another one that looks good.
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    D&D 5E (2014) Enhancing "Baldur's Gate: Descent into Avernus"

    Question. The Hellriders (e.g. Reya Mantlemorm) know Zariel led their ancestors into hell and was defeated. This is presumably not secret knowledge. Do they know she was corrupted and became an archdevil? How widely is this known? I can see several possibilities: 1) It is known to only a few...
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    D&D 5E (2014) Reputation System 5e

    I think a one-size-fits-all reputation system oversimplifies the concept and reduces immersion in the game world. Your example focuses on the shopkeeper's hate, but omits fear. What if the shopkeeper hates the party, but is too terrified to overcharge them because he knows they will murder him...
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    Pure Wood Family Banner Dice by Diving Hippo Studio

    Quite...expensive....
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    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    It's an opinion, and tongue in cheek. You have the honour of being the only person on my ignore list Sadras. Thanks for reminding me why! I must stop clicking the link and reading your posts anyway!
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    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Cleric 8 Fighter 13 Paladin 11 Ranger 4 Rogue 5 Wizard 7 I have no comprehension of people downvoting Rogue whilst Ranger and Paladin still live!
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    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Cleric 17 Fighter 14 Paladin 14 Ranger 9 Rogue 15 Warlock 3 Wizard 16
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    Survivor Core Classes- ROGUE STEALS THE VICTORY!

    Cleric 18 Druid 3 Fighter 15 Paladin 14 Ranger 13 Rogue 17 Warlock 4 Wizard 24
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    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    (delete - previous post already got corrected)
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    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    Dwarf 21 Elf 17 Gnome 8 Half-elf 17 Half-Orc 1 Halfling 16 Human 18 Relentless Endurance? we'll see about that :)
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    Survivor Core Races- DWARF WINS (in a Scottish Accent)!

    Dwarf 23 Elf 26 Gnome 16 Half-elf 21 Half-orc 18 Halfling 16 Human 23
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