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    D&D 5E (2014) Lost Mines *Spoiler* Glasstaff

    My players punked him pretty hard as he tried to flee, so he surrendered and they promptly put him in prison. Later I had Halia Thornton (who the players didn't know was a Zhent agent) drop him a teleport spell scroll so that he could escape, but only into the clutches of the Zhentarim. He has...
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    D&D 5E (2014) Inspiration: House rule improvements?

    I have borrowed the Conviction Points system from True20. - Each player starts the session with a number of Inspiration Points (I hand out poker chips) equal to the character's Proficiency Bonus (i.e. 2 from 1st - 4th, 3 from 5th - 10th, etc). - Players get Inspiration Points by playing to...
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    Unearthed Arcana Unearthed Arcana Explores Downtime Activities

    Yeah, I am of the same opinion. To me the real work should be done in gathering the required rare ingredients and in doing the research. Once you have all that together, it should not take much longer than creating a standard version of the item (say a sword) but you are just adding in the...
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    Unearthed Arcana Unearthed Arcana Explores Downtime Activities

    This is some really great stuff. I wish the buying magic items stuff was modified by the size of the community you are shopping in (based on the city size categories form the DMG) but still a solid effort. Foils also seems like an addendum to the Villain NPC creation rules in the DMG, but with...
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    D&D 5E (2014) What would you prefer, and why? A question on attacks

    The way I role, I will take two at advantage any day.
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    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    Ah, I see. So the wording on the UA is really bad. Basically it should read:
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    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    From the spell: Zephyr Strike 1st-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute You move like the wind. For the duration, your movement doesn’t provoke opportunity attacks. In addition, the first time you make a weapon attack...
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    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    I've seen others say this as well and after looking at Zephyr Strike again, it looks like this might be a bit too powerful. I immediately wanted to compare this to Haste which has the following: - +2 AC - Double move speed - Extra action (limited) per turn Now Zephyr Strike we have: - No...
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    D&D 5E (2014) Do you use all of the P.C. races and classes from the PHB?

    Since I am running a fairly "old school" Forgotten Realms game, mostly using the Starter Set I gave my players the following character creation guidelines. - Half-orcs are allowed, but except some minor racist attitudes. - Dark Elves and Tieflings are allowed, but expect to regularly get thrown...
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    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    Really liking this UA, it is one of the very few where I have thought about adding into my game immediately. Like many others, my biggest red flag would have to be Healing Elixir, just the very concept of allowing Wizards to cast a healing spell (however "reskinned" it might be) doesn't sit well...
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    Unearthed Arcana Unearthed Arcana: Starter Spells; Plus UA Returning To Monthly & Sage Advice Returning

    I really wouldn't rule that to be the case, at least not in my worlds. Generally things that are covered by a Cleric's or Acolyte's duties should not be magical in nature. They are a reason for the community to come together and share well-wishing. No need to invoke a god's favor. Some one who...
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    D&D 5E (2014) Ranger Bonus Spells

    The paladin gets only one spell per spell level from Oaths? I thought they got two. Well, easy fix for my above suggestion would be to take the Druid of the Land spell lists and then give the Ranger only one from the list, most likely taking out the high damage spells and leaving in the utility...
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    D&D 5E (2014) Ranger Bonus Spells

    Great topic. I've recently been looking at the Ranger (it has taken awhile since none of my players wanted to play one) and the spell casting for Rangers as written in the PHB is frankly abysmal. They have just so many things working against them. At the very least they should be on par with...
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    D&D 5E (2014) The Int 8 Party: A Solution?

    For those who think that giving out extra skills equal to Int mod is too much (which may be a valid point) how about making this house rule: 1. Character gets a number of Language or Tool proficiencies equal to Int Mod. 2. Player can trade in two of those for a bonus Skill Proficiency...
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    D&D 5E (2014) do you still roll for damage?

    Roll for damage? Ain't nobody got time fo' dat!! Seriously though, the players roll for damage, I do not. I just take the standard damage or max for a critical hit. This is only a time saving convention.
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    D&D 5E (2014) What published adventure after the Starter Set?

    I'm actually dealing with that situation right now. The PCs have completed all the "by the book" parts of LMoP and are just now finishing up several things that I have added as part of their character backgrounds and things that they have caused themselves. My plan is to simply run the Tyranny...
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    Unearthed Arcana Unearthed Arcana Takes On Theurgy & War Magic

    Enough has been said about Theurgy already. Not much more to add there. For the War Mage, I think it is a good start but perhaps needs a bit more tightening of the concept, right now it seems a bit all over. In my mind what should make a "War Mage" different from either an EK, Evocation Wizard...
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    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    Can't really argue with that. Honestly, the problem most of the time is the player just using the evil alignment as an excuse to be an asshat at the table.
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    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    The only hard rule I have at this stage is: No evil alignments. Seriously, I've been there, many times. It ruins games. The great thing about 5e is that character motivation is build in right from the beginning. Really try to make use of the background traits to help tie the story into the...
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