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    D&D 5E (2014) No love for the hand axe?

    I used to play characters who would do things like dual wield hand axes, but that was under 3/3.5 where a hand axe had a larger critical damage modifier (x3). For, my current character I chose to have a couple of hand axes in order to take advantage of Strength bonus for ranged attacks, but once...
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    D&D 5E (2014) First experience using the speed factor initiative variant

    I plan on trying this when my game starts up in a couple weeks. This is giving me more confidence that it will work out well.
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    D&D 5E (2014) Doing More with Exhaustion

    The irony of course is after doing all the mental work to bang out a house rule that I thought would work, only one person in the group is actually going to play a spell caster, and that one will be a Sorcerer with mostly instantaneous damage spells. So concentration may never even come up in...
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    SWORD COAST LEGENDS Impressions from E3

    Most likely reading from his own notes of things that he wanted to say....*shrug*
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    D&D 5E (2014) Doing More with Exhaustion

    There has been some great feedback, my players seem to like the rule (although we haven't tried it out yet). Here are some other thoughts I've had for using Exhaustion: - Allow the character to gain another use of a limited per day class ability for one level of Exhaustion. - Allow the...
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    D&D 5E (2014) Doing More with Exhaustion

    I've actually thought about exactly that mechanic, especially since one of my favorite 3.5 alternates was True20. I think the current 5e Exhaustion rules encompass that mechanic just without giving a name to each step on the downward spiral. Oh yes, Shadowrun had a great spell casting system...
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    D&D 5E (2014) Doing More with Exhaustion

    Thanks everyone for the input. I think I have the rule worked out. You can concentrate on more than one "concentration" spell at a time. At the end of a turn in which you are concentrating on more than one spell, make a Concentration check equal to 10 + the highest level of the spell (spell...
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    D&D 5E (2014) Doing More with Exhaustion

    That's a neat idea, I might just use that. That's a good point. For some reason I thought that exhaustion was completely removed after a long rest, not one level per long rest. In that case I think that making a save at the end of each round would be better. With the difficulty starting at 10...
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    D&D 5E (2014) Doing More with Exhaustion

    I will be starting a 5e game this weekend and in preparation I asked my players if there were any rules that thought needed changing (as we are all playing under a different DM). One of my players offered that he didn't like the concentration rules for spells and suggested a rule that he found...
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    D&D 5E (2014) Dealing with a trouble player and a major blow up

    I had a similar situation in our gaming group. The player in question had been a work friend of mine (he moved onto a different job) and the DM was gracious enough to let him join in our weekly game, since I thought he would mesh well. And for just over 2 years he worked out great. Lots of...
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    D&D 5E (2014) Non-combat Myconid Encounter

    A couple of questions: Is this part of an on going adventure or just a scene that you have playing in your head that you want to flesh out? To really set this up you need to ask yourself: Why are the PCs seeking the myconids? What do they want from them? Do the PCs need their help/information...
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    Unearthed Arcana Unearthed Arcana: Variant Rules

    Are role-playing games giving your kids lung cancer? Found out tonight at 11:00.
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    D&D 5E (2014) Can a Warlock use scrolls?

    I'm inclined to house rule that anyone can read any scroll at anytime, all you need is a successful Knowledge (Arcane) check. Difficulty would scale based on level of the spell (and maybe something else, don't want to get too complicated). Of course I would also bring in the scroll mishap table...
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    Unearthed Arcana Unearthed Arcana: Variant Rules

    That's a good point. Mentally I'm doing AC as 10 + armor bonus, I haven't messed with enough characters/builds yet to make that mental switch.
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    Unearthed Arcana Unearthed Arcana: Variant Rules

    As a DM for over 20 years, I've always been a fan of "Players make all roles". It really helps put all the agency in the players hands. It is also a great option when doing things like changing the proficiency bonus to a proficiency die (per the option found in the DMG) and also when changing...
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    D&D 5E (2014) [Homebrew] Shadowknight, an EverQuest-inspired class for 5E

    Shadowknight was definitely my favorite class too. My main character was a SK, got him to somewhere in level 71 or 72 (can't quite remember anymore). What you have looks pretty good, although the spell list looks a little too small, looks like it would be fun to play. Have you ever seen the...
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    D&D 5E (2014) House Rules That Make The Game Better

    The DM for the game hasn't chosen to do that. We discussed that possibility, but I think he wants to stick to RAW as much as possible. Also, it is nice to have a pool of points to get a reroll whenever because the die is soooo swingy...especially for me. Although getting inspiration in the way...
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    D&D 5E (2014) House Rules That Make The Game Better

    I've seen several people post this rule and I'm definitely going to steal this one for when I run a game. ...if I don't get rid of random damage altogether that is....
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    D&D 5E (2014) House Rules That Make The Game Better

    We have actually implemented this in our current game and it works fairly well. You store up the inspiration points, earning them through "compelling" your personality traits, and then spend a point whenever you like, usually if your roll is bad. It has worked really well for the most part...
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    D&D 5E (2014) How often do you fake it as a DM?

    I'm used to running mostly Fate and Fate Core games now, but in truth I "fake it" about 85% of the time. I come to the table with some vague ideas of scenes that I would like to run and more specifically things that the PCs will need to do to get some valuable information or other goal but then...
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