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  1. p_johnston

    D&D 5E (2014) What if healing spells only created Temp HP?

    I could also see this lowering the amount of fights a group is able to get into between rests (which could be good or bad depending on campaign type). So in my experience it's typically only one or two people who end up getting really beaten up (unless something goes wrong). With healing spells...
  2. p_johnston

    Why is my NPC Wizard cursed with immortality?

    So I'm gonna shamelessly steal the plot from The Misenchanted Sword for mu suggestion. The immortality, on purpose. The aging, total accident. It was really dark and he picked up the brass ring instead of the gold while casting his spell. Gold doesn't tarnish/corrode. Brass does.
  3. p_johnston

    GM Authority (Edited For Clarity, Post #148)

    So in this case it sounds like i side with the DM but as others have pointed out it depends on context. In this context it seems like the player is insisting that anything in the handbook should be allowed no matter what to which the reply is rule 0. That being said the only reason I've ever...
  4. p_johnston

    D&D 5E (2014) How often do characters die in your campaigns?

    Hello thanks for the reply. So the funny thing is I used to be a much bigger meatgrinder DM. My first campaign averaged one death a session for the first 8ish sessions until my party got higher level and I learned to build more fair encounters. I think your description of me as a "narrative...
  5. p_johnston

    D&D 5E (2014) How often do characters die in your campaigns?

    So this thread is really interesting to me. Thank you all for your replies. To address one thing I saw brought up I didn't really take resurrection magic into account when I made this thread because I have never had a PC resurrected in any game I've ever run. I don't ban the spells but it just...
  6. p_johnston

    D&D 5E (2014) How often do characters die in your campaigns?

    I don't like killing individual characters. Whenever I'm running a campaign I try to give each character a lot of ties to the story and the overall plot. I work with the players in session 0 to tie each of the characters together with their backgrounds. In short I try my best to make everything...
  7. p_johnston

    D&D 5E (2014) Instant Death. Am I the only one who experienced this or what?

    The only time I killed a character due to massive damage was because the player asked me to. Level Three and he was fleeing from a burning warehouse full of gunpowder and alchemist fire. He had to remind me of the rule and didn't take the out I gave his character. As a general rule I don't like...
  8. p_johnston

    D&D 5E (2014) House rule to force spellcasters with daily spell slots to take short rests

    So the funny thing is I have tried the same thing in reverse (turning the short rest classes into long rest classes). I figured it would be easier because I only really had to worry about 3 classes instead of 9. The results of that experiment were me learning that It doesn't really work that...
  9. p_johnston

    D&D 5E (2014) House Rules

    I run a fairly extensive list of house rules/homebrew that I change up fairly frequently. As a whole if I see something in the system that I feel could be improved I'll house rule it for 2 to 5 sessions and see how it goes. If the it seems to be easy to use and fun I keep it. If the players...
  10. p_johnston

    D&D 5E (2014) A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology

    In regards to the pc secrets and backgrounds? Not really. I actually really liked the secrets for the most part. My point on that particular question is that its one more way that the "two years of winter" makes the story make a little less sense, but not so much that it breaks the story in...
  11. p_johnston

    D&D 5E (2014) A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology

    The problem isn't that the questions don't have answers that i can make up as a GM. The problem is none of the answers are present in the book. To clarify i don't think most of those need answers either. My point is that a central question that most reasonable people will ask does not have any...
  12. p_johnston

    D&D 5E (2014) A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology

    So when I read the book for the first time it took me about 5 minutes to go "well that doesn't make sense" and decide that if I were to run the module winter would only be a few months late. I actually decided that I was going to have the players come in at what was supposed to be the end of...
  13. p_johnston

    Level Up (A5E) Improving spells

    This. One hundred percent this. Also maybe a small gold coin icon to indicate a material component with a cost and the page number the spell description is on.
  14. p_johnston

    D&D 5E (2014) DM Theory?

    I'm 28 and am the main DM of our group. Every player in my group has been the DM at least a couple of times, mostly for one shots, but for the most part it is my running the games about 90%-95% of the time. I'm mostly a D&D 5e man. I started with a couple of games of pathfinder long ago but have...
  15. p_johnston

    D&D General How Did You Learn to Play?

    When I was younger my brother gave my a set of the 3.5 players guide and DM guide. I read through them and fell in love but never got to play. Eventually in highschool I made friends with a guy who played and we ended up playing a couple of, in retrospect, not great games. I didn't really get...
  16. p_johnston

    Level Up (A5E) Injury and Death

    The idea of having injuries only take effect after the battle is an interesting idea and one I've never tried. As I said I've used this system for years and never had it devolve into what I would consider a death spiral so at least with my DMing style it's not what I would consider a problem...
  17. p_johnston

    Level Up (A5E) Injury and Death

    To be honest I never used massive damage as written. I don't want mechanics that just kill players, I want mechanics that encourage players to make difficult choices about managing their resources. Also just instant killing characters isn't much fun for me or them. For example If the assassin...
  18. p_johnston

    Game Masters: Shooting Your Own Campaign in the Foot

    So my group had what we refer to as "the iron flask incident." So when I first started Gming one of my players asked me for a cursed magic sword at first level. I though this was a great idea and decided to give one to each character. The problem was that as a new GM I was very bad at balancing...
  19. p_johnston

    Level Up (A5E) Injury and Death

    Like I said I've been using it for three years at least and only seen an instant death once. That was also in an encounter that ended in a party wipe anyways. On a mildly related note I have found it very, very rare to kill only one or two characters. Typically even with these rules it ends up...
  20. p_johnston

    Level Up (A5E) Injury and Death

    I don't think that's a very good definition for a death spiral. By that definition a wight's attacks that reduce your max HP, a wolf's tripping attack, etc could probably be considered a death spiral. I would define a death spiral as a negative effect gained when losing an encounter that makes...
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